Re: [JAVA3D] removing shapes

2002-02-05 Thread Cheng Chang Dong
I think you should use the following codes, and add your created shape object to the "sbranch" object. Using detach methods can solve it. Any further questions, please contact me. BranchGroup sbranch = new BranchGroup(); sbranch.setCapability(BranchGroup.ALLOW_DETACH); sbranch.setPickable (false

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-05 Thread Kevin Duling
David, It looks like your method of handling terrain is similar to the tile-based system described in Game Programming Gems 2. This is the same approach I'm using. It may not be as sexy as ROAM or VIPM, but it's reputed to be faster. And I believe it's far more scene-graph friendly. The trick

Re: [JAVA3D] screen capture

2002-02-05 Thread Maung Min
Hey ian, I attach two files from the java3d package which is developed by NCSA. If you want to download the whole package and want to run the application, you can go to http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/ . I have run this application and it has screen capture functionality. If you jus

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-05 Thread Robert Bergman
Wow, thanks for the excellent description! The sophistication of your approach is impressive. As for the people who discount the approach, let me say that I'm not one of them. While your system is vastly more mature, I just started working on a similar approach in my spare time (based on the Ge

[JAVA3D] removing shapes

2002-02-05 Thread Brad Urani
How do I remove shapes from the scene graph? Would the best way of making bullets be creating shapes, then adding them, moving them and removing them when they are off the screen? = 3790 Colorado Ave. G Mobile: (303)641-8936 Boulder, COeFax: (305)723-2968 80303

[JAVA3D] what's happen in this example ?

2002-02-05 Thread Fábio Magalhães
I tried the code in the zip file, but nothing appears, what's wrong. Bill i got your example at "3D graphics programming in Java, Part 1: Java 3D ", a made a few changes, to show a 3d text with the word "Gaciv", but it didn't occur. Thanks for all, Fábio ___

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-05 Thread David Yazel
I just want to weigh in here with an alternate technique. This technique is optimized for fairly slow movement speeds. Our current implementation can handle up to 50 meters a second without a problem, but after that it can't keep up. Not a problem for us, but could be for other people. The net

[JAVA3D] screen capture

2002-02-05 Thread « - - ïªn +äßàngå¥ - - »
has anyone tried using the CapturingCanvas3D class in the j3d repository code. i tried it as how it suggested to be implemented but nothing came out. just a blank black image. can anyone healp me with this? here's my code and the CapturingCanvas3D class. thanks in advance. - ian ___

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-05 Thread Mauricio Vives
Title: RE: [JAVA3D] ROAM and GPU Usage (off-topic) Justin and others, You mentioned that sending the triangles every frame to the hardware is not GPU friendly, because they must be clipped and culled every frame.  However, for a GPU, isn't this done in hardware anyway?  (According to NVIDIA'

Re: [JAVA3D] ROAM (was Re: [JAVA3D] need help on view frustrum culling !!!)

2002-02-05 Thread Justin Couch
Robert Bergman wrote: > I'm quite interested to see the results of the ROAM > implementation you're working on. Grab it from CVS :) > What qualifies as "small" with regard to your test terrains? Using a couple of the smaller test terrains from the VTerrain project - biggest I'm using is 513 gri

Re: [JAVA3D] ROAM (was Re: [JAVA3D] need help on view frustrum culling !!!)

2002-02-05 Thread Robert Bergman
I'm quite interested to see the results of the ROAM implementation you're working on. What qualifies as "small" with regard to your test terrains? Does anyone else out there care to share any performance statistics they're getting out of their own Java3D CLOD terrain engines? Ideally, such numb

[JAVA3D] Writing to Z-Buffer

2002-02-05 Thread Muermann, Max
Hi all, is there any way of writing values to the Z-Buffer before rendering the scene (in the preRender() method)? What I'm trying to do is display a fixed-perspective 2D-image with depth information (output of the rendering software) and then display various 3D-objects that can get obscured by pa

Re: [JAVA3D] Performance of Appearance Changes

2002-02-05 Thread Doug Twilleager
I can believe this, although your scene graph must be very big. Here are some reasons why this is the case. These are not completely specific, but the general numbers are what is important. In the first case, we are setting an attribute on a Shape3D node. One thing to note is that Shape3D node

Re: [JAVA3D] ROAM (was Re: [JAVA3D] need help on view frustrum culling !!!)

