Re: [JAVA3D] Loss of Texture

2001-10-02 Thread Jürgen Vansteelant
hello, I'm also using two virtual universes each with their own canvas3d, but if I want to swich from one to another I use the CardLayout. It's very easy to use. I hope that I was of any help. Jurgen -Original Message- From: Graeme R. Foot [mailto:[EMAIL PROTECTED]] Sent: Wednesday, Oct

[JAVA3D] Help with BASH under Win98

2001-10-02 Thread Leon Sólon da Silva
Hi, I've downloaded j3d.org code repository but I couldn't compile it using BASH under Win98.   I've followed all the intructions of configuring the environment and when I run the 'make' command it says 'BASH: make: is a directory'.   If anyone could help me I'd be very greatful, thanks   Le

[JAVA3D] Loss of Texture

2001-10-02 Thread Graeme R. Foot
Hi, I'm running two two virtual universes, each with their own canvas3D. However, I only want one visible at a time in the center of the screen. To do a swap between them I: - stop the view on the current one - remove the canvas3D from the main panel - attach the second canvas3D to the main pan

Re: [JAVA3D] Texture hanging upsidedown

2001-10-02 Thread Justin Couch
Fredrik Andersson wrote: > I'm trying to set an texture on to a Shape3D but the picture always > appear upside down. Like a painting hanging upside down, (not faceing > the wall, hope you understand). > > I have tried to change the textureCordinates but nothing happens, this > is the code: One o

Re: [JAVA3D] Recipe for Stereo on Win2000

2001-10-02 Thread John Nelson
Can Java3d display steregraphic images? Viewable via some of these virtual reality goggles you can buy? -- John -- _ John T. Nelson President |Computation.com Inc mail: |[EMAIL PROTECTED] company:

[JAVA3D] Recipe for Stereo on Win2000

2001-10-02 Thread Alex Terrazas
Hi--   I am trying to run stereo on Windows 2K.  I saw some posts that say it IS possible but I am still having problems.  The main problem currently is that when I use Canvas3D.getStereoAvailable() I get false.  I do know that my card supports stereo because we are using stereo in other no

[JAVA3D] pick a link, possible?

2001-10-02 Thread Lan Wu-Cavener
Hi, all: Could any one help me out with this one? I used SharedGroup objects which contains couple of Primitives in the 3D scene. However, I set UserData for each link that links a SharedGroup object. My question is what mode of pick I should use in order to pick a link. Thanks in advance! Lan

[JAVA3D] Suggestions for Future Releases of Java 3D

2001-10-02 Thread Sam
Hello, I have been working with the collision detection portion of Java 3D for the past week. I found that ther are many serious bugs with it. Will if these bugs be fixed in future releases of Java 3D? hopefully in the next version :-) I have come up with a short list of some of the main pro

Re: [JAVA3D] How to rotate objects?

2001-10-02 Thread John Nelson
Hey Gary, I liked your solution but unfortunately it didn't work. The cylinder whose endpoints are at the two vectors, did not rotate itself to the endpoints. It *did* rotate in three-space but not to the right points. If I find some time, I'll post a short demo using your method. Maybe t

Re: [JAVA3D] Loaders

2001-10-02 Thread Daniel Moscoso
It's specified here: http://www.j3d.org/utilities/loaders.html Hope this helps Dani - What file types does Java3D support as far as loading them (ie VRML, etc...)? I need to know what types are developed already that I can get loaders for. Thanks Zak --

[JAVA3D] Suggestions for Future Releases of Java 3D

2001-10-02 Thread Sam
Hello, I have been working with the collision detection portion of Java 3D for the past week. I found that ther are many serious bugs with it. Will if these bugs be fixed in future releases of Java 3D? It will be great if it is the next version :-) I have come up with a short list of some of

[JAVA3D] Loaders

2001-10-02 Thread Zak Nixon
What file types does Java3D support as far as loading them (ie VRML, etc...)? I need to know what types are developed already that I can get loaders for.   Thanks Zak

Re: [JAVA3D] CapturingPicture

2001-10-02 Thread Charles Bell
If you are using microsoft windows you can do the following trick. I use it to make up quick presentations of screen shots for computer training in PowerPoint or for forwardeing a picture of an error dialog to a help desk. click PrintScreen to copy the image of the whole screen to the system clip

Re: [JAVA3D] OT: What is bump mapping? What is cube mapping?

