Thanks for that. Works well.
Still curious about the texture losses though. Anyone with any ideas?
G.
On Wed, 3 Oct 2001 08:45:09 +0200, =?iso-8859-1?Q?J=FCrgen_Vansteelant?=
<[EMAIL PROTECTED]> wrote:
>hello,
>
>I'm also using two virtual universes each with their own canvas3d, but if I
>w
Hi--
Has anyone had any trouble using the PickCanvas approach for picking
intersection points, as in the PickIntersect demo? I am working on an
application in which I load a visual object (either a ColorCube,
Primitive, or something from an OBJ file) and then I want to pick a
point on the surfac
From:
http://www.sgi.com/developers/devtools/languages/java3d121.html
the following announcement:
Java3DTM, v 1.2.1
for SGI IRIX® -- pre-BETA Release
This is a pre-BETA version of an implementation of version 1.2.1
of the Java3DTM API Edition, which is a set
> Leon Sólon da Silva wrote:
> I've followed all the intructions of configuring the environment and
> when I run the 'make' command it says 'BASH: make: is a directory'.
That looks like you've missed something during the installation process
(ie the make binaries). To check this, go back through
Hello, I know that's a question about 3d and not java3d but I need to
know how to obtain a ray using the point the user clicked on the screen
in order to intersect it with my objects, I don't want to use the
picking facilities of java3d, I need to implement the test by my self
Thanks,
Title: Re: [JAVA3D] Which cards support stereo on
PC?
We have FireGL3 under W2K and it works fine with stereo
software. Linux, though is another story, couldn't make
FireGL drivers to work there properly. Also, I assume there shouldn't
be any problems with the latest FireGL card: FireGL4
-Oleg
Hello again--
Still trying to get stereo going on a Win2K
platform.
I have found out from others that it IS possible to
get that going
on Windows2K but it doesn't work on all
cards--
So far two cards have been recommended as
working-
Tornado 3000 and FireGLII
I would rather buy a new
Man... I can't believe I wrote that slop.
If you run the test program I just posted, you will see a cylinder
object rooted at the origin of the scene and a sphere. All well and
good, but the cylinder ends out in free space someplace. It should
connect to the blue sphere, but its pointing off in
All,
I'm trying to connect the dots with cylinder objects but can't quite get
it right. The endpoints of the cylinder should connect to two of the
spheres, but clearly this isn't happening. The meat of the issue is in
the method "makeConnector".
My suspician is that since I do the rotation tr
John,
You can set (transform) the camera to be at any location with these lines,
assuming you're using SimpleUniverse:
TransformGroup vtg =
simpleUniverse.getViewingPlatform().getViewPlatformTransform();
Transform3D moveto= new Transform3D();
moveto.setTranslation(new Vector3f(0.0f
I have recently began using the Java 3D API. I have done the tutorials successfully.
I know that latitude, longitude, and altitude(Height above sea level) of a building
which is
modeled by a simple square. I want this building to be the center of my virtual world.
I then want to be able to accept
Yes see http://java.sun.com/products/java-media/3D/collateral/j3d_ieee.pdf
At 05:12 PM 10/2/2001 -0400, John Nelson wrote:
>Can Java3d display steregraphic images?
>
>Viewable via some of these virtual reality goggles you can buy?
>
>-- John
>
>--
>
for a point P1 represented as a 3-tuple (x1,y1,z1) or
(-3,2,5)
and another point P2 represented as a 3-tuple
(x2,y2,z2) or (5,-6,2)
the distance from P1 to P2:
for you example this is:
squareroot{ (x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2}
squareroot{ (-3-5)^2 + (2-(-6))^2 + (5-2)^2}
squareroot{ (-8
P1(x1,y1,z1)
P2(x2,y2,z2)
distance = \/ (x1-x2)^2 +
(y1-y2)^2 + (z1-z2)^2
Should
look something like this.
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Michael P
sqrt((x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2)
Jan
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Michael P. McCutcheon
Sent: Wednesday, October 03, 2001 4:24 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] OT: How to get the distence between two poin
I think there is a simple mathematical formula for
getting the distence between two points...
i.e.
-3,2,5 and 5,-6,2
Does anyone remember what this is?
Mike
I'm using SUSE 7.2 with XFree86 4, the JDK 1.3 from Java and the latest j3d
from Blackdown. Apart from a few problems with fonts, I've had no trouble
with my own code or the demos. I have had problems occasionally with
different distributions of Linux.
-Original Message-
From: Didier Bo
I use an implementation of OpenGL (made by SGI) on a Visual Workstation
and I have the same problem with jdk1.3 and java 3D 1.2.1_01 under
linux.
In fact, only the combination of jdk 1.2 and java 3D 1.1.3 seems stable
on this computer.
Is it a known problem on this platform?
Ingo Brunberg wro
Hello!
Thanks for all help!
But I can't get this right.
This is so strange cause I have 2 different images like:
1.
---
| I |
| I--|
| |
---
2.
---
| I|
|--I |
| |
---
Image 1 appears OK but image 2 appaers upsidedown like:
---
| |
| I--|
| I |
Thanks!
You solved the problem for me!
Fredrik
-Ursprungligt meddelande-
Från: John Wright [mailto:[EMAIL PROTECTED]]
Skickat: den 2 oktober 2001 15:21
Till: [EMAIL PROTECTED]
Ämne: Re: [JAVA3D] Change the startingpoint
Fredrik,
Get the view platform transform group with something li
I have not tested it, but I suppose this could work well for you:
public void processAWTEvent(AWTEvent[] events)
{
int x = ((MouseEvent) events[0]).getX();
int y = ((MouseEvent) events[0]).getY();
myPickCanvas.setShapeLocation(x, y);
PickResult pR = pickCanvas.pickClosest();
Hi Daniel,
I hope you got the mail with my java files,
where they of any help?
Let me know something if you found it!
Thanx
Jurgen
-Original Message-
From: Daniel Selman [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 01, 2001 16:21
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] j3dtree
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