We are just getting working on sound... so be prepared for a bunch of newbie
questions in the next week :)
First question:
I am able to put multiple background sound nodes into the scene with no
problem if I insert them with a large scheduling bounds, like BoundingSphere
((0,0,0) 10). So bas
I tested this two files and they worked well on my PV:
captured Cube Image was saved as *.jpg and can be
displayed with other graphic tools. Thus I guess there
must be something wrong within your system.
Best regards,
G.B. Liu
--- « - - ïªn +äßàngå¥ - - »
<[EMAIL PROTECTED]> ¼g¹D¡G> has anyo
Hi Yuri,
I can't reproduce the problem using the attach
test program based on your code snippet. Can you please
give it a try to see if it works in your
system ? If it works, please send us your test
program for us to investigate. You may also
try out Java3D v1.3 beta1.
Thanks.
- Kelvin
Yes. That means that the bounds is empty.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Content-MD5: K8jwshC+L3+pC2gGGJb0GQ==
>Subject: [JAVA3D] boundingsphere's default radius?
>To: [EMAIL PROTECTED]
>
>Hi:
>
>Am I correct in unders
Hi:
Am I correct in understanding that boundingsphere's default radius is
-1.0?
Mona
==
Mona Wong
National Center for Microscopy and Imaging Research
University of California, San Diego
http://ncmir.ucsd.edu/
"The truth sh
Brad Urani wrote:
> Where can I find the source code for the J3D package?
> How about JavaDoc for the util package?
http://www.j3d.org/faq/docs.html#documentation
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetec
When I said 6.6 million triangles it means that a terrain formed on our
heightmap with no reduction would be 6.6 million triangles. Each of our
heightmaps is 1280 x 1280.
We do not use a behavior to wake up and load a file. We have a thread that
monitors your movement with respect to the curren
David:
I am surprised to see your handling 6.6 million triangles. I can only have
about 20,000 Shape3Ds in my scene and yet the performance is not good. I
think that I probably should go for the preprocess approach. I know I am
not dealing with terrain issue, but your approach gives me some new i
Lot's of interesting stuff including 3d games have
been, and are being done, with VRML & Java.
Games with VRML & Java3d that work NOW
--
http://www.frontiernet.net/~imaging/games_with_java3d.html
http://www.frontiernet.net/~imaging/sc_GameBattleShip.jpg
>
> i
Title: Full Scene Antialiasing
Hi all,
Did anybody try to use full scene antialiasing in Java3D? I use the following code to render the antialiased scene in my view to the off-screen buffer:
// Obtain graphics configuration
GraphicsConfigTemplate3D template = new GraphicsConfigTemp
Hi everybody!
I am having two problems with loading VRML files
VRML Opacity textures (so they are transparent) dont work properly on
my JAVA3D programs.
The other problem I am having is with textures changing place when I
load VRML files into a Java3D scenegraph and switch between them using
Where can I find the source code for the J3D package?
How about JavaDoc for the util package?
=
3790 Colorado Ave. G Mobile: (303)641-8936
Boulder, COeFax: (305)723-2968
80303 [EMAIL PROTECTED]
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Do
I'm using 1.2.1 and I don't see those methods for
BranchGroup. Are they new?
-Brad
> Date:Wed, 6 Feb 2002 15:57:17 +0800
> From:Cheng Chang Dong <[EMAIL PROTECTED]>
> Subject: Re: removing shapes
>
> I think you should use the following codes, and add
> your created shape
> object to the
Hi Oleg,
Bug 4633701
- J3DGraphics.drawAndFlushImage(...) is ignoring GraphicsContext3D.setStereoMode()
and
4633700 - J3DGraphics2D.drawAndFlushImage(...) doesn't work well with
J3DG2D.copyArea()
is filed for them.
We're looking to resolve all 3 bugs in v1.3 beta2.
