Re: [JAVA3D] OpenGL or DirectX

2001-12-18 Thread Jacob Marner
I am not sure what you mean by different SDK having difference "javacs"... What I am saying is that each Javas3D run-time essentially consists of 1. A set of .class files stuffed into a few jar files 2. A set of DLLs (on win32). For the DirectX and OpenGL implementations both class files and DLL

Re: [JAVA3D] Opengl 1.2

2001-12-18 Thread Jan Becicka
Boris, AFAIK OpenGL is already installed in W2k and W98... Jan > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Boris > Sent: Tuesday, December 18, 2001 5:13 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Opengl 1.2 > > > I am eagor to

Re: [JAVA3D] OpenGL or DirectX

2001-12-18 Thread Salsby, Kent
Thanks much everyone for your input. John, I checked out that comparison page and it helped. There were a few 'we believes' in there that caused an eyebrow to raise... I would have felt more comfortable with 'we've found'... :) Taware and Jacob, yours is the approach that I will take. Fred, wh

Re: [JAVA3D] OpenGL or DirectX

2001-12-18 Thread Jacob Marner
I am in favor of including both versions at deployment. You can then let the user, by the use of a start-up configuration menu choose between the two and thereby let him/her use the one that works best on his/her machine. This can be implemented by including both versions with your app and then a

Re: [JAVA3D] OpenGL or DirectX

2001-12-18 Thread Fred Klingener
From: "Salsby, Kent" <[EMAIL PROTECTED]> Sent: Tuesday, December 18, 2001 2:50 PM > Hello folks, I'm new to Java3D and am considering witch version of the 3D > implementation to work with. Can anyone give a bit of insight as to which > to use, OpenGL or DirectX? Pros, or Cons of each? It seem

Re: [JAVA3D] OpenGL or DirectX

2001-12-18 Thread Corysia Taware
Kent, I use both on my system. I have the OpenGL SDK installed, but I also have the DirectX RT installed. This way, I can develop under one, then run under the other. By doing this, I can quickly determine if there's an issue with one of the two implementations. So far, I've only run into a

Re: [JAVA3D] OpenGL or DirectX

2001-12-18 Thread John Wright
Kent, We started a comparision page on the j3d.org website that you might want to refer to: http://www.j3d.org/implementation/java3d-OpenGLvsDirectX.html Personally I prefer OpenGL (it's run faster for me and it's more platform independent). - John Wright Starfire Research "Salsby, Kent" wro

[JAVA3D] OpenGL or DirectX

2001-12-18 Thread Salsby, Kent
Hello folks, I'm new to Java3D and am considering witch version of the 3D implementation to work with. Can anyone give a bit of insight as to which to use, OpenGL or DirectX? Pros, or Cons of each? It seems to me that OpenGL is the preferred method but I would rather hear it from you folks with

Re: [JAVA3D] Right Handed rule & Splitted Triangles

2001-12-18 Thread Konstantinos Rekalidis
Thank u Doug I ll try that I hope it worked now > > (I want to split a triangle into many triangles (but only 2 in one > > time)using one function recursing until the area of a triangle is smaller > > than a value. > Oh yeah, for two at a time subdivsion, divide only the longest edge: > Input:

Re: [JAVA3D] Right Handed rule & Splitted Triangles

2001-12-18 Thread Doug Gehringer
> > (I want to split a triangle into many triangles (but only 2 in one > > time)using one function recursing until the area of a triangle is smaller > > than a value. > Oh yeah, for two at a time subdivsion, divide only the longest edge: > Input: > > 2 > / \ > / \ >/ \ >

Re: [JAVA3D] Right Handed rule & Splitted Triangles

2001-12-18 Thread Doug Gehringer
> (I want to split a triangle into many triangles (but only 2 in one > time)using one function recursing until the area of a triangle is smaller > than a value. A simple algorithm is: split_if_necessary(triangle) { if (area(triangle) > max) { subtris = subdivide(triangle); // produces

[JAVA3D] Real bounding region of a BranchGroup !

2001-12-18 Thread Vincent St-Amour
Hello, I would like to retreive the real bounding region of a certain branch group. Not the bounding SQUARE box. But the rectangle box. I use the following command : BoundingBox lBox = new BoundingBox( myBG.getBounds() ); But the Bounding Box is a square Box. The geometry def

Re: [JAVA3D] Right Handed rule & Splitted Triangles

2001-12-18 Thread Konstantinos Rekalidis
> I am not quite understand the right handed rule, how i determine the Front > Face of Polygons. >Right hand rule: The circle drawn connecting the first, second and third >verticies of a triangle form a counter-clockwise circle for a front facing >polygon. This called the right hand rule since

Re: [JAVA3D] Right Handed rule & Splitted Triangles

2001-12-18 Thread Doug Gehringer
> I am not quite understand the right handed rule, how i determine the Front > Face of Polygons. Right hand rule: The circle drawn connecting the first, second and third verticies of a triangle form a counter-clockwise circle for a front facing polygon. This called the right hand rule since cur

Re: [JAVA3D] Still a transparency sorting problem in Java3D 1.3Beta?

