I've got a cube that flys around my with a
splineinterpolator. Now I'm trying to figure out what is the best way to
implement a "trail" behind it. So far, I've experimented with adding cubes
after each processStimulus of the interpolator...that is, get the current
position, move a cube (1
Manish,
If you want to "show" a grid on top of your object, then you can do that
by drawing the grid in a BufferedImage and applying it as a texture to
your object. If you actually want to divide the geometry of your
polygon into separate grid objects, then you'll need to create many
Shape3D's (
Hi,
I want create a Grid inside my object , eg my object is a polygon and I want to divide
my polygon in to grid.
Also I want to draw perpendicular lines from the points of intesection of grid lines.
I have been struggling to make it work.
Actually I'm very new to programming. It makes my task mo
John this code works for me. I.e. positioning a cylinder (bond) between two
endpoints (atoms).
Many, many, many thanks to the folks at Tripod from whose examples this code
is for the greater part taken!
Hope it helps you.
Cheers.
public BondEntry(Point3f startAtom, Point3f endAtom, float r,