Bob,
For large applications I would strongly recommend the commercial products
OptimizeIt or JProbe.
Sincerely,
Daniel Selman
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Karsten Fries
Sent: Friday, February 22, 2002 2:21 AM
To: [EMAIL
Tom,
I have a section on this in my book as well as an example
(SplineInterpolatorTest)
http://www.manning.com/selman
Sincerely,
Daniel Selman
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Tom Lanning
Sent: Friday, February 22, 2002 5:1
Nathan,
Check
out the Java3DApplet class amongst the source code here:
http://www.manning.com/selman
While
not perfect, it will definitely give you some implementation ideas and is a good
replacement for SimpleUniverse, but it does use MainFrame (but only when
running standalone). The
All,
http://www.manning.com/selman/
I was starting to think that the book would never be finished... but it is!
Close to 3 MB JAR file with example code (GPL license), two chapters online
as PDFs for free (the rest for purchase, cost redeemable against the print
book) and the publisher working
Justin,
Adding the following lines to GearTest.java (comes with Java3D
demo) works fine on my machine :
PolygonAttributes pAtt = new PolygonAttributes();
pAtt.setPolygonMode(PolygonAttributes.POLYGON_POINT);
look.setPolygonAttributes(pAtt);
- Chien Yang
Java3D T
Ingo,
Please send us test programs for all 3 cases. It will be great
if we can have them ASAP; we're near to our next code freeze for j3d1.3beta2
release.
thanks,
- Chien Yang.
Java 3D Team.
> Date: Wed, 27 Feb 2002 14:35:28 +0100
> From: Ingo Brunberg <[EMAIL PROTECTED]>
> Subject: [
Bug hunting today and I'm trying to work out if it is a driver issue or
something has changed in 1.3.
My problem, put simply, is that setting
RenderingAttributes.POLYGON_POINT does not work. When I use this, my
rendering still comes out as filled polygons. Using line mode works, but
swapping back
Groups at the NSF, NIST, U. Florida and elsewhere
are creating networked 3d worlds with open standards.
Original Post: Paul Fishwick: Caves - a cheaper version
=
|
| I am seeking solutions to the problem of viewing
|
| VRML worlds on a
Hi all,
as I stated in my previous mail, the depth buffer, which I disabled in
the RenderingAttributes of my Rasters, still seems to be enabled if a
raster position of (0, 0, 0) is used.
I did not mention that I put them under a SharedGroup. It's strange
that the depth buffer is enabled too, if I
Hi all,
after playing with Raster for labelling objects to get rid of my
Text2D/OrientedShape3D combination and getting it to work, I want to
tell you about three things I have noticed with j3d 1.3b1. I don't
know if these are intended or bugs.
1) To make transparency work with the Background no
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