I have some problems to download de cvs code repository of
cvs.j3d.org. If there are someone that I can send it to me..
thanks
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That is awsome news Shawn!
Dave Yazel
- Original Message -
From: Kendall, Shawn <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 19, 2001 9:01 PM
Subject: [JAVA3D] New 1.3 Beta release
Congratulations J3D Team!
We're seeing a marked increase in performance for the 1.3
http://developer.java.sun.com/developer/
"Nikolai V. Chr." wrote:
> Kendall, Shawn wrote:
>
> > Congratulations J3D Team!
> > We're seeing a marked increase in performance for the 1.3Beta release.
> > Good job!
>
> Release, what release??
>
> The Java3D homepage does not talk of any release..
Kendall, Shawn wrote:
> Congratulations J3D Team!
> We're seeing a marked increase in performance for the 1.3Beta release.
> Good job!
Release, what release??
The Java3D homepage does not talk of any release...
Regards
Nikolai
--
Nikolai V. Chris
Congratulations J3D Team!
We're seeing a marked increase in performance for the 1.3Beta release.
Good job!
--
___
"It is ridiculous to claim that video games influence children. For
instance, if Pac-man affected kids born in the eighties, w
On Mon, 19 Nov 2001, Pierce, Gregory (TBS) wrote:
> But the interesting thing (to allow me to get back on topic) is how the
> Java3D language would have to change to accomodate a DX and OGL path.
> With DirectX evolving at a much faster pace than OpenGL - it seems that
> coming up with a high lev
Ehlo Pierce
> But the interesting thing (to allow me to get back on topic) is how the
> Java3D language would have to change to accomodate a DX and OGL path.
> With DirectX evolving at a much faster pace than OpenGL - it seems that
Well DX is evolving faster because graphics hardware is evolving
Title: RE: [JAVA3D] Okay I have to ask
But the interesting thing (to allow me to get back on topic) is how the Java3D language would have to change to accomodate a DX and OGL path. With DirectX evolving at a much faster pace than OpenGL - it seems that coming up with a high level construct to
On Mon, 19 Nov 2001, Joachim Diepstraten wrote:
> And as Java3D 1.4 lies at least now 2 years in the future.
I think that is the critical thing. Shader support in the underlying
3D API is really a non-issue currently. As already stated publically, J3D
1.3 will not be released until mid next year
Title: RE: [JAVA3D] Okay I have to ask
lets
take this off-line, as this is uninteresting for J3D.
-Original Message-From: Pierce, Gregory (TBS)
[mailto:[EMAIL PROTECTED]]Sent: Monday, November 19, 2001
2:03 PMTo: [EMAIL PROTECTED]Subject: Re:
[JAVA3D] Okay I have to ask
Hi
Title: RE: [JAVA3D] Okay I have to ask
Hi Philip,
I usually run across you at GDCs and such so your presence here (I guess) shouldn't really surprising to me :), but as I understand the Direct3D pipeline for shaders they aren't truly vendor neutral yet. Granted there aren't a lot of 'truly u
there is significant dis-information re the provenance of shaders in D3D.
no, we are not simply implementing what nVidia says.
earlier this year there was a long thread on the OGL mailing list about just this. I
am sure the archive of that mailing list will be informative, various folk were eat
Ehlo Philip
> here is one that is not currently a reason, but will likely be one in the future.
>
> in the future as J3D adds shader support, that is going to be easier on D3D since
>D3D shader versions for pixel shaders work across IHV hardware offerings; as in ps
>1.1 will work on both gF3 an
here is one that is not currently a reason, but will likely be one in the future.
in the future as J3D adds shader support, that is going to be easier on D3D since D3D
shader versions for pixel shaders work across IHV hardware offerings; as in ps 1.1
will work on both gF3 and R8500.
Compare th
It works finally. The problem is that my caption was out of
range (outside of view). By adjusting its location and scale, I can see a stable
stationary caption. So other items belonging to my background can be easily
added. Thanks friends for your helps.
Ian Wang
- Original Message -
Title: RE: [JAVA3D] Okay I have to ask
Thanks Doug,
Hopefully this will find its way to the j3d.org FAQ as I know I'm not the only person to have pondered this question :)
Hi,
There is a bug in v1.2.1_03 and previous release which
didn't throw Exception when createContext fail. This is
fixed in the upcoming v1.3 beta1 release.
There may be several reasons why it fail. I guess
it may due to the driver did not support 3D rendering in
certain color mode. Try sw
Hello,
Spazz 3D is what I use to touch up Ray Dream Studio produced VRML 97 files.
Spazz 3D is at version 2.4 and no longer supported but probably can be
purchased if you like it after using the 30 day trial version.
There is also the Shout 3D authoring tool. This is the successor to Spazz 3D.
Thanks Joachim, Xiaowen, and Thomas for your kind
helps.
Joachim suggested to use Billboard, I believe it works.
However, the text label (caption) will not be a completely fixed caption. It
appears rotating back and forth a bit (not so stationary).
Thomas' method should work. I compiled y
The Java 3D Frequently Asked Questions list for Monday November 19 2001
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If
Hi everyone-
I would really like to get my HMD working with
Java 3D but somehow it is eluding me.
Let's begin with the non-head tracker case.
Is this the recipe?
1) Set up one Canvas3D.
2) Set up a View
3) issue the View.setViewPolicy(View.HMD_VIEW); method
Whenever I try #3, I get an Illegal
I really don't think this is a problem with lookat, but the scenegraph. You
should be able to set the transformation on the viewTG and see that
reflected properly in the scene. I don't use that key behavior, so I don't
know if that is overriding the viewTG, but that's also another palce to
look.
> T3D.lookAt(new Point3d(0.0,0.0,-3.0),
> new Point3d(73.0,409.0,0.0 ),
> new Vector3d(0.0,1.0,0.0 ));
> T3D.invert();
Check your parameters:
you are looking from 0,0,-3 to 73,409,0 - thats what you get !
NOTE: when looking to your screen:
positive x axes to your right
positive y axes up
positiv
Please check my response to this last week.
Dave
-Original Message-
From: Thomas Gilbert Giusepe [mailto:[EMAIL PROTECTED]]
Sent: Monday, November 19, 2001 10:39 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Problems with lookAt
Hi there,
I am still working around at the same problem, wi
Hi there,
I am still working around at the same problem, without any idea. Could
someone be so nice to point me out on any clue !?
I am trying to setup my lookAt as follow:
--
VirtualUniverse universeVU = new VirtualUniverse();
//etc etc
Transform3D T3D = new Transform3D();
translate.set( 0.0f,
also note bug 4504138
"stereo wrong transformation in immediate for rendering in left eye
image buffer"
Guang Bin Liu schrieb:
> Hi Friends:
>
> In the following code, I render the left/right eye images separately, using
> two render methods (Because I need to control the rotation of the two ima
Hi Ian,
I have implemented something similar on what you are looking for. I have sent it for your email attached.
Rgds, Thomas
>From: "Wang, Lihui" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Static scene vs. Camera
Hi,
I'm running a Java3D app on a Win98 machine with:
- Java Runtime 1.3.1_01
- Java 3D 1.2.1_03
And have received this error:
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x69010062
Function name=(N/A)
Li
Hi all,
I have two LineArray(Line A white color and Line B red color)
superposed!I want to see only Line A in my drawing.How can I do it?
Thanks in advance.
Gianni
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