Hi
> please, give me a sample code about adding shape to branchgroup after compile..
This is only possible by putting the Shape3D also into a BranchGroup
and add this one to your already existing BranchGroup. For example:
Shape3D myNewShape = new Shape3D(newGeom,newApp);
BranchGroup myNewBG = ne
Hi,
can anybody tell me if it is possible
in Java3D to post an event that extends AWTEvent in the event queue, so that a
behavior can be triggered by one of our custom AWTEvent, just like it
is possible to do with simple AWT and swing components? There is very
little information availabl
Hi:
My JMenuBar isn't working properly. I *am* using the call
"JPopupMenu.setDefaultLightWeightPopupEnabled(false);" in my code. Note, I
tried "JMenuBar.setDefaultLightWeightPopupEnabled(false);" and got a compile
error so I presume that the JPopupMenu covers the JMenuBar.
The
hi, all
please, give me a sample code about adding shape to
branchgroup after compile..
have a good day, ,,all
Hi Joachim,
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Mon, 3 Dec 2001 22:51:15 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Texture MipMap Level0 and BaseLevel???
>To: [EMAIL PROTECTED]
>
>Hi
>
>Hmm I've got a question concerning Textures and MipMap.
>I
Thanks Kevin - this is good news.
I did recall that there was a post from the Java3D team to the effect that
the USE_COORD_INDEX_ONLY bit will use glDrawElements() and would prevent
"unindexification" and may also produce enhanced rendering on some
graphics cards. I am actually more interested in
Title: RE: [JAVA3D] Texture MipMap Level0 and BaseLevel???
The following code works for me:
ImageComponent imageComponent =
new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage, true, true);
Texture2D t2d = new Texture2D(Texture2D.BASE_LEVEL,
Texture.RGBA, bImage.getWidth(
Hi Guang,
Some more comment on this. Some PC graphics cards don't
support a separate Z-buffer for the right and left eye,
but instead share the same Z-buffer. In this case we
have to clear left and right buffer separately instead of
setting STEREO_BOTH and clear only once at the beginning of
ea
Hi
Hmm I've got a question concerning Textures and MipMap.
If I set the MIPMAP-Mode of a Texture to Texture.BASE_LEVEL. Which
means it has only one Texture and add a ImageComponent2D to the Texture by
using this line :
texMap.setImage(0,imageComp);
I get an exception:
Texture: mipmap image not
Hello again--
This whole view model and tracking thing is pretty hard.
But we persist...
With the Head tracked HMD setup...
Everything looks like it is viewed from some oblique
point. My guess is that I don't have the coexistence
setup properly. I cannot seem to make the correct
rotations to
Hi all,
I have a problem!
My applet run correctly with IE5.5 and java 1.2.2,
but when I try open a frame with drawing3D(java3d 1.2.1) this applet
don't run!What's the problem?
Where find the plug-in?
Please help me.
Regards.
Gianni
Scott,
From the trace you aren't using j3d1.3beta1. Can you update
your Java3d to j3d1.3beta1 ? If the bug still exist, please send
us a complete test program that can reproduce your finding. From
the trace, we do know what causes the exception but we also like to
know what leads to it.
t
The intent is to allow Java 3D to avoid unindexifying the geometry, if
possible. No guarantee, though. Here is the description from the
1.3-beta review package:
"...we propose to add a new USE_COORD_INDEX_ONLY flag to the
vertexFormat in GeometryArray. If the vertexFormat is
Need clarification on the following:
By setting the new USE_COORD_INDEX_ONLY capability bit introduced in
Java3D 1.3, could one instruct Java3D *NOT* to unindexify
indexed geometry before rendering ? It would really help if this is
indeed true, but the html doc. does not specifically mention it.
The Java 3D Frequently Asked Questions list for Monday December 3 2001
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
When getting the PickIntersecetions from a PickResult returned from using a
PickBounds shape, the following exception is thrown:
java.lang.NullPointerException
at
com.sun.j3d.utils.picking.PickIntersection.setPointCoordinatesVW(PickIntersection.java:367)
at com.sun.j3d.utils.picki
Hello guys, I have a great problem!
I want to capture frame in a java3D scene, and so I used the code in
FAQ on www.j3d.org.
But there's a problem: sometimes (frequently) my image is a blank image.
Can someone help me?
===
T
3D Studio Max exports can be animated on the Web
using VRML and WITHOUT a plug-in with Java,
or to get higher speed and rendering quality
use a VRML plug-in Viwer or Java3d.
| Does anyone know how to put 3D models on the Web,
| so they can be rotated and zoomed in interactively
| by the vie
Michael,
Try this tree. It looks better in monospace font:
root
+-- Shape sun + appearance +geometry
+-- Lights - sun
+-- rotate year
+-- translate earth orbit radius
+-- rotate -year
| +-- tilt axis
| +-- rotate earth day
| +-- Shape earth +
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