2002-02-05 Thread Justin Couch
Kevin J. Duling wrote: > I'm under the impression that ROAM is CPU intensive and not very > GPU-friendly. Correct, sorta. At least here on this laptop (ATI Rage M3/833Mhz CPU) it seems to run reasonably well with the small terrains I'm testing on. Not sure what is taking the CPU time, but j3D alw

Re: [JAVA3D] Orbit behaviour problem

2002-02-05 Thread Kelvin Chung
Hi Ewan, Bug 4633578 - OrbitBehavior did not reset itself when setting view platform transform is submitted for this. This and the other one 4485481 - OrbitBehavior resets position after ViewPlatform is translated is fixed in the next v1.3 beta2 release. In the meantime you can modify t

[JAVA3D] J3DGraphics2D.drawAndFlushImage(...) doesn't work well with J3DG2D.copyArea()

2002-02-05 Thread Oleg Pariser
Here is another report. Thanks, -Oleg > > >Your report has been assigned an internal review ID of: 137624 > >This review ID is NOT visible on the "Java Developer Connection" (JDC). > >dateCreated: Thu Dec

[JAVA3D] J3DGraphics.drawAndFlushImage(...) is ignoring GraphicsContext3D.setStereoMode()

2002-02-05 Thread Oleg Pariser
Hi Kelvin, First of all thanks for accepting and filing bug#4632388. Secondly, I filed a couple of reports in Sun's Bug Database in late December and since then haven't heard anything from Sun. So I though maybe it's a good idea to post reports to this mailing list. Thanks, -Oleg Pariser @ NA

Re: [JAVA3D] ROAM (was Re: [JAVA3D] need help on view frustrum culling !!!)

2002-02-05 Thread Kevin J. Duling
I'm under the impression that ROAM is CPU intensive and not very GPU-friendly. I've done some reading into both ROAM and VIPM. I haven't yet implemented either, but I've read a few articles recommending VIPM over ROAM. Opinions? - Original Message - From: "Justin Couch" <[EMAIL PROTEC

Re: [JAVA3D] Performance of Appearance Changes

2002-02-05 Thread Mauricio Vives
Title: RE: [JAVA3D] Performance of Appearance Changes (copied to the J3D list for interested readers) Doug, We are talking about the actual execution of the code.  The operation that results in that code being executed is done as a single user operation (not interactively), so there is no

Re: [JAVA3D] need help on view frustrum culling !!!

2002-02-05 Thread Justin Couch
> - I take a look for terrain implementation with quadtree..., I'd like to know which >is the more efficient way to go around the terrain and update the screen with new >data ? Can someone give an example ? In the j3d.org repository is a ROAM implementation based on code from Paul Byrne of Sun.

[JAVA3D] need help on view frustrum culling !!!

2002-02-05 Thread SUBSCRIBE JAVA3D-INTEREST Anonymous
Hello, I made an app with j3d who creates a terrain and I have questions to improve performance of the rendering : - I tryed view frustum culling from j3d engine using shape3D.setBoundsAutoCompute(false); shape3D.setBounds(); and viewPlatform.setActivationRadius(int) At this time, I don't se

Re: [JAVA3D] URGENT!!!:About picking

2002-02-05 Thread SUBSCRIBE JAVA3D-INTEREST clsiu
Dear Maung, I am trying to give you a description about my design, hope that it can help you. In fact, I am trying to extract the part for you since not all the part of my project can be viewed by the other. Actually your problem is the same as what I face, supposed that you now get the sc

[JAVA3D] Games that ~~ are ~~ using Java3d & VRML ( source code & Screen shots )

2002-02-05 Thread P. Flavin
You can create games with Java3d, here's how ... ( see attached, screen capture of BattleShipt Game ) - screen capture, __ Java3d __ SOURCE CODE __ AVAILABLE __ - uses VRML for the models and Sun / Web3d VRML Loaders. - VRML models also shown in Sun's Java3d Fly Through Demo and the

Re: [JAVA3D] OT: http://www.sword-and-sorcery.com/

2002-02-05 Thread Raúl
And when the members of this list can prove the game (for evaluating of course :-)? - Original Message - From: "David Yazel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 04, 2002 9:58 PM Subject: Re: [JAVA3D] OT: http://www.sword-and-sorcery.com/ > Yes, I am happy