Thanks for
Hi, everyone,
My program contain huge numbers of links to the primitive objects. It takes
long time to launch the program. My question is that is there anyway that
to make the part of the scene rendered first so that user is able to see
that part of the scene on the screen while the other part is
In a message dated 2/5/02 8:16:27 PM, [EMAIL PROTECTED] writes:
<< http://www.flipcode.com/tutorials/geomipmaps.pdf >>
Thank you for the reference.
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
James Robertson wrote:
> Can the various techniques for large terrains discussed in this thread
> all be layered over Java3D?
Yup. That's exactly what we're talking about. Sometimes this means ignoring
the scengraph stuff and just reverting to OpenGL like calls of using
GeometryUpdater and pushin
Artur Biesiadowski wrote:
> So my question is, how much time, does this preparation take ? Certainly
> too much to do it dynamically between frames, but is it also too lengthy
> to do it on level/area load/switch ?
To give you a rough idea about ROAM: 833MHz laptop (not known for good
I/O perfo
Can the various techniques for large terrains discussed in this thread all
be layered over
Java3D?
- Jim Robertson
Kevin Duling wrote:
[EMAIL PROTECTED]">
David,It looks like your method of handling terrain is similar to the tile-basedsystem described in Game Programming Gems 2. This is the
Hi there,
has anybody some experience with j3d in applets. Especially with signed
jar files of j3d in applets.
I have a nice running jar file in which i changed the LookAndFeel scheme
and where i called
ToolTipManager.sharedInstance().setLightWeightPopupEnabled( false ) so
that my submenu items
Hello guys,
I know that probably my problem has a simple solution, but I
can't understand which is.
Now in my project I use an offscreen Canvas3D with an ImageComponent2D and a
GraphicsConfiguration using a 24 bit RGB. I think that using an 8 bit grayscale
rendering I'll have a pe
just add your Viewplatform and object to the same TransformGroup.
regards
Paul
SUBSCRIBE JAVA3D-INTEREST clsiu schrieb:
> Dear All,
> I am now doing a project that need some kind of transformation just like you play
>the doom game, ie, and 3D image that can move together with the viewplatfor
My student and are I working on this
right now. We are streaming rtp data
to pickable cubes. We call these
vCubes.
Right now we are working with Session
Manager to pick up the streams and
load into URLs. We are also developing
a proximity sensor that turns the cubes
on and off.
One problem is
Justin Couch wrote:
> Unfortunately, for the majority of the applications that have to be
> general, there is no real ability to optimise the file format before the
> application gets to display it. I have to load a generalised DTED or DEM
> file. They don't have any of the luxury of preprocessin
Hi All,
I think this was a topic in early December but I can't find the thread so here we go
again...
Has anyone tried to use some kind of streaming video as a texture? If so, was it
feasible, and how was it done?
Best regards,
Arvid
===
Dear All,
I am now doing a project that need some kind of transformation just like you play
the doom game, ie, and 3D image that can move together with the viewplatform. Is
there any method that I can share the transformGroup of the viewPlatform with my
object? Or how can I get a reference f
David Yazel wrote:
> I just want to weigh in here with an alternate technique. This technique is
> optimized for fairly slow movement speeds.
This is the old situation of offline v online code. We got the same sort
of questions in VRML: "VRML sux, Quake is much quicker". If you build a
system f
Jayasree Tangirala wrote:
> Has such a list been started?
Not yet. As an earlier email said today, I'm waiting until I have the
ROAM code tested before opening the list up. I'd prefer to have some
base system going to act as the initial starting point. I expect
something around the end of the wee
The following capabilities are necessary,
setCapability(TransformGroup.ALLOW_PICKABLE_READ);
setCapability(TransformGroup.ALLOW_PICKABLE_WRITE);
setCapability(TransformGroup.ENABLE_PICK_REPORTING);
and use the default setPickable(true)
Rgds,
Cheng Chang Dong
http://vlab.ee.nus.edu.sg/~ccd
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