I am not sure what you mean by different
SDK having difference "javacs"...
What I am saying is that each Javas3D run-time
essentially consists of
1. A set of .class files stuffed into a few jar files
2. A set of DLLs (on win32).
For the DirectX and OpenGL implementations both
class files and DLL
Boris,
AFAIK OpenGL is already installed in W2k and W98...
Jan
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Boris
> Sent: Tuesday, December 18, 2001 5:13 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Opengl 1.2
>
>
> I am eagor to
Thanks much everyone for your input.
John, I checked out that comparison page and it helped. There were a few
'we believes' in there that caused an eyebrow to raise... I would have felt
more comfortable with 'we've found'... :)
Taware and Jacob, yours is the approach that I will take.
Fred, wh
I am in favor of including both versions at deployment.
You can then let the user, by the use of a start-up
configuration menu choose between the two and thereby
let him/her use the one that works best on his/her machine.
This can be implemented by including both versions with
your app and then a
From: "Salsby, Kent" <[EMAIL PROTECTED]>
Sent: Tuesday, December 18, 2001 2:50 PM
> Hello folks, I'm new to Java3D and am considering witch
version of the 3D
> implementation to work with. Can anyone give a bit of insight
as to which
> to use, OpenGL or DirectX? Pros, or Cons of each? It seem
Kent,
I use both on my system. I have the OpenGL SDK installed, but I also have
the DirectX RT installed. This way, I can develop under one, then run under
the other. By doing this, I can quickly determine if there's an issue with
one of the two implementations. So far, I've only run into a
Kent,
We started a comparision page on the j3d.org website that you might want
to refer to:
http://www.j3d.org/implementation/java3d-OpenGLvsDirectX.html
Personally I prefer OpenGL (it's run faster for me and it's more
platform independent).
- John Wright
Starfire Research
"Salsby, Kent" wro
Hello folks, I'm new to Java3D and am considering witch version of the 3D
implementation to work with. Can anyone give a bit of insight as to which
to use, OpenGL or DirectX? Pros, or Cons of each? It seems to me that
OpenGL is the preferred method but I would rather hear it from you folks
with
Thank u Doug I ll try that I hope it worked now
> > (I want to split a triangle into many triangles (but only 2 in one
> > time)using one function recursing until the area of a triangle is
smaller
> > than a value.
>
Oh yeah, for two at a time subdivsion, divide only the longest edge:
> Input:
> > (I want to split a triangle into many triangles (but only 2 in one
> > time)using one function recursing until the area of a triangle is smaller
> > than a value.
>
Oh yeah, for two at a time subdivsion, divide only the longest edge:
> Input:
>
> 2
> / \
> / \
>/ \
>
> (I want to split a triangle into many triangles (but only 2 in one
> time)using one function recursing until the area of a triangle is smaller
> than a value.
A simple algorithm is:
split_if_necessary(triangle) {
if (area(triangle) > max) {
subtris = subdivide(triangle); // produces
Hello,
I would like to retreive the real bounding region of a certain branch group.
Not the bounding SQUARE box. But the rectangle box.
I use the following command :
BoundingBox lBox = new BoundingBox( myBG.getBounds() );
But the Bounding Box is a square Box. The geometry def
> I am not quite understand the right handed rule, how i determine the Front
> Face of Polygons.
>Right hand rule: The circle drawn connecting the first, second and third
>verticies of a triangle form a counter-clockwise circle for a front facing
>polygon. This called the right hand rule since
> I am not quite understand the right handed rule, how i determine the Front
> Face of Polygons.
Right hand rule: The circle drawn connecting the first, second and third
verticies of a triangle form a counter-clockwise circle for a front facing
polygon. This called the right hand rule since cur
>Can you please give a short description how depth sorting is done (what
coordinate
>is taken for comparing the depth, ...) ?
The centroid of each geometry object is used for comparing depth.
>Is it not possible to do it pixelwise ?
No. This would require hardware support in the graphics accel
Hi
I am not quite understand the right handed rule, how i determine the Front
Face of Polygons. I read the ch. 2 of Java3D Tutorial page 44 and Glossary
but i didnt understand a lot of things.
