> Last question : where can i find a DEM loader (i'm too lazy to write one...)
> ?
I think the NCSA Loader includes one:
http://www.j3d.org/utilities/loaders/misc/portfolio.html
Desiree
>
> thanks,
>
> Greg
>
> ===
> To un
Folks,
The test release for M4 is now available on the web pages of the Web3d
consortium. We'd appreciate some feedback on how well this works - for
example, whether it even installs, or installs, but can't run stuff etc.
We'd like to avoid any stupid errors like we had last time with the
missing
Hi,
There are several problem in your test program:
(1) stereo surface did not request
//canvas = new Canvas3D(config);
canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
The first line is comment out.
(2) gc.setBufferOverride(boolean bufferOverride
Hi Friends:
Thank you for your valuable suggestions.
I am using OpenGL version. Yes, I did set the
OpenGL setting-> Vertical Sync to on. In addition, I
set the card driver to be 'enable stereo' and tried
the
resolution 640X480. They all did not fix the problem.
Also, if I have only one swap, I
Hi,
I realise there's been a lot of talk about flickering displays but this
one's got me stumped. I had problems with various things and I managed to
stop all the flickering on my home machine (win98SE) by using SwingWorker
and reducing J3DThreadPriority but when I run the same code on win2000 I
I think I may have found a bug in Java3D 1.3 beta1.
I've attached a small program that adds points to a LineStripArray to
make it form a circular path. When it adds a new point, it increments
the line's visible length by calling setStripVertexCounts(). It also
sets the color of the vertex to a f
DEM
http://www.treeswallow.com/macdem/download.html
http://astronomy.swin.edu.au/pbourke/terrain/
http://www.javaworld.com/javaworld/jw-08-1998/jw-08-step.html?
Source code may be downloaded. The last reference above contains a helpful
tutorial regarding height maps.
regards,
Gerard
===
Ok, some math following:
we'll start with a simplified case, mapping a line to a circle in 2D space.
suppose we have a line given by a point o_ and a directlional vector y_
which we conveniently normailse to have a length of 1: |y_|=1. The equation
for the line is then
x1_ = o_ + a * y_. (1)
W
Well I tryed to run my j3d app on SGI (IRIX 6.5, j3d 1.2, don't know the type of
station but I think it is a little bit old) to compare performaces with a PC (pIII@800
with geforce)
SGI : 0/1 FPS
PC : 10/13 FPS
I'd like to know if some people run their app on a "high end" SGI and which are the
>X-Unix-From: [EMAIL PROTECTED] Tue Feb 19 10:10:37 2002
>Date: Tue, 19 Feb 2002 13:07:56 -0500
>From: Mojtaba Hosseini <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Collision management
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 7bit
>X-Accept-Language: en
>Delivered-to:
Ok, all works yet!
(But i have to install the
> j2re-1_3_1_02-win-i.exe plugin)
THANKS TO ALL!
[EMAIL PROTECTED] wrote:
>Yes, believe it or not. I assume you know where the files should go.
>
>-Original Message-
>From: Raulseh [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, February 19
Yes, believe it or not. I assume you know where the files should go.
-Original Message-
From: Raulseh [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 19, 2002 1:54 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Problems installing Java 3D!! Very Urgent
it is enought with this?
[EMAI
Hi,
Did you set the driver option
Display Properties->GeForce2->Additional Properties
->OpenGL Setting->Vertical sync
to On ? (by default it is Off).
Also, there is no need to have 2 swap(), one
is good enough at the end for both left and right eye.
Thanks.
- Kelvin
--
DEVLEESCHOUWER Gregory wrote:
> First question : I'm wondering how to control screen resolution, color depth
> from a java3D app. I'v seen that the java.awt.Toolkit have a getter dealing
> with the resolution but no setter.
You can't.
> Another question : is this possible to set a real fullscre
it is enought with this?
[EMAIL PROTECTED] wrote:
>I solved the issue for myself by renaming the exe to jar, then opening it
>up, finding something called installer.zip, opening that and then manually
>extracting the 4 j3d jars and the 3 j3d dlls to their correct places.
>
>-Original Message
if you run DXDiag on the machine in question, do the display tests run?
> -Original Message-
> From: Fábio Magalhães [mailto:[EMAIL PROTECTED]]
> Sent: Monday, February 18, 2002 6:24 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Windows XP and Java 3D?
>
>
> Please, i have a problem wi
I solved the issue for myself by renaming the exe to jar, then opening it
up, finding something called installer.zip, opening that and then manually
extracting the 4 j3d jars and the 3 j3d dlls to their correct places.
-Original Message-
From: Raulseh [mailto:[EMAIL PROTECTED]]
Sent: Tues
Now that I think about it, I may have put the path do java.exe in the line
with the
.vm=, ... I was frantically trying so many things and I can't look at that
machine right now.
If all else fails go into the other folder, (the other one besides the
Windows folder when you extract the .exe), and
Thanks but there are another problem:
Could not load jvm.dll
What more i have to change?
[EMAIL PROTECTED] wrote:
>I had the same problem... Windows XP and the .lax InstallAnywhere in Java3D
>1.3.1. InstallAnywhere works for other installs but not Java3D.
>I fixed it like this:
>Rename the
I had the same problem... Windows XP and the .lax InstallAnywhere in Java3D
1.3.1. InstallAnywhere works for other installs but not Java3D.
I fixed it like this:
Rename the Java3D install .exe to .zip and unzip it with winzip or something
similar.
