Hi, does anyone have 3D modeling program that is
done by Java3D? Since I wanna make a modeling application and try to save
it into a format, then I will create a 3D game with my friend later. But
what I need is about the 3D modeling tutorials. Any clues?
Thanks.
Andy
sorry abt that. what i was aiming to do is to create a shape,
say a sphere on the space where the mouse was clicked. the
z-coor will be fixed so the only problem is to get the
corresponding x,y coor of the point on the vworld where i
clicked the mouse. the Example3.java shows me where the points
o
Hi Friends:
The attached is a demo which shows the problem I have
met recently. I render two geometries to left / right
eyes separately. To get things simplified, in this
demo I used two ColorCubes (different size).
However, when the program is running, only the first
ColorCube can be seen. Th
hi David,
If possible even i would be intrested to have a look at the packages..it
would be great help, spl we could get to have alok at their design. Even
we are developing a 3d lib, building upon a 2d lib. in c. we have just
started. I am looking for some info on the design issues would be of
g
Hi,
Just started.
I tried jdk1.4.0 and java 3d today. Windows 2000 tells me "Fail to create
back buffer -DDERR_INALIDPARAMs"
Who knows what it is?
Thanks
Fei Li
_
Chat with friends online, try MSN Messenger: http://messenger.m
Hi "« - - ïªn +äßàngå¥ - - »"
> i have no trouble in finding the coordinates of a specific point
> where the mouse is pressed when that point lies on a geometry.
> but what about if im clicking on an empty space? how should i
> do it? here's what i have done: (see more in attached file)
>
> ca
No. If setVisibile is false, the geometry will not be sent to
OpenGL/DirectX.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Delivered-To: [EMAIL PROTECTED]
>X-Report-Abuse-To: [EMAIL PROTECTED]
>User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:0.9.4)
Gecko/20011128 Netscape6/6.2
Kodak: There's grounds for Java lawsuit
http://zdnet.com.com/2100-1104-836375.html
Just in time for Valentine's Day...
http://java.sun.com/j2se/1.4/download.html
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send ema
i have no trouble in finding the coordinates of a specific point
where the mouse is pressed when that point lies on a geometry.
but what about if im clicking on an empty space? how should i
do it? here's what i have done: (see more in attached file)
canvas3D.getCenterEyeInImagePlate(camerapoint
Take the top node for the man and get the TransformGroup's Transform3d.
Let's call it t3d.
Now
Vector3d position = new Vector3d();
t3d.get(position);
should put the position in the x, y and z fields of position.
Keeping the man inside needs collision detection, or better, collis
What if you want to reconnect the Shape3D later, or move it to another part
of the SG? In that case, you've got to have the BranchGroup structure,
can't just remove a child - as I know to my cost!
Tony Burrows
-Original Message-
From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
Sent: 14
Hi Renoir,
>
>If the purpose in removing the Shape3Ds is to prevent them from being rendered
>you could use RenderingAttributes.setVisible or a switch node. All the Shape3Ds
>will still be in memory but only selected ones will be rendered.
>
Isn't the Geometry still rendered to the Z-Buffer wit
At 04:27 PM 2/12/2002 -, Matt Holland wrote:
> I'd like to incorporate some 3D graphs into an application we're developing
>(Currently using Swing for the user interface). Before I go off and write some code
>to implement this, I thought I'd see if there were any packages out there already
Hi,
If the purpose in removing the Shape3Ds is to prevent them from being rendered
you could use RenderingAttributes.setVisible or a switch node. All the Shape3Ds
will still be in memory but only selected ones will be rendered.
Hope this helps,
Renoir
Michael Nischt wrote:
> >
> > There is no
Oooh... bad word alert!
Hehe... yes, the limitation of only being able to add or remove branch
groups at runtime is a painful one. I can only assume that this limitation
buys Java3d the power to more efficiently manage the scene.
Dave Yazel
-Original Message-
From: Michael Nischt [mail
>
> There is no way to remove a Shape3D from the live scenegraph unless the
>parent of the Shape3D is a BranchGroup which then can be detached from
>its parent. That is:
>
>TransformGroup
> -Shape3D
>
>You cannot remove Shape3D from live scene but
>
>TransformGroup
> -BranchGroup
> -Shape3D
Hello,
There is no way to remove a Shape3D from the live scenegraph unless the
parent of the Shape3D is a BranchGroup which then can be detached from
its parent. That is:
TransformGroup
-Shape3D
You cannot remove Shape3D from live scene but
TransformGroup
-BranchGroup
-Shape3D
you c
Hi
> How can I remove a Shape3D object or a TransformGroup from a live
> SceneGraph.
By removing it's parent BranchGroup
EOF,
J.D.
--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)
=
19 matches
Mail list logo