[JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-03 Thread Jacob Marner
Hi, A university technical report called "Evaluating Java for Game Development" has been published. It considers whether Java can be used for professional game development and whether it is a good idea to do so. Of special interest to this group is that Java3D is one of the technologies that is

Re: [JAVA3D] Rotations

2002-03-03 Thread Áö±Ô¼±
JeeGS> Hello...I am trying to obtain the same infomation as you are trying .Can I get the same source code that you obtain? Thanks a lot... > Hi all, >I am rotating an object on the screen. It seems > to be rotating in a circular path, instead of rotating > on its own axis. > > I

Re: [JAVA3D] ANNOUNCE: Book - "Java 3D Programming" online now

2002-03-03 Thread Daniel Selman
Nathan, Hhhm, I don't know why you'd be having problems. I've forwarded your email to the business people at Manning, perhaps they can shed some light on the matter. I'll let you know. I do cover mouse behaviors in some detail, but don't have anything specifically on mouse-look or look-at-point

[JAVA3D] MouseBehavior

2002-03-03 Thread Gael
Hi, I would like to know when the user is clicking on a specific object within my world. I really don't know where to start. I read about PickObject. But how can I know if the user is clicking on it? There is not mouseClicked method associated with this class. Is anyone has an idea or a schem

[JAVA3D] Rotations

2002-03-03 Thread Vidya Sagar
Hi all, I am rotating an object on the screen. It seems to be rotating in a circular path, instead of rotating on its own axis. In OpenGl, we can correct it by translating the object to the origin and then apply transformations, and again retranslate the object to its original place. Is t

Re: [JAVA3D] frustrum

2002-03-03 Thread Justin Couch
Enrique Dumas wrote: > Do you know if there is an easy way to use the view frustrum class with > j3d 1.2 using only one > > canvas ? (changing the new method used in the canvas3D class) No, because 1.2 has no way of fetching the view projection matrix, which is essential to the functionality of

Re: [JAVA3D] frustrum

2002-03-03 Thread Enrique Dumas
"Yes, certainly do. org.j3d.terrain.ViewFrustum. Requires J3D 1.3 thoughbecause it uses some methods to fetch project matrix info from theindividual canvases." Do you know if there is an easy way to use the view frustrum class with j3d 1.2 using only one canvas ? (changing the new method used in t

[JAVA3D] Stereo Instability Bug?

2002-03-03 Thread Nathan Bower
List / Sunteam,   I have been having stability problems when developing my code. About every one in thirty or so runs the program would seemingly break. I would not be able to interact with the system at all, yet MP3's kept playing and the net (my computer is gateway) kept on working. The p