[JAVA3D] background sound

2002-02-06 Thread David Yazel
We are just getting working on sound... so be prepared for a bunch of newbie questions in the next week :) First question: I am able to put multiple background sound nodes into the scene with no problem if I insert them with a large scheduling bounds, like BoundingSphere ((0,0,0) 10). So bas

Re: [JAVA3D] screen capture

2002-02-06 Thread Guang Bin Liu
I tested this two files and they worked well on my PV: captured Cube Image was saved as *.jpg and can be displayed with other graphic tools. Thus I guess there must be something wrong within your system. Best regards, G.B. Liu --- « - - ïªn +äßàngå¥ - - » <[EMAIL PROTECTED]> ¼g¹D¡G> has anyo

Re: [JAVA3D] Full Scene Antialiasing

2002-02-06 Thread Kelvin Chung
Hi Yuri, I can't reproduce the problem using the attach test program based on your code snippet. Can you please give it a try to see if it works in your system ? If it works, please send us your test program for us to investigate. You may also try out Java3D v1.3 beta1. Thanks. - Kelvin

Re: [JAVA3D] boundingsphere's default radius?

2002-02-06 Thread Doug Twilleager
Yes. That means that the bounds is empty. Doug Twilleager Java 3D Team Sun Microsystems >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Content-MD5: K8jwshC+L3+pC2gGGJb0GQ== >Subject: [JAVA3D] boundingsphere's default radius? >To: [EMAIL PROTECTED] > >Hi: > >Am I correct in unders

[JAVA3D] boundingsphere's default radius?

2002-02-06 Thread Mona Wong
Hi: Am I correct in understanding that boundingsphere's default radius is -1.0? Mona == Mona Wong National Center for Microscopy and Imaging Research University of California, San Diego http://ncmir.ucsd.edu/ "The truth sh

Re: [JAVA3D] resources

2002-02-06 Thread Justin Couch
Brad Urani wrote: > Where can I find the source code for the J3D package? > How about JavaDoc for the util package? http://www.j3d.org/faq/docs.html#documentation -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetec

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-06 Thread Yazel, David J.
When I said 6.6 million triangles it means that a terrain formed on our heightmap with no reduction would be 6.6 million triangles. Each of our heightmaps is 1280 x 1280. We do not use a behavior to wake up and load a file. We have a thread that monitors your movement with respect to the curren

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-06 Thread Lan Wu-Cavener
David: I am surprised to see your handling 6.6 million triangles. I can only have about 20,000 Shape3Ds in my scene and yet the performance is not good. I think that I probably should go for the preprocess approach. I know I am not dealing with terrain issue, but your approach gives me some new i

[JAVA3D] BattleShip Game with VRML & 'best methods' ;^) transforms and memory

2002-02-06 Thread P. Flavin
Lot's of interesting stuff including 3d games have been, and are being done, with VRML & Java. Games with VRML & Java3d that work NOW -- http://www.frontiernet.net/~imaging/games_with_java3d.html http://www.frontiernet.net/~imaging/sc_GameBattleShip.jpg > > i

[JAVA3D] Full Scene Antialiasing

2002-02-06 Thread Yuri Nikishkov
Title: Full Scene Antialiasing Hi all, Did anybody try to use full scene antialiasing in Java3D? I use the following code to render the antialiased scene in my view to the off-screen buffer: // Obtain graphics configuration     GraphicsConfigTemplate3D template = new GraphicsConfigTemp

[JAVA3D] VRML loader texture problem

2002-02-06 Thread Frederic kleinermann
Hi everybody! I am having two problems with loading VRML files VRML Opacity textures (so they are transparent) dont work properly on my JAVA3D programs. The other problem I am having is with textures changing place when I load VRML files into a Java3D scenegraph and switch between them using

[JAVA3D] resources

2002-02-06 Thread Brad Urani
Where can I find the source code for the J3D package? How about JavaDoc for the util package? = 3790 Colorado Ave. G Mobile: (303)641-8936 Boulder, COeFax: (305)723-2968 80303 [EMAIL PROTECTED] __ Do

Re: [JAVA3D] Removing shapes

2002-02-06 Thread Brad Urani
I'm using 1.2.1 and I don't see those methods for BranchGroup. Are they new? -Brad > Date:Wed, 6 Feb 2002 15:57:17 +0800 > From:Cheng Chang Dong <[EMAIL PROTECTED]> > Subject: Re: removing shapes > > I think you should use the following codes, and add > your created shape > object to the

Re: [JAVA3D] J3DGraphics.drawAndFlushImage(...) is ignoring GraphicsContext3D.setStereoMode()

2002-02-06 Thread Kelvin Chung
Hi Oleg, Bug 4633701 - J3DGraphics.drawAndFlushImage(...) is ignoring GraphicsContext3D.setStereoMode() and 4633700 - J3DGraphics2D.drawAndFlushImage(...) doesn't work well with J3DG2D.copyArea() is filed for them. We're looking to resolve all 3 bugs in v1.3 beta2. Thanks for

[JAVA3D] multi-threads or other ways?

