[JAVA3D] Jpeg Texture Maps

2002-01-14 Thread Rod harris
Hi, I'm having trouble displaying .jpg format textures in full color. I'm able to load them and texture them onto objects but the become banded and loose thier color information. I am able to load them in swing and display them, and they are in full color there. I have tried changing the format w

[JAVA3D] Digest version of mailing list

2002-01-14 Thread revivalatgt revivalatgt
Is there a digest version of this mailing list? Thanks! _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. === To unsubscribe, send

Re: [JAVA3D] Detail texture

2002-01-14 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 >Date: Mon, 14 Jan 2002 18:23:03 -0500 >From: David Yazel <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Detail textur

Re: [JAVA3D] Detail texture

2002-01-14 Thread Marc Palmer
> Thanks for the response. > Heh I am so used to close to perfect "ports" it never occured to me that it > would not work on every target, even if it had to be done using an > inefficient method. Well frankly I haven't touched the DirectX version of Java3D. As a games player, OpenGL always roc

Re: [JAVA3D] Test app to demonstrate texture issues.

2002-01-14 Thread Kelvin Chung
Hi, I can reproduce the problem but it seems to me VRML did not load the texture completely before passing it to Java3D. Please check the loader source code. For your reference our utility TextureLoaders use an Image observer to make sure Texture load completely before the constructor return.

Re: [JAVA3D] Detail texture

2002-01-14 Thread David Yazel
Thanks for the response. Heh I am so used to close to perfect "ports" it never occured to me that it would not work on every target, even if it had to be done using an inefficient method. Dave Yazel - Original Message - From: Kelvin Chung <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent

[JAVA3D] problem setting color - some details

2002-01-14 Thread vamshi raghu
hi! just remember to click on the canvas to shift focus and press the down arrow key to move back to view the scene. * why does the scene dissappear after a certain z - distance ? can I change this? thanks, vamshi - Original Message - From: "vamshi raghu" <[EMAIL PROTECTED]> To: <[E

Re: [JAVA3D] problem setting color

2002-01-14 Thread vamshi raghu
hi! here's the latest file (the commented color code still doesn't work, but you can run the program with a command line argument). could anyone help with the color code? thanks, vamshi - Original Message - From: "vamshi raghu" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday

[JAVA3D] Back to trees again

2002-01-14 Thread Marc Palmer
I have a plan to try trees with a "solid" trunk and planar branches extending (2 triangles with a texture w/alpha) from it. However, I will need two textures for this – one for the bark of the trunk, and one for the branch(es). Does anyone have any experience/suggestions for doing this nicely

Re: [JAVA3D] text in java3d

2002-01-14 Thread Kelvin Chung
Hi, Bug 4623445 - Nothing shown using org.j3d.geom.RasterTextLabel is submitted for investigation. Thanks for your bug report. - Kelvin --- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >X-Authentication-Warning: oc30.uni-paderborn.de: ib set sender to [EM

Re: [JAVA3D] universal behavior

2002-01-14 Thread xhsun
Hi, Enrique, > fc2.addChild(lBehavior); like you write, the Behavior is add to a BranchGroup, then it will report information from that root, if there are many BranchGroups, the results will be confusing. now, for my project due this Friday, I write it ugly as letting each Behavior instance report

Re: [JAVA3D] Detail texture

2002-01-14 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Mon, 14 Jan 2002 07:25:24 -0500 >From: "Yazel, David J." <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Detail texture >To: [EMAIL PROTECTED] > >I fooled around with this new feature for some time last night and could get >no results. I am us

[JAVA3D] changing appearance is too slow !

2002-01-14 Thread SUBSCRIBE JAVA3D-INTEREST Anonymous
Hi everybody, I made an app with j3d 1.2.1.03 and jdk 1.3.1 and my problem is the following : I create a scene with 1600 boxes, when the camera "fly" in the scene, I get between 30 and 50 FPS So I want to change the color of each box when the user enter some characters. To do this stuff I am u

Re: [JAVA3D] Waving flag?

2002-01-14 Thread Marc Palmer
> I'm sorry, I guess I should've been a little more clear. I've got an > example of how to make a flag wave in OpenGL. I'm trying to understand how > to create the same behavior in Java3D. All of the Java3D animation examples > deal with rotations and transforms. Without using Morph, I'm

Re: [JAVA3D] Waving flag?

