[JAVA3D] cvs.j3d.org?

2001-11-19 Thread Arisnova
I have some problems to download de cvs code repository of cvs.j3d.org. If there are someone that I can send it to me.. thanks === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signo

Re: [JAVA3D] New 1.3 Beta release

2001-11-19 Thread David Yazel
That is awsome news Shawn! Dave Yazel - Original Message - From: Kendall, Shawn <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 19, 2001 9:01 PM Subject: [JAVA3D] New 1.3 Beta release Congratulations J3D Team! We're seeing a marked increase in performance for the 1.3

Re: [JAVA3D] New 1.3 Beta release

2001-11-19 Thread Kendall, Shawn
http://developer.java.sun.com/developer/ "Nikolai V. Chr." wrote: > Kendall, Shawn wrote: > > > Congratulations J3D Team! > > We're seeing a marked increase in performance for the 1.3Beta release. > > Good job! > > Release, what release?? > > The Java3D homepage does not talk of any release..

Re: [JAVA3D] New 1.3 Beta release

2001-11-19 Thread Nikolai V. Chr.
Kendall, Shawn wrote: > Congratulations J3D Team! > We're seeing a marked increase in performance for the 1.3Beta release. > Good job! Release, what release?? The Java3D homepage does not talk of any release... Regards Nikolai -- Nikolai V. Chris

[JAVA3D] New 1.3 Beta release

2001-11-19 Thread Kendall, Shawn
Congratulations J3D Team! We're seeing a marked increase in performance for the 1.3Beta release. Good job! -- ___ "It is ridiculous to claim that video games influence children. For instance, if Pac-man affected kids born in the eighties, w

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Justin Couch
On Mon, 19 Nov 2001, Pierce, Gregory (TBS) wrote: > But the interesting thing (to allow me to get back on topic) is how the > Java3D language would have to change to accomodate a DX and OGL path. > With DirectX evolving at a much faster pace than OpenGL - it seems that > coming up with a high lev

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Joachim Diepstraten
Ehlo Pierce > But the interesting thing (to allow me to get back on topic) is how the > Java3D language would have to change to accomodate a DX and OGL path. > With DirectX evolving at a much faster pace than OpenGL - it seems that Well DX is evolving faster because graphics hardware is evolving

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Okay I have to ask But the interesting thing (to allow me to get back on topic) is how the Java3D language would have to change to accomodate a DX and OGL path. With DirectX evolving at a much faster pace than OpenGL - it seems that coming up with a high level construct to

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Justin Couch
On Mon, 19 Nov 2001, Joachim Diepstraten wrote: > And as Java3D 1.4 lies at least now 2 years in the future. I think that is the critical thing. Shader support in the underlying 3D API is really a non-issue currently. As already stated publically, J3D 1.3 will not be released until mid next year

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Philip Taylor
Title: RE: [JAVA3D] Okay I have to ask lets take this off-line, as this is uninteresting for J3D. -Original Message-From: Pierce, Gregory (TBS) [mailto:[EMAIL PROTECTED]]Sent: Monday, November 19, 2001 2:03 PMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D] Okay I have to ask Hi

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Okay I have to ask Hi Philip, I usually run across you at GDCs and such so your presence here (I guess) shouldn't really surprising to me :), but as I understand the Direct3D pipeline for shaders they aren't truly vendor neutral yet. Granted there aren't a lot of 'truly u

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Philip Taylor
there is significant dis-information re the provenance of shaders in D3D. no, we are not simply implementing what nVidia says. earlier this year there was a long thread on the OGL mailing list about just this. I am sure the archive of that mailing list will be informative, various folk were eat

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Joachim Diepstraten
Ehlo Philip > here is one that is not currently a reason, but will likely be one in the future. > > in the future as J3D adds shader support, that is going to be easier on D3D since >D3D shader versions for pixel shaders work across IHV hardware offerings; as in ps >1.1 will work on both gF3 an

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Philip Taylor
here is one that is not currently a reason, but will likely be one in the future. in the future as J3D adds shader support, that is going to be easier on D3D since D3D shader versions for pixel shaders work across IHV hardware offerings; as in ps 1.1 will work on both gF3 and R8500. Compare th

Re: [JAVA3D] Static scene vs. Camera navigated scene

2001-11-19 Thread Ian Wang
It works finally. The problem is that my caption was out of range (outside of view). By adjusting its location and scale, I can see a stable stationary caption. So other items belonging to my background can be easily added. Thanks friends for your helps.   Ian Wang - Original Message -

Re: [JAVA3D] Okay I have to ask

2001-11-19 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Okay I have to ask Thanks Doug, Hopefully this will find its way to the j3d.org FAQ as I know I'm not the only person to have pondered this question :)

Re: [JAVA3D] Ever seen this error?