2002-02-06 Thread Lan Wu-Cavener
Hi, everyone, My program contain huge numbers of links to the primitive objects. It takes long time to launch the program. My question is that is there anyway that to make the part of the scene rendered first so that user is able to see that part of the scene on the screen while the other part is

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-06 Thread Gerard Peregrin
In a message dated 2/5/02 8:16:27 PM, [EMAIL PROTECTED] writes: << http://www.flipcode.com/tutorials/geomipmaps.pdf >> Thank you for the reference. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-06 Thread Justin Couch
James Robertson wrote: > Can the various techniques for large terrains discussed in this thread > all be layered over Java3D? Yup. That's exactly what we're talking about. Sometimes this means ignoring the scengraph stuff and just reverting to OpenGL like calls of using GeometryUpdater and pushin

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-06 Thread Justin Couch
Artur Biesiadowski wrote: > So my question is, how much time, does this preparation take ? Certainly > too much to do it dynamically between frames, but is it also too lengthy > to do it on level/area load/switch ? To give you a rough idea about ROAM: 833MHz laptop (not known for good I/O perfo

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-06 Thread James Robertson
Can the various techniques for large terrains discussed in this thread all be layered over Java3D? - Jim Robertson Kevin Duling wrote: [EMAIL PROTECTED]"> David,It looks like your method of handling terrain is similar to the tile-basedsystem described in Game Programming Gems 2. This is the

[JAVA3D] Problems with signed jar files

2002-02-06 Thread Karsten Fries
Hi there, has anybody some experience with j3d in applets. Especially with signed jar files of j3d in applets. I have a nice running jar file in which i changed the LookAndFeel scheme and where i called ToolTipManager.sharedInstance().setLightWeightPopupEnabled( false ) so that my submenu items

[JAVA3D] setting GraphicsConfiguration

2002-02-06 Thread Marco Fiocca
Hello guys, I know that probably my problem has a simple solution, but I can't understand which is. Now in my project I use an offscreen Canvas3D with an ImageComponent2D and a GraphicsConfiguration using a 24 bit RGB. I think that using an 8 bit grayscale rendering I'll have a pe

Re: [JAVA3D] About the sharing of the transform group

2002-02-06 Thread Dipl. Ing. Paul Szawlowski
just add your Viewplatform and object to the same TransformGroup. regards Paul SUBSCRIBE JAVA3D-INTEREST clsiu schrieb: > Dear All, > I am now doing a project that need some kind of transformation just like you play >the doom game, ie, and 3D image that can move together with the viewplatfor

Re: [JAVA3D] Streaming video as texture

2002-02-06 Thread Alex Terrazas
My student and are I working on this right now. We are streaming rtp data to pickable cubes. We call these vCubes. Right now we are working with Session Manager to pick up the streams and load into URLs. We are also developing a proximity sensor that turns the cubes on and off. One problem is

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-06 Thread Artur Biesiadowski
Justin Couch wrote: > Unfortunately, for the majority of the applications that have to be > general, there is no real ability to optimise the file format before the > application gets to display it. I have to load a generalised DTED or DEM > file. They don't have any of the luxury of preprocessin

[JAVA3D] Streaming video as texture

2002-02-06 Thread Arvid Svensson
Hi All, I think this was a topic in early December but I can't find the thread so here we go again... Has anyone tried to use some kind of streaming video as a texture? If so, was it feasible, and how was it done? Best regards, Arvid ===

[JAVA3D] About the sharing of the transform group

2002-02-06 Thread SUBSCRIBE JAVA3D-INTEREST clsiu
Dear All, I am now doing a project that need some kind of transformation just like you play the doom game, ie, and 3D image that can move together with the viewplatform. Is there any method that I can share the transformGroup of the viewPlatform with my object? Or how can I get a reference f

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-06 Thread Justin Couch
David Yazel wrote: > I just want to weigh in here with an alternate technique. This technique is > optimized for fairly slow movement speeds. This is the old situation of offline v online code. We got the same sort of questions in VRML: "VRML sux, Quake is much quicker". If you build a system f

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-02-06 Thread Justin Couch
Jayasree Tangirala wrote: > Has such a list been started? Not yet. As an earlier email said today, I'm waiting until I have the ROAM code tested before opening the list up. I'd prefer to have some base system going to act as the initial starting point. I expect something around the end of the wee

Re: [JAVA3D] How to set the capability for vertex count?

2002-02-06 Thread Cheng Chang Dong
The following capabilities are necessary, setCapability(TransformGroup.ALLOW_PICKABLE_READ); setCapability(TransformGroup.ALLOW_PICKABLE_WRITE); setCapability(TransformGroup.ENABLE_PICK_REPORTING); and use the default setPickable(true) Rgds, Cheng Chang Dong http://vlab.ee.nus.edu.sg/~ccd --