2002-01-14 Thread Corysia Taware
I'm sorry, I guess I should've been a little more clear. I've got an example of how to make a flag wave in OpenGL. I'm trying to understand how to create the same behavior in Java3D. All of the Java3D animation examples deal with rotations and transforms. Without using Morph, I'm trying to

Re: [JAVA3D] text in java3d

2002-01-14 Thread Enrique Dumas
Hello, I am interested by creating labels with text, could you send me your code or a sample ? Thanks ___ --- xhsun <[EMAIL PROTECTED]> wrote: > hi, Corysia, thanks for your information. I created > some Raster Labels with > the code provided by

Re: [JAVA3D] universal behavior

2002-01-14 Thread Enrique Dumas
Did you try this sort of things : Behavior lBehavior = new MyBehavior(); lBehavior.setSchedulingBounds(new BoundingSphere(new Point3d(),100.0)); BranchGroup fc2 = new BranchGroup(); fc2.addChild(lBehavior); locale.addBranchGraph(fc2); __ --- xhs

Re: [JAVA3D] Waving flag?

2002-01-14 Thread Daniel Selman
Corysia, There is an example described in the new book "Physics for Game Developers": http://www.amazon.com/exec/obidos/ASIN/059665/qid=1011039941/sr=2-1/ref= sr_2_79_1/102-6532719-9559352 Sincerely, Daniel Selman -Original Message- From: Discussion list for Java 3D API [mailto:[E

Re: [JAVA3D] Detail texture

2002-01-14 Thread Yazel, David J.
I fooled around with this new feature for some time last night and could get no results. I am using j3d 1.3/directx 8.1 and geforce II. I even tried having a base white texture and a completely black detail texture, but could never get anything but white to show up no matter what combination of

[JAVA3D] Texture Memory

2002-01-14 Thread Giles
Is there a way to query Java3D to determine the amount of texture memory available? If not, is this planned to be available within the next year? Failing that, has anyone developed a good performance tester to guess at this figure? Ie take a static scene, keep upping the textures memory used ti

Re: [JAVA3D] Texture Matrix

2002-01-14 Thread Raj Vaidya
Hi Kelvin: Yes, I did come across the reference to the Texture Tranformation Matrix in the javadoc as well as in the J3D tutorial. But I thought that this matrix is concatenated with the "texture matrix" before operating upon the texture coordinates. >From your e-mail I take it that the Texture

Re: [JAVA3D] Hardware configuration

2002-01-14 Thread Giles
Kelvin Chung wrote: >>Alot will depend on what else you are doing in the Java3D system. In >>the archives are details about the multi-threaded nature of Java3D. >>Depending on your use of sound, behaviors, collision detection you will >>see different responses to multiprocessor use. I think two

Re: [JAVA3D] Hardware configuration

2002-01-14 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:0.9.6) Gecko/20011120 >X-Accept-Language: en-us >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >Date: Mon, 14 Jan 2002 10:31:08 -0800 >From: Giles <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Hardwa

Re: [JAVA3D] Texture Matrix

2002-01-14 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >Delivered-To: [EMAIL PROTECTED] >Date: Mon, 14 Jan 2002 10:09:59 -0700 >From: Raj Vaidya <[EMAIL PROTECTED]> >Subject: [JAVA3D] Texture Matrix >To: [EMAIL PROTECTED] > >Hi: > >What is the Java3D equivalent of the OpenGL "texture matrix". > >I would like to encode

Re: [JAVA3D] Color4f clamp? no clamp?

2002-01-14 Thread Kelvin Chung
Hi J.D., Java3D will pass the value down to the driver "as-is" in v1.3 for both OpenGL and DirectX version so the result is up the the driver. I believe current nvidia opengl driver will clamp it but directx will not. Note that in v1.2.1 DirectX version the color is clamp to [0,1] when pass d

Re: [JAVA3D] Matrix3f different in 1.3beta1?

