Thanks for your answer. I will give up my dream for that fantastic high
level function. But I'm still interested in what you mentioned:
> You could map small textures, one for each line, where the side of the
cube
> was really a series of stacked flat panels instead of one large quad.
So, your ide
Do you mean that the panel actually mapped to the face of the box?
Nothing is impossible, but that would be exceedingly difficult to do it in a
way which would perform well and let you make fast updates to the text.
You could map small textures, one for each line, where the side of the cube
was r
Sorry for my unclear, my question is, can we create a box with a JPanel-like
component on one side of it? when we rotate the box, the "JPanel" will
rotate together with the box.
xiaohua
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, Ja
Yes, you can create create a JWindow on top of your canvas, or you can use
standard Swing and have one panel as the canvas with the 3d object, and a
panel to the side with your text.
Dave Yazel
- Original Message -
From: xhsun <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, Ja
You're asking for a lot. If your application requires
fast live text (the equivalent of a scrollable text area that you could edit?)
then I would guess your only hope (in January 2002) would be to build your own
CAD-type drafting font out of some sort of LineArray and make up a Geometry
to
Thanks for your reply. Yes, I know the time need for the texture must be
inacceptable, especially for my case, textures need to be created very
frequently from database query. Please forgive my naive, is it possible for
the 3d scene to render something like a JPanel on top of an object? Could we
Before I launch into this note I want to set the premise. By reading your
question I am assuming you want to show text within the 3d scene.
The technology to display text in 3d can only be done 2 ways. One way is
done with a texture and another way is done with geometry. Text3d uses
geometry in
Sorry for the unclear of my last message. I need to
display large amout of text on the surface of an object as part of the scene,
which is different from text overlay. Read from the previous archive, there is
an example using textured quad, but that's actually similar to Text2D and the
time
Hi everyone,
My first post! Before you read: I'm fairly proficient in Java, but not in
3d programming. I'm new to this post and hope I'm not submitting a question
that has already been answered (I searched the archives and found nothing
similar to my question). I'm trying to develop an approach
I'm developing a java3d interface to display
information from a database. The polygon nature of either Text2D or Text3D make
them impossible for the dispaly of large amout of text. Could anyone give me
some good suggestions?
Thanks a lot in advance.
xiaohua
does anyone know how to assign an action when a right button of the mouse is pressed?
like the left activates the translation and the right activates the rotation.
__
www.edsamail.com
===
To
Hi everybody,
I have a problem in my Applet 3D.
I have a sphere and I would like to drag the sphere with my mouse!
Please help me, how can I do that? I need some lines of code but my code
failed.
Thanks in advance.
Gianni
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