We are happy to announce the M4 release of the Xj3D project. Highlights
of this release are:
EXTERNPROTO support
ECMAScript support
ElevationGrid
local URN resolution
GeoVRML Supported via ExternProtos
H-Anim Supported
LatticeXVL Supported via ExternProtos
UMEL Supported
Some of the above items
Hello
Search CyberVRML97 for Java on internet. It is freely available. I hope it
will help, though, you won't find a javadoc style documentation, but you can
generate it using javadoc. It won't be much descriptive but there would be
enough material to let you understand how to use it.
Bye
Ahmed S
C:\jdk1.3.1\bin\javaw -classpath
"C:\Teste_JAVA3D\GaCIVBrowser\classes;C:\jdk1.3.1\lib\ext\j3daudio.jar;C:\jdk1.3.1\lib\ext\j3dcore.jar;C:\jdk1.3.1\lib\ext\j3dutils.jar;C:\jdk1.3.1\lib\ext\vecmath.jar;C:\jdk1.3.1\demo\jfc\Java2D\Java2Demo.jar;C:\jdk1.3.1\jre\lib\i18n.jar;C:\jdk1.3.1\jre\lib\jaws.j
There's nothing like replying to yourself...
Sometimes I think I writing out the problem post, is enough to
make me see the light. Of course the light doesn't come on until
after I hit 'send'
I need to have Normals on the geometry right? duh.
That's a bummer too, because none of this geometry is
Hi.
I'm trying to get lighting working.. and I'm obviously doing something
wrong.
I have many Shape3Ds.
They all have an Appearance
The Appearance has ColoringAttributes, TransparencyAttributes
(if needed,) a Material, and Rendering Attributes.
The Mate
is This code correct ? Because, in my pc the app with
it , don't show the cube file. Anyone know why ?
Thanks, Fabio.
private BranchGroup constructContentBranch()
{
ObjectFile myOBJ = new ObjectFile();
Scene myOBJScene = null;
//Attempt to load in the OBJ content using
ObjectFile.
Hi Justin:
OK ! I see your strategy for incorporating SVG content into Java3D.
Looks neat. In fact, even a non-scalable image to start with would
be very useful. Mip-mapping and animation would be a great bonus.
I was being hyperbolic when I said "publication quality"; what I meant
was quality t
Thanks for everyone's advice with regards to this problem. I forwarded the advice to
my colleagues who eventually got everything to run. Following is the steps they went
through to get everything to work.
josh
FYI
I had problem with Java3D application running on RH Linux 7.2. after exiting
si
Raj Vaidya wrote:
> Nearly a year back I had posted a fairly long note about getting
> publication quality Text2Ds in Java3D. If SVG is an avenue for
> achieving this, then I am very interested.
I doubt _any_ 3D graphics API is capable of producing that. The simple
nature of what happens to a 2D
Hi Justin,
Nearly a year back I had posted a fairly long note about getting
publication quality Text2Ds in Java3D. If SVG is an avenue for
achieving this, then I am very interested.
A few (newbie) questions though !
What do you mean by an SVG texture ? Does it involve parsing
the (XML-like) SVG
Giles wrote:
>Lee Zhou wrote:
>
>>-Hi,
>>
>>Does any one know if I can get the geometry node component from a VRML
>>SceneGraphObject and hence can
>>change the geometry of that object dynamically?
>>
>If you've loaded the object through the loader interface then you can
>use the getNamedObject m
Lee Zhou wrote:
>-Hi,
>
>Does any one know if I can get the geometry node component from a VRML
>SceneGraphObject and hence can
>change the geometry of that object dynamically?
>
If you've loaded the object through the loader interface then you can
use the getNamedObject method on the scene. Thi
Yazel, David J. wrote:
> what is SVG?
SVG is an XML-based 2D vector graphics language/file format. Think Flash
and you have a pretty good idea. The spec is managed by the W3C.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http:
Ok I have to bite...
what is SVG?