2002-01-14 Thread Kelvin Chung
Hi J.D. In v1.3 the matrix class implement Cloneable interface and the clone() procedure which already catch the CloneNotSupportedException inside that function. /** * Creates a new object of the same class as this object. * * @return a clone of this instance. * @ex

Re: [JAVA3D] Java3d 1.3

2002-01-14 Thread Kelvin Chung
Hi Denis, This is bug 4599429 - MasterControl throws NullPointerException when viewActivate sometimes which is fixed in the next beta2 release. Thanks. - Kelvin - Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >X-Priority: 3 >X-MSMail-

Re: [JAVA3D] Landscapes, again

2002-01-14 Thread Pedro Estrada
We used a quadtree-based approach to tiled landscape rendering in our application. We achieved good performance by using SwitchNodes to manage what tiles are displayed after culling the quadtree against the view frustum. We essentially took a static LOD approach: the quadtree held 4 levels of d

[JAVA3D] 3D-coordinate system

2002-01-14 Thread Yuguo Wang
Hi, all, I would like to construct a 3D-coordinate system using Java 3D. Inside this system, I also would like to draw some lines and one of the lines is sliding over two other lines. Could anybody tell me where I could find the relevant information (functions, classes) to do so? or is it possib

[JAVA3D] UserInterfaces

2002-01-14 Thread Gregory Pierce
For people out there who are doing userinterfaces for their Java3D applications, how are you doing them? Are you creating 3D components, using Java2D, etc? === To unsubscribe, send email to [EMAIL PROTECTED] and include in th

[JAVA3D] J3D 1.3beta refused install

2002-01-14 Thread Joerg 'Herkules' Plewe
Hi all! On my W98-box @home, the latest J3D-beta refuses installation. The install process suddenly stops approx. in the middle of the progressbar (still during installation setup). Any idea? - J Joerg 'Herkules' Plewe HARDCODE Development http://www.hardcode.de =

Re: [JAVA3D] Hardware configuration

2002-01-14 Thread Giles
stuart wrote: >Thanks for the prompt reply Justin. > >Information regarding the use of dual processor systems was based on my own >knowledge and reviews of AMDs MP chips including that at >http://www.tech-report.com/reviews/2001q4/athlonmp-1900/index.x?pg=1. It >was after reading the recent post

Re: [JAVA3D] Landscapes, again

2002-01-14 Thread Corysia Taware
This weekend I was reading "Game Programming Gems II" and in it there was a chapter on tile-based terrain. It was very similar to what I've been trying to figure out what to do. The author stated that this method could potentially be faster than ROAM or VIPM methods. I haven't had the oppor

Re: [JAVA3D] Landscapes, again

2002-01-14 Thread Lan Wu-Cavener
Hi, all: I am also facing the same problem. I have tried the strategy to devide the data into cells. But the performance is not appealing due to detaching and re-attaching BranchGroups while navigating through the scene. I have read quad-tree algorithm but I don't know how it can be applied. What

Re: [JAVA3D] Behaviors and bounding spheres

2002-01-14 Thread Chien Yang
Corysia, Set it to infinite bounds. Setting an alway active behavior's bounds to infinite bounds may help improve performance. Java3d will shortcircuit intersection test on bounds with infinite volume. A BoundingSphere is a infinite bounds if it's radius is set to Double.POSITIVE_INFINITY

[JAVA3D] Java 3D FAQ Weekly Posting (14 Jan 2002)

2002-01-14 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday January 14 2002 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If t

[JAVA3D] Sillhouete detection code close to working

2002-01-14 Thread Joachim Diepstraten
Hi I wrote a few days ago that I'm working on a software sillhouette detection routine for Java3D this is close to being finished, at the moment it only works for TriangleArrays but shouldn't be a problem to extend it to other Geometryformats. So if anyone else besides me finds use in it I would

[JAVA3D] SV: [JAVA3D] SV: [JAVA3D] TextureLoading with JAI

2002-01-14 Thread Fredrik Lydén
I am not using any ImageComponent (how?): Example: -- PlanarImage pI = JAI.create("fileload", fileName); BufferedImage bI = new BufferedImage(pI.getWidth(), pI.getHeight(), BufferedImage.TYPE_INT_ARGB); Graphics2D

[JAVA3D] Behaviors and bounding spheres

2002-01-14 Thread Corysia Taware
Hi, Is there any way to turn off the requirement of a bounding sphere for a behavior? In other words, I want this behavior to be active always. Do I just make the sphere rediculously huge? Or is there a more elegant way? _ Do You Y

[JAVA3D] Waving flag?

