Hi, Fabrice!
Yes, it's possible to share a virtual universe through a network. But
sharing the VirtualUniverse object would not be the best way to do it. A
better approach would be each client having its own VirtualUniverse and the
server just manages the changes made by a client and updates the
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>Date: Fri, 30 Nov 2001 14:59:29 -0800
>From: Kelvin Chung <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Images not stable
>Comments: To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>
>Hi Guang,
>
> There is bug in the test program
>(1) In renderRig
Hi Guang,
There is bug in the test program
(1) In renderRight()
gc.clear();
gc.setBufferOverride(true);
gc.setStereoMode(GraphicsContext3D.STEREO_RIGHT);
clear() will only clear STEREO_LEFT buffer since
it is set before. We should put this after
gc.setStere
David,
We'll look into it, if you can send us a test program. Please, note
that TRANSPARENCY_SORT_GEOMETRY will not split geometry into smaller pieces,
so intersecting or intertwined objects may not be sorted correctly.
thanks,
Chien Yang.
Java 3D Team.
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>Date: Fri, 30 Nov 2001 09:10:44 -0800
>From: David Schachter <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Still a transparency sorting problem in Java3D 1.3 Beta?
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>Date: Fri, 30 Nov 2001 08:35:28 +0200
>From: Pasi Paasiala <[EMAIL PROTECTED]>
>Sub
Artur,
I believe it should, but I've never try it before. Do let us know
about your finding, if you do play with it.
thanks,
Chien Yang
Java 3D Team.
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Ehlo John
> Never trust those ATI cards. I've had too many problems with mine and
> hear too many negative comments from others. NVIDIA is the stuff, if you
Hmm well there is still some driver issue with ATI cards but you can see
improvements besides the R8500 is the most advanced graphicboard
Chien Yang wrote:
> To use this, it is
> recommended that an application create their own BufferedImage
> of the desired size, use Java2D to render into their
> BufferedImage, and then use the new drawAndFlushImage method
> to draw the image into the Canvas3D.
Wi
For me this sounds you took the wrong method, PolygonAttributes.setPolygonMode
instead of PolygonAttributes.setCullFace.
regards
Paul
Amit Kumar schrieb:
> Paul,
>
> Changing the PolygonAttributes to CULL_NONE, produces the image of a
> sphere defined with points. The affect of texture is total
I am really not sure what about u are looking for, but I believe that u ll
need to use some kind of Mutex and "critical section" to the managment and
protect such a dynamic parallel data sharing access/manipulation.
>From: Fabrice Guyaux <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3
Hi I have sent a little sample code to u.
>From: Gianni Riccio <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Add a line a runtime!
>Date: Fri, 30 Nov 2001 11:19:07 +0100
>
>Hi friends,
>is there someone who can give m
Hi friends,
is there someone who can give me a simple exemple code where you can add a
line(or points or...) a runtime by mouseclick?
Thanks in advance.
Gianni
Hi Murat,
Look there:
http://www.kt.rim.or.jp/~s-matsu/sub/prog/unskill008.html
U'll have a sample code that is working fine with the same kind of 3D
objects.
>From: "A. Murat Tanyer" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subje
Hi,
I am not aware if Java3D can do what you want, but
having
learned about simulations a can say that it would
be
poor design to do so.
To do it right way i to distinguish
between the concept
of model and the concept of its visualization.
Java3D is a tool
for visualization. So if you a
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