I am asking this cause i want to split a triangle into many triangles (but
only 2 in one time)using one f
From: "« - - ïªn +äßàngå¥ - - »" <[EMAIL PROTECTED]>
Sent: Tuesday, December 18, 2001 10:17 AM
> i wanted to create cutomized 3D shapes and one of the things i
thought of doing is thru extrusion and lathing 2D shapes. is
that possible in java3d? how? if not, how else can i customize
my 3D shapes
Cluster for Immersive VR (slashdot.org)
--( today: Dec. 18, 2001 )
|
| the folks down at the University of Illinois ...
| created a 6-sided CAVE like system called ALICE.
|
| But, instead of running it off of a SGI Onyx,
| they've developed a distributed en
> > > - Original Message -
> > > From: thorsten topol <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Tuesday, December 18, 2001 6:17 AM
> > > Subject: Re: [JAVA3D] obj coordinates
> > >
> > >
> > > Hi,
> > > Thanks for your help, but I just can't find the
> > > getLocalToVWo
Microsoft has not yet written a 1.2 or 1.3 OpenGL
library, but there is no need to worry or do anything.
Various 3D card manufacturer implement their own
version of the library. For instance, if you use a nVidia
3D card you already have OpenGL 1.3 installed.
Application programs (e.g. java3D)
can
I am eagor to try new Java3D 1.3-beta with opengl 1.2.
The only problem: I can not find new opengl 1.2 libraries for Windows.
The only reference I found was that Microsoft plans to release this
update in the second half of 2000.
Can you provide a reference to download of opengl 1.2 for Windows.
Hi fred
Thank you, but it does not work even with that :(
TT
--- Fred Klingener <[EMAIL PROTECTED]> a écrit :
> Thorsten,
>
> Don't forget
> node.setCapability(ALLOW_LOCAL_TO_VWORLD_READ);
>
> Fred
>
>
> - Original Message -
> From: "David Yazel" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTE
i wanted to create cutomized 3D shapes and one of the things i thought of doing is
thru extrusion and lathing 2D shapes. is that possible in java3d? how? if not, how
else can i customize my 3D shapes?
- ian
__
www.edsamail.com
==
Chien Yang schrieb:
> David,
> We'll look into it, if you can send us a test program. Please, note
> that TRANSPARENCY_SORT_GEOMETRY will not split geometry into smaller pieces,
> so intersecting or intertwined objects may not be sorted correctly.
>
> thanks,
> Chien Yang.
>
Thorsten,
Don't forget node.setCapability(ALLOW_LOCAL_TO_VWORLD_READ);
Fred
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 18, 2001 7:35 AM
Subject: Re: [JAVA3D] obj coordinates
> That is correct. You have to be part of a
Hi,
Do you know a way to retrieve these coords? (not
necessarily the barycenter).
I will have soon to allow the user to pick these
objects. Will it be problematic too?
Thorsten
--- David Yazel <[EMAIL PROTECTED]> a écrit : > That
is correct. You have to be part of a live
> scene to call tha
My apologies for any cross posting...this might be of interest to some of
you...
cheers
Manuel
=
NetGames2002
First Workshop on Network and System Support for Games
April 16-1
That is correct. You have to be part of a live scene to call that method.
That is because there is no "root" by which to calculate the ultimate
destination of the points until it exists within the live scene.
Dave Yazel
- Original Message -
From: thorsten topol <[EMAIL PROTECTED]>
To: <
I am sorry. The code was provided for reference only, not for running. I
would have to provide another 100 classes to give you something you could
just run, or I would need to change the code so it was more standalone.
Unfortunately I do not have the time to do that, and I cannot release all of
Hi,
Thanks for your help, but I just can't find the
getLocalToVWorldTransform() class.
I tried to use the getLocalToVworld() class instead,
but it does not seems to work.
Here is my code:
...
objs= scene.getNamedObjects();
Set keys = objs.keySet();
Iterator ite = keys.iterator();
while (ite.hasNe
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