Re: [JAVA3D] UserInterfaces

2002-01-15 Thread Dipl. Ing. Paul Szawlowski
Hi Kyle, > I'm curious if you've considered modifying your Mouse...InputDevice's > to use the mouse wheel found on many PC mice for the third dimension? > > The JDK 1.4 recently added support for the wheel on mice that have > one, and it seems like this would be a great use for it. > > -K

[JAVA3D] Java3D Repository

2002-01-15 Thread Guang Bin Liu
Hi Friends: Thank you for informing me that http://code.j3d.org/ provides some J3D code. However, I found that they are just classes, not source code. Is there any repository of source code for J3D? or is there a plan for this repository in future? Thank you! = Guang Bin Liu, PhD BiReme S

Re: [JAVA3D] UserInterfaces

2002-01-15 Thread Kyle McDonald - Eagle CAD
Dipl. Ing. Paul Szawlowski wrote: > Hi Gregory, > > I use the InputDevice interface together with keyboard, mouse and swing > components (using synchronized methods between the input device scheduler and > swing thread). Examples can be found in the j3d.org codebase. I'll add more as > I develop

Re: [JAVA3D] Full-screen exclusive mode and Java3D example

2002-01-15 Thread Daniel Selman
Robert, Welcome back into the fold, and thanks for making such a useful contribution! Sincerely, Daniel Selman -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Robert Bergman Sent: Tuesday, January 15, 2002 11:38 AM To: [EMAIL PROTECTED] S

Re: [JAVA3D] Two potential J3D 1.3b1 bugs, setTexture() one very nasty

2002-01-15 Thread Chien Yang
Marty, Thanks for your bug reports. The following 2 bug reports have been filed for our investigation. BugId 4623971 : setTexture() on Appearances, using TextureUnitState, may cause apps. to hang. BugId 4623981 : setTexture() on diff. Appearances, Appearance.setTexture(),

Re: [JAVA3D] Transparency problem in 1.2.1

2002-01-15 Thread Kelvin Chung
Hi Yuri, If you are using v1.2.1, please try v1.2.1_03 and v1.3 beta1. If the problem still exists, send us a test program to investigate. Thanks. - Kelvin -- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Tue, 15 Jan 2002 12:49:17

Re: [JAVA3D] Bug #4473727

2002-01-15 Thread Kelvin Chung
Hi David, > >We seem to be having massive texture memory leaks under 1.3 beta 1 / OpenGL. >I have no evidence of this except that we can only run our app once and then >we have to reboot. We experience no such problems under DirectX. I never >noticed it in 1.2.1 either, but it may have been ther

Re: [JAVA3D] Full-screen exclusive mode and Java3D example

2002-01-15 Thread Yazel, David J.
Awsome! I can't wait to try it out! Dave Yazel -Original Message- From: Robert Bergman [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 15, 2002 1:38 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Full-screen exclusive mode and Java3D example Hi All, I'm new to the list (well, I spent s

[JAVA3D] Full-screen exclusive mode and Java3D example

2002-01-15 Thread Robert Bergman
Hi All, I'm new to the list (well, I spent several months here back in '98-'99), but I'm becoming active with Java3D again and wanted to make a small contribution. Reading the archives for this month, there seems to be some desire to have a working example of code running Java3D and JDK1.4's ful

[JAVA3D] Transparency problem in 1.2.1

2002-01-15 Thread Yuri Nikishkov
Title: Transparency problem in 1.2.1 Hi all, I have a problem with transparent shapes in Java3D 1.2.1. It is not a sorting problem, I'm aware that transparency sorting is not implemented in that version. I have a single transparent shape in my SG and the problem is that some of the opaque sh

[JAVA3D] Two potential J3D 1.3b1 bugs, setTexture() one very nasty

2002-01-15 Thread Marty Vona (Marty Vona)
Attached are two programs which demonstrate what appear to be two different potential bugs in Java3D 1.3b1. Each program demonstrates *both* bugs, the difference is one uses Appearance.setTexture() directly and the other uses TextureUnitState.setTexture(). The setTexture() bug is mission-crit

[JAVA3D] ugly transparency

2002-01-15 Thread Olivier Tassy
Hi, I have lot of transparent objects in my scene, and when they are double sided, I can see several ugly planes in them (see picture) wich disappear when I rotate the scene. Do you know how to avoid this?   Thanks for your help. Olivier. <>

Re: [JAVA3D] problem setting color - some details

2002-01-15 Thread vamshi raghu
thanks so much! i'll try that. vamshi - Original Message - From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, January 15, 2002 1:39 PM Subject: Re: [JAVA3D] problem setting color - some details > vamshi raghu schrieb: > > > * why does the scene

[JAVA3D] VRML Molecular Modeling on Linux: Java3d would we better/faster/more extensible.