Go into the Windows directory and edit the .lax
Dear All,
Sorry, is there any method that I can add a behavior under the lived transforme
group at the processStimulus method of the behavior WakeupOnElapsedTime()?. In fact,
my transformgroup has been set to be allowed write and read before it is made lived.
However, I still got a register
Dave,
>
> 2. There is a nasty bug in the transparency sorter.. I cannot reproduce it
> in a small test app. Basically every once in a while all alpha objects just
> stop rendering, and then later for no reason they will re-appear (like
> minutes later, and after many changes to the scenegraph).
Hi Guang,
The error message from Java3D means it can't
found a stereo compatibable surface in
the OpenGL library if you are using the OpenGL
version of Java3D. Sometimes you may need to
set certain display resolution 640x480 in
order for stereo to work. Please check out
the driver control p
I concur! We've played a bit with collision management and have run into
the same problem: that if objects A and B are in collision or close
proximity, they cannot detect object C colliding with them. We were not
able to solve this problem in a nice way (We took a rather dirty
approach and separat
Please help me!!
Any tip or idea willl be welcome!
[EMAIL PROTECTED] wrote:
> Hello!
>
> When I try to install Java3D 1.3 it tell me that there isn't a VM Java
> installed but it is.
>
> I tried with Java3D 1.3 (direct X and OpenGL) and Java 1.3.1 and java
> 1.4.0 beta 3 and java 1.4.0 final
>
Good design often separates data from implementation
code and loading 3d models as VRML datafiles into
a modern, efficient language like Java3d gives you
a portable, efficient, network friendly solution.
Multiple loaders exist and have been successfully
used for Java3d, by Sun, and other parties,
I am currently constructing a game with Java 3D in
which a ball is bounced around in a court and smashes the bricks against the
back wall. Once the ball enters into collision with a brick, the brick is
removed from the court using the function detach() of BranchGroup. Both
the ball and the
Hello!
When I try to install Java3D 1.3 it tell me that there isn't a VM Java
installed but it is.
I tried with Java3D 1.3 (direct X and OpenGL) and Java 1.3.1 and java
1.4.0 beta 3 and java 1.4.0 final
Im Using Windows XP!
Im tried to install Java3D 1.2 and it fails too but i don't receive an
> It's done like this. Take a mathematical representation of
> the sphere with 2
> parameters. Use for example polar coordinates. You will find
> the equations for
> this transformation (phi, delta) -> (x,y,z) and the inverse
> transformation
> (x,y,z) -> (phi, delta) in any mathematical equations
> How can I do that? Does it make sense? I would think you should be able to
> do that because its kindof like how you can apply a rectangular texture
> image to a sphere
It's done like this. Take a mathematical representation of the sphere with 2
parameters. Use for example polar coordinat
I have a local coordinate system that lies in just the XY plane. I want
that coordinate system mapped onto the surface of a sphere... I want to be
able to pick any point on the surface of the sphere, then translate the
origin of my local coordinate system to that location (the plane would be a
t
>>On Tue, 19 Feb 2002 02:09:22 -0800, Mark Hood <[EMAIL PROTECTED]> wrote:
>> Date: Sun, 17 Feb 2002 03:08:40 -0700
>> From: Raj Vaidya <[EMAIL PROTECTED]>
>>
>>
>> Also, I am wondering if it would be convenient to have something
>> like an "OrbitBehaviorCallback" similar to the MouseBeha
Looks like the geometry array was built without a COLORS_3 or COLOR_4 flag.
That would mean that the geometry array cannot have its colors set. If you
can't figure out a a way to ask the loader to set that flag for you (in the
absence of it being provided in the file) then wou will have to build
Hi all !
I have a problem with assigning colors per vertex
to an IndexedGeometryArray.
I load the geometry with the SUN loader (it's plane
vanilla VRML IFS with material color information but _NO_ color per vertex at
this point).
Then I calculate some weight for every vertex and
map that i
> Date: Sun, 17 Feb 2002 03:08:40 -0700
> From: Raj Vaidya <[EMAIL PROTECTED]>
>
> I am trying to set up multiple views ( left, right, top, etc. ) of
> my scene. Each of these views has a View, Canvas3D, and a *ViewPlatform*
> ( necessary, right ? ) object.
True, unless you're trying to s
> Date: Mon, 18 Feb 2002 11:27:41 -0600
> From: jie <[EMAIL PROTECTED]>
>
> I am using the java3d1.3b1. I called the setValidIndexCount() when the
>
> IndexedTriangleArray is alive, and I get
> javax.media.j3d.CapabilityNotSetException: IndexedGeometryArray: no
> capability to set valid
> Date: Mon, 18 Feb 2002 12:21:55 +0100
> From: Timo Ropinski <[EMAIL PROTECTED]>
>
> hi everyone, if got this code-snip defining a viewbranch. but the error is
> that the ViewPlatform is not attached to the BranchGroup. everytime i try to
> attach it, i get an MultipleParentException. doe
Hi all,
First question : I'm wondering how to control screen resolution, color depth
from a java3D app. I'v seen that the java.awt.Toolkit have a getter dealing
with the resolution but no setter.
Another question : is this possible to set a real fullscreen mode ?
Last question : where can i find
> Date: Mon, 18 Feb 2002 15:52:55 +0800
> From: =?big5?q?Guang=20Bin=20Liu?= <[EMAIL PROTECTED]>
>
> 2. I was suggested to use the configuration:
>
> GraphicsConfigTemplate3D g3d = new
> GraphicsConfigTemplate3D();
> g3d.setStereo(GraphicsConfigTemplate3D.REQUIRED);
>
39 matches
Mail list logo