2002-01-14 Thread Corysia Taware
Hi, I've done a lot of searching on the net this morning and I've found a lot of dead links. Does anyone have an example of a waving flag object? _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ==

[JAVA3D] Texture Matrix

2002-01-14 Thread Raj Vaidya
Hi: What is the Java3D equivalent of the OpenGL "texture matrix". I would like to encode the elements of this texture matrix with values that are a function of the light and normal vectors. I then would like to operate on the texture coordinates with this matrix. Are there direct or indirect wa

Re: [JAVA3D] mixing light and heavy

2002-01-14 Thread Copps, Kevin D
I still have the same problem with JMenu text not showing up, however, I have an application that extends JFrame rather than Applet/JApplet. So your fix does not work for me. I can't figure out a workaround. It only happens on Windows, executing on Sun/Solaris seems OK. --Kevin Copps > -Or

Re: [JAVA3D] SV: [JAVA3D] TextureLoading with JAI

2002-01-14 Thread Dipl. Ing. Paul Szawlowski
Try TYPE_INT_RGB or TYPE_INT_ARGB and use ImageComponent.FORMAT_RGB or FORMAT_RGBA respectively. regards Paul Fredrik Lydén schrieb: > Thanks. > > My images are of TYPE_BYTE_INDEX. To which type should I convert in > order to get correct colors in Java3D? > > Regards, > Fredrik > > -Ursprung

Re: [JAVA3D] Color4f clamp? no clamp?

2002-01-14 Thread Daniel Selman
Joachim, I believe the JavaDoc/spec says that the behavior is undefined -- probably because the underlying results differ. Sincerely, Dan -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Joachim Diepstraten Sent: Monday, January 14, 2002 7

Re: [JAVA3D] text in java3d

2002-01-14 Thread Corysia Taware
Ick. I hope a new bug wasn't introduced when the bug I found was addressed. - Original Message - From: "Ingo Brunberg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, January 14, 2002 6:36 AM Subject: Re: [JAVA3D] text in java3d > Hi Justin and Corysia, > > I just tried y

Re: [JAVA3D] Texture bug curiosity continues...

2002-01-14 Thread Josh Richmond
Hi Alan, Thanks for the suggestion. I tried putting the primitive Box in a SharedGroup as you suggested and it still works. Looks like this isn't the problem. Kelvin is investigating further. josh >>> [EMAIL PROTECTED] 01/11/02 05:36PM >>> Josh Richmond wrote: >As a sanity check, I plopped s

[JAVA3D] Color4f clamp? no clamp?

2002-01-14 Thread Joachim Diepstraten
Hi What's the right behaviour for Color4f when someone sets values which are over 1.0? I've seen that OpenGL and DirectX implementation behave different. OpenGL clamps while DirectX overflows EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativit

[JAVA3D] SV: [JAVA3D] TextureLoading with JAI

2002-01-14 Thread Fredrik Lydén
Thanks. My images are of TYPE_BYTE_INDEX. To which type should I convert in order to get correct colors in Java3D? Regards, Fredrik -Ursprungligt meddelande- Från: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]För Dipasqua, Aldo Skickat: den 14 januari 2002 14:29 Till: [EM

Re: [JAVA3D] right click events

2002-01-14 Thread Josh Richmond
You could wake up your behaviour on MouseEvents and then use the getModifiers() method to determine which button is down. samples... where 'e' is the MouseEvent object if (((e.getModifiers() & InputEvent.BUTTON1_MASK) == InputEvent.BUTTON1_MASK)) mouseRotate(dx

[JAVA3D] Matrix3f different in 1.3beta1?

2002-01-14 Thread Joachim Diepstraten
Hi I just noticed that there has been made a change in Matrix3f from 1.2.1_03 to 1.3beta1 which makes it impossible to compile the same source on different versions. I've my own Matrix class which extends Matrix3f and in 1.2.1_03 for the clone method I have to set a try-catch-block in 1.3beta1 I

Re: [JAVA3D] text in java3d

2002-01-14 Thread Joachim Diepstraten
Hi Ingo > this is about Raster, not Text2D. I think there is no relationship Upps maybe I should have read the whole thread. > between them. Hmm well I wouldn't say that both are textures in some sort. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.d