-Original Message-
From: Scott [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 06, 2002 1:01 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Anyone want SVG content in a 3D world?
Absolutely... I've tried to simulate this sort of thing before, particu
-Hi,
Does any one know if I can get the geometry node component from a VRML
SceneGraphObject and hence can
change the geometry of that object dynamically?
Lee
===
To unsubscribe, send email to [EMAIL PROTECTED] and include
Absolutely... I've tried to simulate this sort of thing before, particular
with web browsers, trying to grab screenshots of the application behind the
scene and converting them to textures. What a bomb that idea was...
Scott
Virtopia 3D
http//rpgvillage.com
- Original Message -
From: "R
I agree, SVG would rock.
On Wed, 6 Mar 2002, Robert Bergman wrote:
> This would kick ass, especially if it were performant
> enough to use in game apps.
>
> -Bob
>
> --- Justin Couch <[EMAIL PROTECTED]> wrote:
> > Evening all, hope you are keeping toasty warm
> > courtesy of my recent
> > emails
Mario Juric wrote:
> Yes, but don't we have to import the SVG files into Maya in order to place
> the SVG contents in the 3D model?
Probably not. If you are using Maya to dump models, you would need to
hand edit the files in some form. Where it would generate an
ImageTexture, change the URL (or
This would kick ass, especially if it were performant
enough to use in game apps.
-Bob
--- Justin Couch <[EMAIL PROTECTED]> wrote:
> Evening all, hope you are keeping toasty warm
> courtesy of my recent
> emails. Appologies to those in the southern
> hemisphere where it is still
> on the tail en
This sounds really interesting. If you can do this I will
have to edit my conclusions about Java3D to the better.
Cheers,
Jacob
- Original Message -
From: "Doug Twilleager" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 06, 2002 18:13
Subject: Re: [JAVA3D] Java 3D per
Doug,
Great! A welcome break from B1 bug-fixes I'm sure... ;-)
Sincerely,
Daniel Selman
Author - "Java 3D Programming"
http://www.manning.com/selman
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Doug Twilleager
Sent: Wednesday, March 0
This is exactly what I am doing, and I already have a couple of culprits.
Once I finish my analysis, I will report to the whole list. We should see
the performance a lot closer to GL4Java when I finish.
Thanks.
Doug Twilleager
Java 3D Team
Sun Microsystems
Daniel Selman wrote:
>Jacob,
>
>I h
We're also interested in the finding, and will look into this after
Java 3D 1.3beta2 code freeze. Thanks for your interest in Java 3D.
- Chien Yang
Java 3D Team.
> Date: Wed, 06 Mar 2002 09:43:44 -0700
> From: Daniel Selman <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Java 3D performance.
> To:
Jacob,
I hope one of the SUN engineers will take up the challenge and run the
benchmark within a development environment. I suspect you have found a
compilation bug in 1.3B1.
I also agree with David Y. that this is not a representative 3D
*application*. However - but we should be able to get per
Hi,
according to the documentation of ObjectFile the .mtl files will be
loaded if they are in the same directory as the .obj file. Alternatively
you could use Loader.setBasePath(), again according to the
documentation., never tried it myself.
Regards,
Han Sloetjes
=
The .mtl file must reside in the same directory as the .obj file. You
should also use the call setBasePath().
I don't think the Lw3dLoader works with the current version of Lightwave.
It works fine with the examples included, but not with the models I've made.
- Original Message -
From
Hi,
no no, i can load the file auto.obj, but not the included
material file auto.mtl.
Thomas
Discussion list for Java 3D API <[EMAIL PROTECTED]> schrieb am 06.03.02:
> I think that u have to replace line
> filename = "auto.obj"; with this line
> filename = ".\\auto.obj";
>
> Kostantinos Rek
Michael:
We implemented avatar animation 3 times before we settled on the approach we
are using. We chose to use our own joints and to manipulate the skins
ourselves.
