> Date: Sat, 2 Feb 2002 22:35:12 -0500
> From: Maung Min <[EMAIL PROTECTED]>
>
> Does anybody can run "obj2cg.java" program, which comes with java3d demo?? I
> run with the following command line
> (java obj2cg galleon.obj galleon.cg) and I get the exception like this.
>
> Exception in thr
Hello,
Does anybody can run "obj2cg.java" program, which comes with java3d demo?? I
run with the following command line
(java obj2cg galleon.obj galleon.cg) and I get the exception like this.
Exception in thread "main" java.lang.IllegalStateException: GeometryArray:
cannot directly access data in
Hello,
Is there any way from "com.sun.j3d.loaders.Scene" class object to
"javax.media.j3d.Shape3D" class object plase???
I am trying to create a geometry object( or Shape3D object ) from Scene
object, which I loaded by a loader.
Thanks.
Maung.
Hello,
Is there any programs can save or export CompressGeometry or, any of the
following geometry file type plase??
- CompressedGeometry
- IndexedQuadArray
- TriangleArray
- IndexedTriangleArray
- TriangleFanArray
- IndexedTriangleFanArray
- TriangleStripArray
- IndexedTriangleStripArray
- PointA
I tried the BrowserLauncher referenced below:
I had to make the following modification for it to run on Windows Me
} else if (osName.startsWith("Windows")) {
if (osName.indexOf("9") != -1) {
jvm = WINDOWS_9x;
} else if (osName.indexOf("Me") != -1) {
jvm = WINDOWS_9x;
} else {
jvm = WINDOWS_NT;
}
T
gcTemplate = new GraphicsConfigTemplate3D();
gcEnv = GraphicsEnvironment.getLocalGraphicsEnvironment();
gcConfig =
gcEnv.getDefaultScreenDevice().getBestConfiguration(gcTemplate);
gcDevice = gcConfig.getDevice();
- Original Message -
From: FetJambo <[EMAIL PROTECTE
Hi,
I don't want to use the SimpleUniverse but the
VirtualUnivers at the top of my graph. How do I get the
GraphicsConfiguration without
using "SimpleUniverse.getPreferredConfiguration()"
(Canvas3D requires it)
Thanx.
J.
Hi,
My name is Len Yencharis and I am researching an article
for ADVANCED
IMAGING MAGAZINE's March issue on "Open Standards for
the graphics and
imaging community. If you have any salient issues,
marketing or technical
questions, please contact me at [EMAIL PROTECTED] 516 795
6325. I am also
memb
Alex Bowden wrote:
> I Have a Freshly installed sdk1.3.1_01 and Java3D 1.2.1 into which I install
> a newly downloaded (today) Xj3D-min.exe and run my application.
>
> When I rebuild and run my application I get a java.lang.NoSuchMethodError
> at org.web3d.vrml.j3d.VRMLLoader.load(VRMLLo
Hi
Sorry
> >>mory (??? is this figure correct)
> AFAIK 16 Megs Main-Me and 4 Megs texture-Me.
Nope according to
http://ntsrv2000.educ.ualberta.ca/nethowto/examples/m_ho/ps2specs.html#p1
It's 32Megs Rambus RAM and 4 MEGs VRAM
But holy shit 48GB/s VRAM memory transfer.
EOF,
J.D.
At 14:13 01.02.2002 -0600, you wrote:
Fourth.
Java and Java3D is nice but the memory-usage is unfortunately very
high. PS2 has only 64Megs Main-Me
mory (??? is this figure correct)
AFAIK 16 Megs Main-Me and 4 Megs
texture-Me.
which
some of it will be taken away from the Kernel of Linux and the De
Hi,
I'm using the orbit behaviour to move around and I've found it easy to get
"lost" and so have included a home button which restores the nominal view
transform. However when I begin interacting again the translation from the
orbit behaviour jumps back to it's previous state.
I've attached a s
I want to take sound data from
RTP streams and put them in Java3D
Sound objects as part of the video
cube idea. But the MediaContainer
object say "can accomodate JMF in the
future". Anybody have any ideas
how to work around it now? There is
InputStream--
Thanks-
Alex
Alex Bowden wrote:
> After the loader returns various additional things happen to the scene
> returned by the loader - like I tree walk it to set capabilities and then I
> compile it.
You might want to be careful here. We set most capability bits
beforehand, so you might be wasting effort.
>
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