Re: [JAVA3D] TextureLoading with JAI

2002-01-14 Thread Dipasqua, Aldo
You might want to use an image converter as shown below. Aldo /** * Convert any buffered image to another type of buffered image * @param oldImage the image to be converted * @param type the image type (e.g. BufferedImage.TYPE_3BYTE_BGR, etc.) * @return the new image of type speci

Re: [JAVA3D] text in java3d

2002-01-14 Thread Ingo Brunberg
Hi Joachim, this is about Raster, not Text2D. I think there is no relationship between them. >Hi Ingo > >> I just tried your code, but it does not work with j3d 1.3b1, though it >> does with 1.2.1_03. I fear this is due to one more bug in 1.3b1. > >Could be I've found a bug in Text2D which has a

Re: [JAVA3D] TextureLoading with JAI

2002-01-14 Thread Dipl. Ing. Paul Szawlowski
I'm ot quite sure about that but there are BufferedImage formats like BGR and RGB. So I suppose that the order of the color bands is reversed. Check the BufferedImage typae after reading. To Correct this you will have to go deeper into the java.awt.image package. Probably it can be solved by creat

Re: [JAVA3D] text in java3d

2002-01-14 Thread Joachim Diepstraten
Hi Ingo > I just tried your code, but it does not work with j3d 1.3b1, though it > does with 1.2.1_03. I fear this is due to one more bug in 1.3b1. Could be I've found a bug in Text2D which has already accordingly to Kelvin Chung already been fixed for 1.3b2 EOF, J.D. -- Explore SRT with the

Re: [JAVA3D] text in java3d

2002-01-14 Thread Ingo Brunberg
Hi Justin and Corysia, I just tried your code, but it does not work with j3d 1.3b1, though it does with 1.2.1_03. I fear this is due to one more bug in 1.3b1. >Corysia Taware wrote: > >> Look in the archives for Raster Labels. I think it >> was in June or July of 2001 that I was trying to >>

[JAVA3D] PickDragBehavior problem

2002-01-14 Thread Gianni Riccio
Hi, I have a little problem with PickDragBehavior. I would like drag an object(Sphere) in my scene3D with mouse pointer. How can I do it? Lines of Code/Examples apprecieted Thanks in advance. Gianni

[JAVA3D] TextureLoading with JAI

2002-01-14 Thread Fredrik Lydén
Hi! I have some problems loading textures with JAI; PlanarImage planarImage = JAI.create("fileload", fileName); Texture texture = new TextureLoader(planarImage.getAsBufferedImage()); results in incorrect colors (i.e. yellow gets turquoise). Without using JAI the colors are correct, but the loa

[JAVA3D] Java3d 1.3

2002-01-14 Thread Denis Troller
I've tried to install the beta release of Java3D 1.3, but when I sometimes get this exception : java.lang.NullPointerException     at javax.media.j3d.MasterControl.createUpdateThread(MasterControl.java:1677)     at javax.media.j3d.MasterControl.registerView(MasterControl.java:2343)     at j

Re: [JAVA3D] text in java3d

2002-01-14 Thread Justin Couch
Corysia Taware wrote: > Look in the archives for Raster Labels. I think it > was in June or July of 2001 that I was trying to > figure that out. Having read the rest of this thread, I'll just post this for posterity and the archives. There is an implementation of the raster text label in the

Re: [JAVA3D] Stereo Success!

2002-01-14 Thread Justin Couch
Nathan Bower wrote: > I hope that this helps anyone fiddling with stereo. Perhaps we should > compile a list of hardware that has been tested to work with stereo on > J3D.org or something? I've actually been intending to do that. I have about 4 or 5 emails tucked away in places where I'll proba

Re: [JAVA3D] Hardware configuration

2002-01-14 Thread Justin Couch
stuart wrote: > I realise that both of the above points are contentious issues. The reason > I posted to the group was to get input from 'real-world' people who actually > use these hardware/software configurations, such as yourself. As a result > of your appreciated input, I am now swaying to

[JAVA3D] Problems with RGBA Textures

2002-01-14 Thread Joachim Diepstraten
Hi There is something really strange going on with RGBA Texures. I've got a BufferedImage in mode TYPE_INT_ARGB An ImageComponent2D in mode RGBA A Texture2D in mode RGBA Now everything is fine until I write something in the AlphaRaster of the BufferedImage. As soon as I write something in the