Hi Andy
Well the question is if you just want a card to develop with Java3D either
GeforceIII nor ATI R8500. Both are overkill and support features which we
will only see in J3D 1.4 which is accordingly to the latest schedules at
least 1 1/2 or 2 years away.
EOF,
J.D.
--
Explore SRT with the h
Hi Friends:
The attached is a simple demo showing my problems. I
am rendering two ColorCubes. The smaller one to the
left eye and the bigger one to the right eye. I got
two problems:
1. When this demo runs, by defination the images
should be rendered to the allocated eye consistently.
Howeve
I also provide this function at http://vlab.ee.nus.edu.sg/vlab/vr-osci
the 2d image in JPanel is used to navigate the 3d scene. so it is a
combination of 3d and 2d.
Rgds,
Cheng Chang Dong
- Original Message -
From: "Karl Parry" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday
Hi Kelvin:
Thank you for your help. I tried the code you sent to
me. I saw the left red cone only. I got the error
message as following.
pureimmediatestereo.PureImmediateStereo
Stereo is not support, you should only see the left
red cone.
I am using windows 2000, WinFast GeForce2 MX DH Pro
ca
Thank you for your reply.
-Zak
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Muermann, Max
Sent: Sunday, February 17, 2002 4:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D and Rational Rose...
You should be able to reverse-eng
You should be able to reverse-engineer the java classes:
1. start with a fresh Java (J2SE or J2EE) project
2. add \jre\lib\ext to your classpath under
tools->Java->project specification
You'll need to reverse the packages in the following order: vecmath.jar,
j3dcore.jar, j3dutils.jar, j3daudio.j
I don't have a Radeon 8500, but I do have a Radeon
64MB DDR VIVO in my PC (and a GF3 in my Mac). I just logged in to my ISP
to start shopping for a new PC card though, when I saw this mail. IMO,
it's unlikely that I'll buy an ATI card again for quite some time, regardless of
the price diff
Dave,
Have you considered the new GeForce 4? I'm hoping it'll drive down the
price of the high end GeForce 3 ti500 (which is what I intend to pick up
soon).
Since we are now seeing games that "require" 64 Meg of video memory, I'm
starting to wonder how soon 128 Meg will be desirable / "needed".
Good things about ATI cards are good features that
games are not supported yet and will not be supported in a near future.
Facts are:
1. Not quite compatible with Intel and AMD
platform. Many of you may heard or think that ATI is compatible to Intel
platform, it has problems with AMD pl
64MB ATI
Radeon 8500 or Geforce
III?
I have heard good things about the ATI... does anyone
on the list here use it?
Thanks,
Dave
Hi, hope Java3D Team developers can see this
message. In the Java3D Tutorial from Sun.com, in the first chapter, what's
the difference between 1-3 and 1-4? I still can't see any difference
between them but the document explains many things. Please
help.
Andy
hi all !
i am a undergraduate student and doing my project
in Java3d. its a 2D/3D modeling tool. I am stuck up with boolean operations.
does Java3d provide some facilities for boolean operations? is there any other
solution?
> it possible to convert java3d scene into some
other form
Hi All,
I am trying to set up multiple views ( left, right, top, etc. ) of
my scene. Each of these views has a View, Canvas3D, and a *ViewPlatform*
( necessary, right ? ) object. The question is how to get each of
the views to have an orbit behavior and then how to get each of
the orbitbehaviors
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