Geal,
Your view platform will be located at (x, y, z) = (0, 0, 0) unless you
have one or more TransformGroup(s) connecting the view platform to the
"locale" defining your origin in the "universe." This TransformGroup
will have a Transform3D object that can be accessed via
TransformGroup.getTran
Gulp! Well, first of all, i'm in love with Cosm
already. Your new tree is sublime.. wow! Also i love
you AI, and the kind of drifting of states, like food
and character condition, even experience in some areas
as you explore others, etc. I'm amazed that this can
be accomplished. Also, your We
Hi everyone,
I use the getViewingPlatform method in order to
travel in my world.
I try to get the coordinates ofmy position in the
world.
I used the getLocalToWorld method but I have
several errors such as, capability not set... so I setted up, or node not in the
live scene...
So, I would li
We don't actually do any synchronization as it is traditionally defined.
We do some updates when the Renderer is not running, but we don't
acquire a lock to do the updates. It happens in other ways to allow for
more parallel processing. We do use messages, and it is true that setting
many small
What do you mean by faster? Is the frame rate faster? Or, does faster
mean the actual execution of the code below?
Doug Twilleager
Java 3D Team
Sun Microsystems
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Subject: [JAVA3D] Performance of Appearance Changes
>To: [EMAIL PROTECTED]
>
>He
Mauricio Vives wrote:
> Does that make sense? If so, why would building and setting the
> Appearance object be faster than adjusting a few values on an existing
> Appearance object? Thanks for any insight.
Are you talking about live object ? If yes, then for every change java3d
needs to send
Hey
folks,
We have observed
some interesting behavior when setting Appearance attributes on large scene
graphs, and I was wondering if anyone could comment on this.
We have found that
building and setting the Appearance object (from scratch) on a Shape3D node is
actually faster than setting
Title: RE: [JAVA3D] Transparency and Ordered Groups (solution)
Hey folks,
Regarding the transparency sorting problem I described in my message from Friday 1/25, we have found a reasonable solution. See the copied message below for details on the problem.
To recap, we want to render a stand
Yes, I am happy to say our project is 100 percent Java / Java3d.
Dave Yazel
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- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 04, 2002 7:41 PM
Subject: Re: [JAVA3D] OpenGL Texture Mapping etc..
> Well I think you may have been misinformed regarding texture mapping,
unless
> you are referring to some OpenG
You may set object name for each of your components by using UserData
class. But I believe that each component has be a Shape3D().
At 11:45 AM 2/4/2002 +0800, you wrote:
>I think you can not obtain the name of the component using the methods, you
>should first calculate the coordinate of this
RenderingAttributes.setIgnoreVertexColors()
A tip is to go to the JavaDoc index and search for words in the browser.
That is helpful when dealing with such a big API.
Dave Yazel
- Original Message -
From: JP Lee <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 04, 2002
Hi:
The documentation
for ColoringAttributes states:
"When vertex colors
are present in unlit geometry, those vertex colors are used in place of this
ColoringAttributes color, unless the vertex colors are
ignored."
OK, so how do I
"ignore" vertex colors ??? Can't seem to find it anywhere.
Well I think you may have been misinformed regarding texture mapping, unless
you are referring to some OpenGL extensions. Java3d certainly handles
texture mapping. It is true, you cannot access openGL directly from Java3d
because Java3d is platform independent and works with DirectX as well as
O
Alex Bowden wrote:
>>You might want to be careful here. We set most capability bits
>>beforehand, so you might be wasting effort.
>>
>
> I agree - however it would be awfully nice if I didn't have to walk the tree
> at all, but instead could give you a template describing the capabilities
> that
Is it true that Java3D doesn't handle texture mapping?
If so, how does it solve this problem? Are there
extensions to handle this or is it possible to write
it yourself?
Also, i read that you can't access OpenGL directly
with Java3D. Is that so? If not, is there a way to
have more control ove
Yes I did,
Charles
*
Good fix,
Did you report that also to the author?