We have a rather old description here
http://www.magicosm.net/dev_skinbones.htm I think I posted a rather large
bunch of code to
Hi Jacob,
Thanks for your answer. I have just joined the Discussion List and I think
that my post has been lost in others subjects. Maybe cause it deals with
OpenGL Display List as well. But it doesn't deal with the bench
I will repeat it:
I would like to display a lot of times the same objec
hi everyone,
I'm developing a skeletal animation system and I am wondering whether to
integrate the Joints into the j3d scenegraph.
At first I thought it would be a good idea to derive a Joint from a
TransformGroup, but I may need to change the structure every frame.
Unfortunally on a live or co
Hi Oliver,
I am not sure I understand this post. But if I get it right
you say that because the benchmark repeats the same
geometry raw OpenGL compare better.
I think you should know that in C++ and GL4Java
the boxes are not the same geometry. They are represented
as seperate display lists. In O
Hi David,
You are certainly one of those people that has tried
speeding it up. And you are proably right about
it use in full applications. Which is why the report says:
(for those of you who haven't read it):
(from section 8.4):
"The benchmark comparison assumes that the OpenGL
application has
Hi,
The trouble thing is that in my case, the performances are the same if I
either use a SharedGroup, I share the Geometry or that I repeat the
"geometry" with no sharing at all.
I can garantee you that In that case, OpenGL Display lists are efficients.
The worst is that on pure performance, Open
I really respect what Jacob has tried to do with his research, and I know he
put a lot of work into it. But I have told him, and I will repeat here,
that the results of his benchmarking do not jive with our experiences. Just
because we cannot figure out why the java3d benchmark continues to have
Hi
> scen graph. At run-time the node should have been converted to display
> lists (I hope) and the original representation will have no importance.
Just a comment:
Well In my experience display lists in OpenGL are not always good
performance wise (at least on NVIDIA Cards)
it really depends o
Hi Daniel,
I am glad you like the report in general.
I expected some feedback from this list since Java3D is
the only thing that a find to perform poorly. If this turns out
to be a programming/knowledge error from my side I will
be happy.
> 1. You are setting the clipping distances correctly.
Hi,
I am new to j3D (I formely used opengl).
I would like to display a lot of times the same object at different
positions.
For instance :
display 1 time +
|
+ Transform3D 1 +
| |
|
Thanks for the answers. From what you describe I believe that we at some
point could take advantage of SVG, although we will have to wait and see in
which form this will happen. Finally, I still have one question hanging ...
> Maya wouldn't need to directly support SVG. I assume that your artists
[appologies if this doesn't make much sense. 2:30am and I'm about to go
to sleep :) ]
Mario Juric wrote:
> Í believe SVG is an interesting format, but I want to undertand the gains
> with respect to texture compared to plain image formats?
SVG is not necessarily a replacement for a plain image
> We're going to need text support fairly quickly for a couple of our
> projects. What level of interest is there in us putting in the extra
> effort and making this a generic thing that would become part of the
> code repository?
Í believe SVG is an interesting format, but I want to undertand the
Mike Goldwater wrote:
> I have a business to run, and was hoping to use this mail group as a
> useful resource.
Weel, sometimes it is, sometimes it isn't. Ebb and flow and all
that stuff. Just here to have a little fun, do a bit of Java3D work and
help others (in whatever priority order
Jacob,
I took another look at your code and ran it on my machine here. I couldn't
help myself... ;-)
1. You are setting the clipping distances correctly.
2. We don't seem to be getting any real appreciable benefit from
compilation, and I can't get the compilation debug properties to output any
Hi,
I have a business to run, and was hoping to use this mail group as a
useful resource. If you clog it up my mail with internecine disputes the
group just becomes a nuisance.
Regards
Mike
Mike Goldwater
Auric Hydrates Ltd
26, Sandal Road
New Malden
Surrey
KT3 5AP
Work: 020 8949 0353
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