Hi Kyle,
> I'm curious if you've considered modifying your Mouse...InputDevice's
> to use the mouse wheel found on many PC mice for the third dimension?
>
> The JDK 1.4 recently added support for the wheel on mice that have
> one, and it seems like this would be a great use for it.
>
> -K
Hi Friends:
Thank you for informing me that
http://code.j3d.org/ provides some J3D code. However,
I found that they are just classes, not source code.
Is there any repository of source code for J3D? or is
there a plan for this repository in future?
Thank you!
=
Guang Bin Liu, PhD
BiReme S
Dipl. Ing. Paul Szawlowski wrote:
> Hi Gregory,
>
> I use the InputDevice interface together with keyboard, mouse and swing
> components (using synchronized methods between the input device scheduler and
> swing thread). Examples can be found in the j3d.org codebase. I'll add more as
> I develop
Robert,
Welcome back into the fold, and thanks for making such a useful
contribution!
Sincerely,
Daniel Selman
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Robert Bergman
Sent: Tuesday, January 15, 2002 11:38 AM
To: [EMAIL PROTECTED]
S
Marty,
Thanks for your bug reports. The following 2 bug reports have been
filed for our investigation.
BugId 4623971 : setTexture() on Appearances, using TextureUnitState, may cause
apps. to hang.
BugId 4623981 : setTexture() on diff. Appearances, Appearance.setTexture(),
Hi Yuri,
If you are using v1.2.1, please try v1.2.1_03 and v1.3 beta1.
If the problem still exists, send us a test program to
investigate.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Tue, 15 Jan 2002 12:49:17
Hi David,
>
>We seem to be having massive texture memory leaks under 1.3 beta 1 / OpenGL.
>I have no evidence of this except that we can only run our app once and then
>we have to reboot. We experience no such problems under DirectX. I never
>noticed it in 1.2.1 either, but it may have been ther
Awsome! I can't wait to try it out!
Dave Yazel
-Original Message-
From: Robert Bergman [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 15, 2002 1:38 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Full-screen exclusive mode and Java3D example
Hi All,
I'm new to the list (well, I spent s
Hi All,
I'm new to the list (well, I spent several months here
back in '98-'99), but I'm becoming active with Java3D
again and wanted to make a small contribution.
Reading the archives for this month, there seems to be
some desire to have a working example of code running
Java3D and JDK1.4's ful
Title: Transparency problem in 1.2.1
Hi all,
I have a problem with transparent shapes in Java3D 1.2.1. It is not a sorting problem, I'm aware that transparency sorting is not implemented in that version. I have a single transparent shape in my SG and the problem is that some of the opaque sh
Attached are two programs which demonstrate what appear to be two different potential
bugs in Java3D 1.3b1. Each program demonstrates *both* bugs, the difference is one
uses Appearance.setTexture() directly and the other uses TextureUnitState.setTexture().
The setTexture() bug is mission-crit
Hi,
I have lot of transparent objects in my scene,
and when they are double sided, I can see several ugly planes in them (see
picture) wich disappear when I rotate the scene.
Do you know how to avoid this?
Thanks for your help.
Olivier.
<>
thanks so much!
i'll try that.
vamshi
- Original Message -
From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 15, 2002 1:39 PM
Subject: Re: [JAVA3D] problem setting color - some details
> vamshi raghu schrieb:
>
> > * why does the scene
Greetings ...
I use Linux and am doing 3d anination with VRML on Linux now.
I use Java3d, and it is probably a better more capable
solution for your type of application.
Java3d is more modern, object-oriented, and better suited
for modeling complex animations than VRML scripts
in term
We seem to be having massive texture memory leaks under 1.3 beta 1 / OpenGL.
I have no evidence of this except that we can only run our app once and then
we have to reboot. We experience no such problems under DirectX. I never
noticed it in 1.2.1 either, but it may have been there to a lesser deg
I had the same problem with my STLLoader and was asking myself why couldn't the
method take an InputStream as parameter.
What I did: return null and document that this method is not implemented.
regards
Paul
Justin Couch schrieb:
> I have a query from the javagaming site that I'd appreciate so
I have a query from the javagaming site that I'd appreciate some advice
on. The person is writing a loader that loads a binary file format
(Quake 3 md3 files). The Loader interface includes a method that takes a
Reader instance. Obviously, the Reader and binary file formats do not mix.
What is th
Wayne Glanfield wrote:
> When the windows 2000 display color setting is set to True Color 24bit, the
> quads are displayed correctly however, using either 16bit or 32bit the
> quads
> are displayed as triangles for some reason?
I suspect it is something to do with the Rage cards. I have similar
I'm experiencing a problem when displaying a nurbs surface I have generated
using quads.
When the windows 2000 display color setting is set to True Color 24bit, the
quads are displayed correctly however, using either 16bit or 32bit the quads
are displayed as triangles for some reason?
Is anyone
Hi Raj
> >Hmm let me guess you want to do some anisotropic lighting?
>
>
> Pretty good guess; but, slightly less complicated.
Hmm now I'm curious :)
> >> matrix is concatenated with the "texture matrix" before operating upon
> >> the texture coordinates.
> >
> >Haeh? But that's exactily what th
Marc Palmer wrote:
> ...and is there any chance we will get pixel and vertex shaders in J3d,
> and if so how the hell will that work?!
You have questions, we have answers :)
http://www.j3d.org/news/siggraph2001_bof_report.html
--
Justin Couch http://www.vlc.com.au/~j
Hi Joachim,
>Hi Raj
>
>Hmm let me guess you want to do some anisotropic lighting?
Pretty good guess; but, slightly less complicated.
>> in the javadoc as well as in the J3D tutorial. But I thought that this
>> matrix is concatenated with the "texture matrix" before operating upon
>> the textu
Hi Marc
> ...and is there any chance we will get pixel and vertex shaders in J3d,
> and if so how the hell will that work?!
That's a very interesting questions. I think a good way to handle this
would be to allow the user (programmer) to enter statechanges nodes just
like in OpenSceneGraph. But
Hi Raj
> in the javadoc as well as in the J3D tutorial. But I thought that this
> matrix is concatenated with the "texture matrix" before operating upon
> the texture coordinates.
Haeh? But that's exactily what the Texture Matrix in OpenGL is doing?
Hmm let me guess you want to do some anisotrop
vamshi raghu schrieb:
> * why does the scene dissappear after a certain
>z - distance ? can I change this?
Try to change the back clipping plane in the View class:
Projection and Clip Parameters
The projection and clip parameters determine the view model's field of view and
the front and b
Hi Gregory,
I use the InputDevice interface together with keyboard, mouse and swing
components (using synchronized methods between the input device scheduler and
swing thread). Examples can be found in the j3d.org codebase. I'll add more as
I develop them.Currently I have a MouseInputDevice, Mous
How does your image look like after loading ? Are you having the right colors
then ?
Fredrik Lydén schrieb:
> I am not using any ImageComponent (how?):
This is done by the TextureLoader, which does a few things under the hood like
rescaling the image to fit the texture requirements, allocating
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