Re: [JAVA3D] Graphics card

2002-02-17 Thread Joachim Diepstraten
Hi Andy Well the question is if you just want a card to develop with Java3D either GeforceIII nor ATI R8500. Both are overkill and support features which we will only see in J3D 1.4 which is accordingly to the latest schedules at least 1 1/2 or 2 years away. EOF, J.D. -- Explore SRT with the h

[JAVA3D] How to render to a fixed eye

2002-02-17 Thread Guang Bin Liu
Hi Friends: The attached is a simple demo showing my problems. I am rendering two ColorCubes. The smaller one to the left eye and the bigger one to the right eye. I got two problems: 1. When this demo runs, by defination the images should be rendered to the allocated eye consistently. Howeve

Re: [JAVA3D] navigation buttons 3D AWT?

2002-02-17 Thread Cheng Chang Dong
I also provide this function at http://vlab.ee.nus.edu.sg/vlab/vr-osci the 2d image in JPanel is used to navigate the 3d scene. so it is a combination of 3d and 2d. Rgds, Cheng Chang Dong - Original Message - From: "Karl Parry" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday

Re: [JAVA3D] Help for rendering

2002-02-17 Thread Guang Bin Liu
Hi Kelvin: Thank you for your help. I tried the code you sent to me. I saw the left red cone only. I got the error message as following. pureimmediatestereo.PureImmediateStereo Stereo is not support, you should only see the left red cone. I am using windows 2000, WinFast GeForce2 MX DH Pro ca

Re: [JAVA3D] Java3D and Rational Rose...

2002-02-17 Thread Zak Nixon
Thank you for your reply. -Zak -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Muermann, Max Sent: Sunday, February 17, 2002 4:22 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D and Rational Rose... You should be able to reverse-eng

Re: [JAVA3D] Java3D and Rational Rose...

2002-02-17 Thread Muermann, Max
You should be able to reverse-engineer the java classes: 1. start with a fresh Java (J2SE or J2EE) project 2. add \jre\lib\ext to your classpath under tools->Java->project specification You'll need to reverse the packages in the following order: vecmath.jar, j3dcore.jar, j3dutils.jar, j3daudio.j

Re: [JAVA3D] Graphics card

2002-02-17 Thread Robert Bergman
I don't have a Radeon 8500, but I do have a Radeon 64MB DDR VIVO in my PC (and a GF3 in my Mac).  I just logged in to my ISP to start shopping for a new PC card though, when I saw this mail.  IMO, it's unlikely that I'll buy an ATI card again for quite some time, regardless of the price diff

Re: [JAVA3D] Graphics card

2002-02-17 Thread John Wright
Dave, Have you considered the new GeForce 4? I'm hoping it'll drive down the price of the high end GeForce 3 ti500 (which is what I intend to pick up soon). Since we are now seeing games that "require" 64 Meg of video memory, I'm starting to wonder how soon 128 Meg will be desirable / "needed".

Re: [JAVA3D] Graphics card

2002-02-17 Thread Andy
Good things about ATI cards are good features that games are not supported yet and will not be supported in a near future.  Facts are:   1.  Not quite compatible with Intel and AMD platform.  Many of you may heard or think that ATI is compatible to Intel platform, it has problems with AMD pl

[JAVA3D] Graphics card

2002-02-17 Thread Yazel, David J.
64MB ATI Radeon 8500 or Geforce III?   I have heard good things about the ATI... does anyone on the list here use it?   Thanks,   Dave

[JAVA3D] Tutorial figure

2002-02-17 Thread Andy
Hi, hope Java3D Team developers can see this message.  In the Java3D Tutorial from Sun.com, in the first chapter, what's the difference between 1-3 and 1-4?  I still can't see any difference between them but the document explains many things.  Please help.   Andy

[JAVA3D] Boolean Operations

2002-02-17 Thread Kapil Joshi
hi all !     i am a undergraduate student and doing my project in Java3d. its a 2D/3D modeling tool. I am stuck up with boolean operations. does Java3d provide some facilities for boolean operations? is there any other solution?   > it possible to convert java3d scene into some other form

[JAVA3D] On Orbit Behavior

2002-02-17 Thread Raj Vaidya
Hi All, I am trying to set up multiple views ( left, right, top, etc. ) of my scene. Each of these views has a View, Canvas3D, and a *ViewPlatform* ( necessary, right ? ) object. The question is how to get each of the views to have an orbit behavior and then how to get each of the orbitbehaviors