Dave Best wrote:
> My other question is about 3d party modelers like lightwave, maya, 3d
> studio...
Well there's most of your problem. I have never yet seen any modeller
produce compliant VRML files, and some of the DXF they produce are crap
too (or really heavily bloated). At least from the X
Just curious, i'm new to the 3D world. Does anyone recommend a model
format? I've tried a bunch of loaders and either can't get them to work,
they don't load the model properly or I can't find a model that the loader
doesn't complain about (ie, can't parse). Basically I want to play around
with
I seem to be having a difference between edge clamping on direct-x and
opengl. If I have a 64x64 texture with an image of a box on it, and I use
texture coordinates [0,1] in opengl with mode CLAMP it works perfectly,
but in directx it loses the last pixel. I seem to dimly remember this issue
wa
Is it possible to change the volume for a background sound that is running?
Does the fact that it is called "initialGain" mean that it cannot be
changed?
Thanks,
David Yazel
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