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Charles Bell at home
Sent: 3. helmikuuta 2002 1:21
To: [EMAIL PROTECTED]
Subject:
Is it true that Java3D doesn't handle texture mapping?
If so, how does it solve this problem? Are there
extensions to handle this or is it possible to write
it yourself?
Also, i read that you can't access OpenGL directly
with Java3D. Is that so? If not, is there a way to
have more control ove
David,
From the trace, I can only guess that Java 3D encountered problem
when updating it's ordered collection in response to an OrderedGroup
addition. Can you send us a test program ?
- Chien Yang.
Java 3D Team.
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> MIME-Version: 1.0
> Content-Transfer
The Java 3D Frequently Asked Questions list for Monday February 4 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
Hannes,
It is a limitation of current Java 3D implementation.
- Chien Yang
Java 3D Team.
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Netscape6/6.01
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Joachim Diepstraten <[EMAIL PROTECTED]>
writes:
> Third. Even if there is Linux on PS2 OpenGL or even a high-level API
> is still far away as SONY's GPU/CPU-Architecture is very special and
> not seen anywhere else. Sames goes to Java if I remember correct
> there is only a Java-Linux for i686 an
Pertinant code snips:
showMask = new BitSet(2);
showMask.clear(0);
showMask.clear(1);
switchNode = new Switch(Switch.CHILD_MASK,showMask);
//switchNode.setWhichChild(Switch.CHILD_NONE);
switchNode.setCapability(Switch.ALLOW_SWITCH_READ);
sw
Hi there,
i've some problems with Java3D 1.3 beta 1. Sometimes, while just
rotating the scene, the appearances of some shapes
change or even start flickering. The change can happen from frame to
frame.
I think there's is something wrong with the state sorting.
Going back to the 1.2.1_03 release i
Hi, everyone:
I have not been successful in creating switch with childMask. Could any one
who had a successful experience using this type switch node send me an
example? Your help is very much appreciated.
Thanks in advance!
Lan Wu-Cavener
Research Associate and Programmer
Dept. of Landscape Ar
I am getting this error when attaching an extremely large scenegraph. It
does not always happen, just sometimes.
java.lang.IndexOutOfBoundsException: Index: -1, Size: 9
at java.util.ArrayList.RangeCheck(ArrayList.java:503)
at java.util.ArrayList.get(ArrayList.java:315)
at
Hi,
Why Java3D does not support more than 32 canvas (see bug id:4359764)? Is
it really a bug in Java3D or only a limit, that comes from OpenGL API?
Will these bug be fixed in the next release?
Thanks
Hannes
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To unsubscri
In reply to
>> After the loader returns various additional things happen to the scene
>> returned by the loader - like I tree walk it to set capabilities and then
I
>> compile it.
Justin said
> You might want to be careful here. We set most capability bits
> beforehand, so you might be wasting
Hi Karsten,
I've got the reply from you. In fact the implementation of this behavior is quite
critical for my project..which is a cluster monitoring system with VR support.
There's many computer (3D graphic) which from the point of Shape3D view, each 3D
graphic should content many component
Hi Ewan,
I think this is bug 4485481 (OrbitBehavior resets position after
ViewPlatform is translated). The README coming with Java 3D 1.3b1
mentions that bug 4504083 (OrbitBehavior resets X and Y direction) is
fixed, but unfortunately this is only because it's a duplicate of bug
4485481. There wa
Hi Siu,
yes, that is possible. But you have to intersect your scene while moving the mouse, or
after the mouse rested
for a certain period on a coordinate.
For computing intersections you can use the picking utilities int the com.sun.j3d...
package.
But note that this calculation can make your
Hi,
try something like this:
PickTool.setCapabilities(new Box(x,y,z,myAppearance), PickTool.GEOMETRY);
Catalin Barbulescu
OTTO Software Development
Bucharest, Romania
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Siew Ching Tan
Sent:
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