hi all,
this is my first mail in this grp so i would like to introduce myself, this is
umesh goel here.i graduated from IIT Bombay(B.Tech,mech) India. Immidiately afer my
grads i joined geometric software solutions limited (GSSL), pune India. I am working
here for last 8 months as a softwar
Hello!
I've been reading about mixing heavy and light components
I want to put a Canvas3D on a JInternalFrame. It that possible without
having problems by any way with the Java 1.4.0 and Java 1.3 Beta1?
(I hope yes)
Hi,
I have no problems with using a JSplitpane to divide the Canvas3D and my
swing components. I put the canvas on a JPanel which has a custom
LayoutManager. I had the same problem and the LayoutManager seems to be
a good solution. I did this over a year ago but I think it does have
something to
VRML 1.0 & VRML-97 can be animated with Java3d, the
VRML 1.0 should first be converted, then any of
several loaders can be used, Sun created some popular
VRML Loaders for Java and donated them to Web3d.org
and they have been successfully used for years for
games, complex animations, and animating
Hi, All:
I know that this is a very trivial. But I can not find any Clip node
example. If any one could be kindly point me somewhere, I will appreciate
it deeply.
Thanks in advance!
Lan
Lan Wu-Cavener
Research Associate and Programmer
Dept. of Landscape Architecture
==
Lan,
>
> For the platform independence, we switched from c to java3D.
>
> I have never done any accurate quantity analysis on the java3d performance.
> I simply address the fact with my experience. The biggest problems are
> memory and speed.
>
> In c with Motif, OpenGL, we could handle 800x800 g
Hi Todd,
>
>I recently struggled with a Background node that I thought I knew how to
>use! I was hanging the Background directly under a Locale and
>apparently Java3D does not like this. The problem went away when I
>inserted a BranchGroup between the Background and Locale. Is this
>supposed t
Hi
In the code I'm writing, a particular situation can occur which needs to
wake up a Behavior subclass. Unfortunately, none of the standard wakeups
are appropriate. There seem to be two possibilities:
1: Create an instance of an AWTEvent and use WakeupOnAWTEvent. I can't seem
to get this to w
Article: "Bringing 3D to the Web" ( VRML/X3d, news.com )
Today, February 26, 2002
| Virtual Reality Modeling Language is back
| from the dead -- again.
|
| That's the message coming from this week's
| Web3D 2002 Symposium (W3D) in Tempe, Ariz.,
| where members of the
Hi Graham
> I think the answer to this question is 'no' because you've already answered it
> really, but just in case I'm missing something:
>
> In your experience or anyone else: Even for one view - Is it possible to affect
> the writing of pixel alpha (transparency) values of columns of pixels,
Hi Joachim
Thanks alot for replying.
I think the answer to this question is 'no' because you've already answered it
really, but just in case I'm missing something:
In your experience or anyone else: Even for one view - Is it possible to affect
the writing of pixel alpha (transparency) values of
Hi
> OpenGL allows stencil buffering, which could do the job, but I read here that
> this will not be implemented in Java3D until v1.4. Has anyone got any ideas
> to this problem? Overlap images on the same Canvas and use Transparency is
Forget it. You have to render 8 views offscreen and afterw
Thanks very much for the work-around Kelvin.
There was another problem shown with the collision test case: none of the nodes
were set as collidable (all setCollidable calls were commented). Do you have
any information on this? I could do with turning off collision detection for
certain shapes.
Hi Everyone:
The attached are files for illustrating a sphere which
can rotate, zoom, and change position horizontally. I
hope I can use mouse to rotate it as well. I do not
know why MouseRotate did not work. Many thanks for
your valuable suggestion.
Best regards,
=
Guang Bin Liu
VTHRC
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