2001-11-19 Thread Kelvin Chung
Hi, There is a bug in v1.2.1_03 and previous release which didn't throw Exception when createContext fail. This is fixed in the upcoming v1.3 beta1 release. There may be several reasons why it fail. I guess it may due to the driver did not support 3D rendering in certain color mode. Try sw

Re: [JAVA3D] data import /vrml-tools ?

2001-11-19 Thread John Richardson
Hello, Spazz 3D is what I use to touch up Ray Dream Studio produced VRML 97 files. Spazz 3D is at version 2.4 and no longer supported but probably can be purchased if you like it after using the 30 day trial version. There is also the Shout 3D authoring tool. This is the successor to Spazz 3D.

Re: [JAVA3D] Static scene vs. Camera navigated scene

2001-11-19 Thread Ian Wang
Thanks Joachim, Xiaowen, and Thomas for your kind helps.   Joachim suggested to use Billboard, I believe it works. However, the text label (caption) will not be a completely fixed caption. It appears rotating back and forth a bit (not so stationary).   Thomas' method should work. I compiled y

[JAVA3D] Java 3D FAQ Weekly Posting (19 Nov 2001)

2001-11-19 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday November 19 2001 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If

[JAVA3D] HMD; one more time with feeling

2001-11-19 Thread Alex Terrazas
Hi everyone- I would really like to get my HMD working with Java 3D but somehow it is eluding me. Let's begin with the non-head tracker case. Is this the recipe? 1) Set up one Canvas3D. 2) Set up a View 3) issue the View.setViewPolicy(View.HMD_VIEW); method Whenever I try #3, I get an Illegal

Re: [JAVA3D] Problems with lookAt

2001-11-19 Thread Yazel, David J.
I really don't think this is a problem with lookat, but the scenegraph. You should be able to set the transformation on the viewTG and see that reflected properly in the scene. I don't use that key behavior, so I don't know if that is overriding the viewTG, but that's also another palce to look.

Re: [JAVA3D] Problems with lookAt

2001-11-19 Thread Dipl. Ing. Paul Szawlowski
> T3D.lookAt(new Point3d(0.0,0.0,-3.0), > new Point3d(73.0,409.0,0.0 ), > new Vector3d(0.0,1.0,0.0 )); > T3D.invert(); Check your parameters: you are looking from 0,0,-3 to 73,409,0 - thats what you get ! NOTE: when looking to your screen: positive x axes to your right positive y axes up positiv

Re: [JAVA3D] Problems with lookAt

2001-11-19 Thread Yazel, David J.
Please check my response to this last week. Dave -Original Message- From: Thomas Gilbert Giusepe [mailto:[EMAIL PROTECTED]] Sent: Monday, November 19, 2001 10:39 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Problems with lookAt Hi there, I am still working around at the same problem, wi

[JAVA3D] Problems with lookAt

2001-11-19 Thread Thomas Gilbert Giusepe
Hi there, I am still working around at the same problem, without any idea. Could someone be so nice to point me out on any clue !? I am trying to setup my lookAt as follow: -- VirtualUniverse universeVU = new VirtualUniverse(); //etc etc Transform3D T3D = new Transform3D(); translate.set( 0.0f,

Re: [JAVA3D] How to fix eye-side

2001-11-19 Thread Dipl. Ing. Paul Szawlowski
also note bug 4504138 "stereo wrong transformation in immediate for rendering in left eye image buffer" Guang Bin Liu schrieb: > Hi Friends: > > In the following code, I render the left/right eye images separately, using > two render methods (Because I need to control the rotation of the two ima

Re: [JAVA3D] Static scene vs. Camera navigated scene

2001-11-19 Thread Thomas Gilbert Giusepe
Hi Ian, I have implemented something similar on what you are looking for. I have sent it for your email attached. Rgds, Thomas >From: "Wang, Lihui" <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] Static scene vs. Camera

[JAVA3D] Ever seen this error?

2001-11-19 Thread Graeme R. Foot
Hi, I'm running a Java3D app on a Win98 machine with: - Java Runtime 1.3.1_01 - Java 3D 1.2.1_03 And have received this error: An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x69010062 Function name=(N/A) Li

[JAVA3D] Transparency!

2001-11-19 Thread Gianni Riccio
Hi all, I have two LineArray(Line A white color and Line B red color) superposed!I want to see only Line A in my drawing.How can I do it? Thanks in advance. Gianni