Re: [JAVA3D] add shape3D after compile

2001-12-03 Thread Joachim Diepstraten
Hi > please, give me a sample code about adding shape to branchgroup after compile.. This is only possible by putting the Shape3D also into a BranchGroup and add this one to your already existing BranchGroup. For example: Shape3D myNewShape = new Shape3D(newGeom,newApp); BranchGroup myNewBG = ne

[JAVA3D] Post your own events for a Java3D Behavior

2001-12-03 Thread James Veilleux
Hi, can anybody tell me if it is possible in Java3D to post an event that extends AWTEvent in the event queue, so that a behavior can be triggered by one of our custom AWTEvent, just like it is possible to do with simple AWT and swing components? There is very little information availabl

[JAVA3D] menu not working properly

2001-12-03 Thread Mona Wong
Hi: My JMenuBar isn't working properly. I *am* using the call "JPopupMenu.setDefaultLightWeightPopupEnabled(false);" in my code. Note, I tried "JMenuBar.setDefaultLightWeightPopupEnabled(false);" and got a compile error so I presume that the JPopupMenu covers the JMenuBar. The

[JAVA3D] add shape3D after compile

2001-12-03 Thread 수현이
hi, all please, give me a sample code about adding shape to branchgroup after compile..   have a good day, ,,all

Re: [JAVA3D] Texture MipMap Level0 and BaseLevel???

2001-12-03 Thread Kelvin Chung
Hi Joachim, >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Mon, 3 Dec 2001 22:51:15 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: [JAVA3D] Texture MipMap Level0 and BaseLevel??? >To: [EMAIL PROTECTED] > >Hi > >Hmm I've got a question concerning Textures and MipMap. >I

Re: [JAVA3D] Ques. on GeometryArray.USE_COORD_INDEX_ONLY

2001-12-03 Thread R Vegan
Thanks Kevin - this is good news. I did recall that there was a post from the Java3D team to the effect that the USE_COORD_INDEX_ONLY bit will use glDrawElements() and would prevent "unindexification" and may also produce enhanced rendering on some graphics cards. I am actually more interested in

Re: [JAVA3D] Texture MipMap Level0 and BaseLevel???

2001-12-03 Thread Yuri Nikishkov
Title: RE: [JAVA3D] Texture MipMap Level0 and BaseLevel??? The following code works for me: ImageComponent imageComponent =     new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage, true, true); Texture2D t2d = new Texture2D(Texture2D.BASE_LEVEL,     Texture.RGBA, bImage.getWidth(

Re: [JAVA3D] Images not stable

2001-12-03 Thread Kelvin Chung
Hi Guang, Some more comment on this. Some PC graphics cards don't support a separate Z-buffer for the right and left eye, but instead share the same Z-buffer. In this case we have to clear left and right buffer separately instead of setting STEREO_BOTH and clear only once at the beginning of ea

[JAVA3D] Texture MipMap Level0 and BaseLevel???

2001-12-03 Thread Joachim Diepstraten
Hi Hmm I've got a question concerning Textures and MipMap. If I set the MIPMAP-Mode of a Texture to Texture.BASE_LEVEL. Which means it has only one Texture and add a ImageComponent2D to the Texture by using this line : texMap.setImage(0,imageComp); I get an exception: Texture: mipmap image not

[JAVA3D] View Model and Setting Coexistence

2001-12-03 Thread Alex Terrazas
Hello again-- This whole view model and tracking thing is pretty hard. But we persist... With the Head tracked HMD setup... Everything looks like it is viewed from some oblique point. My guess is that I don't have the coexistence setup properly. I cannot seem to make the correct rotations to

[JAVA3D] Java3D plugin!

2001-12-03 Thread Gianni Riccio
Hi all, I have a problem! My applet run correctly with IE5.5 and java 1.2.2, but when I try open a frame with drawing3D(java3d 1.2.1) this applet don't run!What's the problem? Where find the plug-in? Please help me. Regards. Gianni

Re: [JAVA3D]

2001-12-03 Thread Chien Yang
Scott, From the trace you aren't using j3d1.3beta1. Can you update your Java3d to j3d1.3beta1 ? If the bug still exist, please send us a complete test program that can reproduce your finding. From the trace, we do know what causes the exception but we also like to know what leads to it. t

Re: [JAVA3D] Ques. on GeometryArray.USE_COORD_INDEX_ONLY

2001-12-03 Thread Kevin Rushforth
The intent is to allow Java 3D to avoid unindexifying the geometry, if possible. No guarantee, though. Here is the description from the 1.3-beta review package: "...we propose to add a new USE_COORD_INDEX_ONLY flag to the vertexFormat in GeometryArray. If the vertexFormat is

[JAVA3D] Ques. on GeometryArray.USE_COORD_INDEX_ONLY

2001-12-03 Thread R Vegan
Need clarification on the following: By setting the new USE_COORD_INDEX_ONLY capability bit introduced in Java3D 1.3, could one instruct Java3D *NOT* to unindexify indexed geometry before rendering ? It would really help if this is indeed true, but the html doc. does not specifically mention it.

[JAVA3D] Java 3D FAQ Weekly Posting (03 Dec 2001)

2001-12-03 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday December 3 2001 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If t

[JAVA3D]

2001-12-03 Thread Scott Rutledge
When getting the PickIntersecetions from a PickResult returned from using a PickBounds shape, the following exception is thrown: java.lang.NullPointerException at com.sun.j3d.utils.picking.PickIntersection.setPointCoordinatesVW(PickIntersection.java:367) at com.sun.j3d.utils.picki

[JAVA3D] capturing images

2001-12-03 Thread Marco Fiocca
Hello guys, I have a great problem! I want to capture frame in a java3D scene, and so I used the code in FAQ on www.j3d.org. But there's a problem: sometimes (frequently) my image is a blank image. Can someone help me? === T

[JAVA3D] 3dsmax ( 3d Studio Max ) exports to VRML for Web Animation

2001-12-03 Thread P. Flavin
3D Studio Max exports can be animated on the Web using VRML and WITHOUT a plug-in with Java, or to get higher speed and rendering quality use a VRML plug-in Viwer or Java3d. | Does anyone know how to put 3D models on the Web, | so they can be rotated and zoomed in interactively | by the vie

Re: [JAVA3D] java 3d graphics: help

2001-12-03 Thread Fred Klingener
Michael, Try this tree. It looks better in monospace font: root +-- Shape sun + appearance +geometry +-- Lights - sun +-- rotate year +-- translate earth orbit radius +-- rotate -year | +-- tilt axis | +-- rotate earth day | +-- Shape earth +