2001-10-02 Thread Rahul Choudhury
Michael: Bump Mapping is a technique that makes a surface appear uneven in some manner: bumpy, wrinkled, wavy etc. The basic idea is that instead of changing the color components in the illumination equation, we modify the surface normal by accessing a texture. The geometric normal of the surface

Re: [JAVA3D] Texture hanging upsidedown

2001-10-02 Thread John Wright
Fredrik, Try changing the order of your texture coordinates like: Point2f point2f = new Point2f(0.0f, 0.0f); // you had 0,1 quadArray.setTextureCoordinate(0, point2f); point2f.set(1.0f, 0.0f); // you had 0,0 quadArray.setTextureCoordinate(1, point2f); point2f.set(1.0f, 1.0f); // you had 1,0 qua

Re: [JAVA3D] Change the startingpoint

2001-10-02 Thread John Wright
Fredrik, Get the view platform transform group with something like: TransformGroup vpTrans = simpleU.getViewingPlatform().getViewPlatformTransform(); Then you can translate it to wherever you want. - John Wright Starfire Research Fredrik Andersson wrote: > > Hello! > I have asked a similar ques

Re: [JAVA3D] OT: What is bump mapping? What is cube mapping?

2001-10-02 Thread Joachim Diepstraten
Hi Michael > What are these conecpts and what do they allow the programmer to do? Bump mapping tries to get the illusion of subgeometry inside a triangle by changing the normal and biVector at each pixel inside the triangle. This works quite well if the user isn't very close. It's similair to tex

Re: [JAVA3D] Full 3 screens

2001-10-02 Thread Pramual Suteecharuwat
Thank you very much, Mr.Hood, for your informative suggestion. By the way, somebody suggest me to try the Windows's built-in multi-screen function, and make a Java3D applet/application with 3 sections from 3 different view point in one window, after that expand it to cover the 3 monitors, from le

[JAVA3D] Texture hanging upsidedown

2001-10-02 Thread Fredrik Andersson
Hello! I'm trying to set an texture on to a Shape3D but the picture always appear upside down. Like a painting hanging upside down, (not faceing the wall, hope you understand). I have tried to change the textureCordinates but nothing happens, this is the code: 1) The Shape3D import java.applet

Re: [JAVA3D] FOG

2001-10-02 Thread Ingo Brunberg
Hi Shaun, you say, you use the GraphicsContext3D, so I assume you are using immediate mode rendering. I almost know nothing about this mode, since I am not using it myself. But in retained mode every leaf node has to be added to the scene graph to become active. Also don't forget to set large eno

Re: [JAVA3D] FOG

2001-10-02 Thread Raul Rios
Thank you for your answer, but I was working yet with OpenGL version of Java3D and my fog still doesn't work. My specific question is: Is it necessary to add the fog leaf node to the scene graph? or is it quite enough to do myCanvas.getGraphicsContext3D().setFog(myFog)? or both of them? Thank

[JAVA3D] Change the startingpoint

2001-10-02 Thread Fredrik Andersson
Hello! I have asked a similar question before... ...But is there a easy way to change the startingpoint for the ViewingPlatform to something else then (0,0,2.41)? setNominalViewingTransform() in ViewingPlatform sets the point to (0,0,2.41) if I'm not wrong. But I'm looking for somthing like this V

[JAVA3D] CapturingPicture

2001-10-02 Thread Jürgen Vansteelant
Hello, In my application I want to take a picture from my wrl file so I can show an example of the wrl file the user has chosen. This example is a jpeg file, so I convert the wrl file to a jpeg picture. Now my problem is that the picture he makes isn't clear it's rather blurred ,hazly. I've putte