2002-01-15 Thread P. Flavin
Greetings ... I use Linux and am doing 3d anination with VRML on Linux now. I use Java3d, and it is probably a better more capable solution for your type of application. Java3d is more modern, object-oriented, and better suited for modeling complex animations than VRML scripts in term

[JAVA3D] Bug #4473727

2002-01-15 Thread Yazel, David J.
We seem to be having massive texture memory leaks under 1.3 beta 1 / OpenGL. I have no evidence of this except that we can only run our app once and then we have to reboot. We experience no such problems under DirectX. I never noticed it in 1.2.1 either, but it may have been there to a lesser deg

Re: [JAVA3D] Loader.load(Reader) & binary files

2002-01-15 Thread Dipl. Ing. Paul Szawlowski
I had the same problem with my STLLoader and was asking myself why couldn't the method take an InputStream as parameter. What I did: return null and document that this method is not implemented. regards Paul Justin Couch schrieb: > I have a query from the javagaming site that I'd appreciate so

[JAVA3D] Loader.load(Reader) & binary files

2002-01-15 Thread Justin Couch
I have a query from the javagaming site that I'd appreciate some advice on. The person is writing a loader that loads a binary file format (Quake 3 md3 files). The Loader interface includes a method that takes a Reader instance. Obviously, the Reader and binary file formats do not mix. What is th

Re: [JAVA3D] Color Display Property Setting on WIN 2000 Server 16/24/32 bit

2002-01-15 Thread Justin Couch
Wayne Glanfield wrote: > When the windows 2000 display color setting is set to True Color 24bit, the > quads are displayed correctly however, using either 16bit or 32bit the > quads > are displayed as triangles for some reason? I suspect it is something to do with the Rage cards. I have similar

[JAVA3D] Color Display Property Setting on WIN 2000 Server 16/24/32 bit

2002-01-15 Thread Wayne Glanfield
I'm experiencing a problem when displaying a nurbs surface I have generated using quads. When the windows 2000 display color setting is set to True Color 24bit, the quads are displayed correctly however, using either 16bit or 32bit the quads are displayed as triangles for some reason? Is anyone

Re: [JAVA3D] Texture Matrix

2002-01-15 Thread Joachim Diepstraten
Hi Raj > >Hmm let me guess you want to do some anisotropic lighting? > > > Pretty good guess; but, slightly less complicated. Hmm now I'm curious :) > >> matrix is concatenated with the "texture matrix" before operating upon > >> the texture coordinates. > > > >Haeh? But that's exactily what th

Re: [JAVA3D] Detail texture

2002-01-15 Thread Justin Couch
Marc Palmer wrote: > ...and is there any chance we will get pixel and vertex shaders in J3d, > and if so how the hell will that work?! You have questions, we have answers :) http://www.j3d.org/news/siggraph2001_bof_report.html -- Justin Couch http://www.vlc.com.au/~j

Re: [JAVA3D] Texture Matrix

2002-01-15 Thread Raj Vaidya
Hi Joachim, >Hi Raj > >Hmm let me guess you want to do some anisotropic lighting? Pretty good guess; but, slightly less complicated. >> in the javadoc as well as in the J3D tutorial. But I thought that this >> matrix is concatenated with the "texture matrix" before operating upon >> the textu

Re: [JAVA3D] Detail texture

2002-01-15 Thread Joachim Diepstraten
Hi Marc > ...and is there any chance we will get pixel and vertex shaders in J3d, > and if so how the hell will that work?! That's a very interesting questions. I think a good way to handle this would be to allow the user (programmer) to enter statechanges nodes just like in OpenSceneGraph. But

Re: [JAVA3D] Texture Matrix

2002-01-15 Thread Joachim Diepstraten
Hi Raj > in the javadoc as well as in the J3D tutorial. But I thought that this > matrix is concatenated with the "texture matrix" before operating upon > the texture coordinates. Haeh? But that's exactily what the Texture Matrix in OpenGL is doing? Hmm let me guess you want to do some anisotrop

Re: [JAVA3D] problem setting color - some details

2002-01-15 Thread Dipl. Ing. Paul Szawlowski
vamshi raghu schrieb: > * why does the scene dissappear after a certain >z - distance ? can I change this? Try to change the back clipping plane in the View class: Projection and Clip Parameters The projection and clip parameters determine the view model's field of view and the front and b

Re: [JAVA3D] UserInterfaces

2002-01-15 Thread Dipl. Ing. Paul Szawlowski
Hi Gregory, I use the InputDevice interface together with keyboard, mouse and swing components (using synchronized methods between the input device scheduler and swing thread). Examples can be found in the j3d.org codebase. I'll add more as I develop them.Currently I have a MouseInputDevice, Mous

Re: [JAVA3D] SV: [JAVA3D] SV: [JAVA3D] TextureLoading with JAI

2002-01-15 Thread Dipl. Ing. Paul Szawlowski
How does your image look like after loading ? Are you having the right colors then ? Fredrik Lydén schrieb: > I am not using any ImageComponent (how?): This is done by the TextureLoader, which does a few things under the hood like rescaling the image to fit the texture requirements, allocating