2001-12-18 Thread Kevin Rushforth
>Can you please give a short description how depth sorting is done (what coordinate >is taken for comparing the depth, ...) ? The centroid of each geometry object is used for comparing depth. >Is it not possible to do it pixelwise ? No. This would require hardware support in the graphics accel

[JAVA3D] Right Handed rule & Splitted Triangles

2001-12-18 Thread Konstantinos Rekalidis
Hi I am not quite understand the right handed rule, how i determine the Front Face of Polygons. I read the ch. 2 of Java3D Tutorial page 44 and Glossary but i didnt understand a lot of things. I am asking this cause i want to split a triangle into many triangles (but only 2 in one time)using one f

Re: [JAVA3D] extrusion and lathing 2D

2001-12-18 Thread Fred Klingener
From: "« - - ïªn +äßàngå¥ - - »" <[EMAIL PROTECTED]> Sent: Tuesday, December 18, 2001 10:17 AM > i wanted to create cutomized 3D shapes and one of the things i thought of doing is thru extrusion and lathing 2D shapes. is that possible in java3d? how? if not, how else can i customize my 3D shapes

[JAVA3D] New Immersive VR System in the News ( Slashdot.org ) Today.

2001-12-18 Thread P. Flavin
Cluster for Immersive VR (slashdot.org) --( today: Dec. 18, 2001 ) | | the folks down at the University of Illinois ... | created a 6-sided CAVE like system called ALICE. | | But, instead of running it off of a SGI Onyx, | they've developed a distributed en

Re: [JAVA3D] obj coordinates

2001-12-18 Thread Fred Klingener
> > > - Original Message - > > > From: thorsten topol <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Tuesday, December 18, 2001 6:17 AM > > > Subject: Re: [JAVA3D] obj coordinates > > > > > > > > > Hi, > > > Thanks for your help, but I just can't find the > > > getLocalToVWo

Re: [JAVA3D] Opengl 1.2

2001-12-18 Thread Jacob Marner
Microsoft has not yet written a 1.2 or 1.3 OpenGL library, but there is no need to worry or do anything. Various 3D card manufacturer implement their own version of the library. For instance, if you use a nVidia 3D card you already have OpenGL 1.3 installed. Application programs (e.g. java3D) can

[JAVA3D] Opengl 1.2

2001-12-18 Thread Boris
I am eagor to try new Java3D 1.3-beta with opengl 1.2. The only problem: I can not find new opengl 1.2 libraries for Windows. The only reference I found was that Microsoft plans to release this update in the second half of 2000. Can you provide a reference to download of opengl 1.2 for Windows.

Re: [JAVA3D] obj coordinates

2001-12-18 Thread thorsten topol
Hi fred Thank you, but it does not work even with that :( TT --- Fred Klingener <[EMAIL PROTECTED]> a écrit : > Thorsten, > > Don't forget > node.setCapability(ALLOW_LOCAL_TO_VWORLD_READ); > > Fred > > > - Original Message - > From: "David Yazel" <[EMAIL PROTECTED]> > To: <[EMAIL PROTE

[JAVA3D] extrusion and lathing 2D

2001-12-18 Thread « - - ïªn +äßàngå¥ - - »
i wanted to create cutomized 3D shapes and one of the things i thought of doing is thru extrusion and lathing 2D shapes. is that possible in java3d? how? if not, how else can i customize my 3D shapes? - ian __ www.edsamail.com ==

Re: [JAVA3D] Still a transparency sorting problem in Java3D 1.3Beta?

2001-12-18 Thread Dipl. Ing. Paul Szawlowski
Chien Yang schrieb: > David, > We'll look into it, if you can send us a test program. Please, note > that TRANSPARENCY_SORT_GEOMETRY will not split geometry into smaller pieces, > so intersecting or intertwined objects may not be sorted correctly. > > thanks, > Chien Yang. >

Re: [JAVA3D] obj coordinates

2001-12-18 Thread Fred Klingener
Thorsten, Don't forget node.setCapability(ALLOW_LOCAL_TO_VWORLD_READ); Fred - Original Message - From: "David Yazel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 18, 2001 7:35 AM Subject: Re: [JAVA3D] obj coordinates > That is correct. You have to be part of a

Re: [JAVA3D] obj coordinates

2001-12-18 Thread thorsten topol
Hi, Do you know a way to retrieve these coords? (not necessarily the barycenter). I will have soon to allow the user to pick these objects. Will it be problematic too? Thorsten --- David Yazel <[EMAIL PROTECTED]> a écrit : > That is correct. You have to be part of a live > scene to call tha

[JAVA3D] CfP

2001-12-18 Thread Manuel Oliveira
My apologies for any cross posting...this might be of interest to some of you... cheers Manuel = NetGames2002 First Workshop on Network and System Support for Games April 16-1

Re: [JAVA3D] obj coordinates

2001-12-18 Thread David Yazel
That is correct. You have to be part of a live scene to call that method. That is because there is no "root" by which to calculate the ultimate destination of the points until it exists within the live scene. Dave Yazel - Original Message - From: thorsten topol <[EMAIL PROTECTED]> To: <

Re: [JAVA3D] FlexPorter, Animation

2001-12-18 Thread David Yazel
I am sorry. The code was provided for reference only, not for running. I would have to provide another 100 classes to give you something you could just run, or I would need to change the code so it was more standalone. Unfortunately I do not have the time to do that, and I cannot release all of

Re: [JAVA3D] obj coordinates

2001-12-18 Thread thorsten topol
Hi, Thanks for your help, but I just can't find the getLocalToVWorldTransform() class. I tried to use the getLocalToVworld() class instead, but it does not seems to work. Here is my code: ... objs= scene.getNamedObjects(); Set keys = objs.keySet(); Iterator ite = keys.iterator(); while (ite.hasNe