[JAVA3D] Xj3D M4 Release

2002-03-06 Thread Giles
We are happy to announce the M4 release of the Xj3D project. Highlights of this release are: EXTERNPROTO support ECMAScript support ElevationGrid local URN resolution GeoVRML Supported via ExternProtos H-Anim Supported LatticeXVL Supported via ExternProtos UMEL Supported Some of the above items

Re: [JAVA3D] Retrieve Geometry from VRML object

2002-03-06 Thread Ahmed Saad
Hello Search CyberVRML97 for Java on internet. It is freely available. I hope it will help, though, you won't find a javadoc style documentation, but you can generate it using javadoc. It won't be much descriptive but there would be enough material to let you understand how to use it. Bye Ahmed S

[JAVA3D] WHAT IS THIS ????

2002-03-06 Thread Fábio Magalhães
C:\jdk1.3.1\bin\javaw -classpath "C:\Teste_JAVA3D\GaCIVBrowser\classes;C:\jdk1.3.1\lib\ext\j3daudio.jar;C:\jdk1.3.1\lib\ext\j3dcore.jar;C:\jdk1.3.1\lib\ext\j3dutils.jar;C:\jdk1.3.1\lib\ext\vecmath.jar;C:\jdk1.3.1\demo\jfc\Java2D\Java2Demo.jar;C:\jdk1.3.1\jre\lib\i18n.jar;C:\jdk1.3.1\jre\lib\jaws.j

Re: [JAVA3D] Lighting???

2002-03-06 Thread Kyle McDonald
There's nothing like replying to yourself... Sometimes I think I writing out the problem post, is enough to make me see the light. Of course the light doesn't come on until after I hit 'send' I need to have Normals on the geometry right? duh. That's a bummer too, because none of this geometry is

[JAVA3D] Lighting???

2002-03-06 Thread Kyle McDonald
Hi. I'm trying to get lighting working.. and I'm obviously doing something wrong. I have many Shape3Ds. They all have an Appearance The Appearance has ColoringAttributes, TransparencyAttributes (if needed,) a Material, and Rendering Attributes. The Mate

[JAVA3D] load .obj file , why not ?

2002-03-06 Thread Fábio Magalhães
is This code correct ? Because, in my pc the app with it , don't show the cube file. Anyone know why ? Thanks, Fabio. private BranchGroup constructContentBranch() { ObjectFile myOBJ = new ObjectFile(); Scene myOBJScene = null; //Attempt to load in the OBJ content using ObjectFile.

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Raj Vaidya
Hi Justin: OK ! I see your strategy for incorporating SVG content into Java3D. Looks neat. In fact, even a non-scalable image to start with would be very useful. Mip-mapping and animation would be a great bonus. I was being hyperbolic when I said "publication quality"; what I meant was quality t

[JAVA3D] Follow-up: Linux crashing with J3D

2002-03-06 Thread Josh Richmond
Thanks for everyone's advice with regards to this problem. I forwarded the advice to my colleagues who eventually got everything to run. Following is the steps they went through to get everything to work. josh FYI I had problem with Java3D application running on RH Linux 7.2. after exiting si

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Justin Couch
Raj Vaidya wrote: > Nearly a year back I had posted a fairly long note about getting > publication quality Text2Ds in Java3D. If SVG is an avenue for > achieving this, then I am very interested. I doubt _any_ 3D graphics API is capable of producing that. The simple nature of what happens to a 2D

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Raj Vaidya
Hi Justin, Nearly a year back I had posted a fairly long note about getting publication quality Text2Ds in Java3D. If SVG is an avenue for achieving this, then I am very interested. A few (newbie) questions though ! What do you mean by an SVG texture ? Does it involve parsing the (XML-like) SVG

Re: [JAVA3D] Retrieve Geometry from VRML object

2002-03-06 Thread Giles
Giles wrote: >Lee Zhou wrote: > >>-Hi, >> >>Does any one know if I can get the geometry node component from a VRML >>SceneGraphObject and hence can >>change the geometry of that object dynamically? >> >If you've loaded the object through the loader interface then you can >use the getNamedObject m

Re: [JAVA3D] Retrieve Geometry from VRML object

2002-03-06 Thread Giles
Lee Zhou wrote: >-Hi, > >Does any one know if I can get the geometry node component from a VRML >SceneGraphObject and hence can >change the geometry of that object dynamically? > If you've loaded the object through the loader interface then you can use the getNamedObject method on the scene. Thi

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Justin Couch
Yazel, David J. wrote: > what is SVG? SVG is an XML-based 2D vector graphics language/file format. Think Flash and you have a pretty good idea. The spec is managed by the W3C. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http:

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Yazel, David J.
Ok I have to bite... what is SVG? -Original Message- From: Scott [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 06, 2002 1:01 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Anyone want SVG content in a 3D world? Absolutely... I've tried to simulate this sort of thing before, particu

[JAVA3D] Retrieve Geometry from VRML object

2002-03-06 Thread Lee Zhou
-Hi, Does any one know if I can get the geometry node component from a VRML SceneGraphObject and hence can change the geometry of that object dynamically? Lee === To unsubscribe, send email to [EMAIL PROTECTED] and include

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Scott
Absolutely... I've tried to simulate this sort of thing before, particular with web browsers, trying to grab screenshots of the application behind the scene and converting them to textures. What a bomb that idea was... Scott Virtopia 3D http//rpgvillage.com - Original Message - From: "R

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Paul Gordon
I agree, SVG would rock. On Wed, 6 Mar 2002, Robert Bergman wrote: > This would kick ass, especially if it were performant > enough to use in game apps. > > -Bob > > --- Justin Couch <[EMAIL PROTECTED]> wrote: > > Evening all, hope you are keeping toasty warm > > courtesy of my recent > > emails

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Justin Couch
Mario Juric wrote: > Yes, but don't we have to import the SVG files into Maya in order to place > the SVG contents in the 3D model? Probably not. If you are using Maya to dump models, you would need to hand edit the files in some form. Where it would generate an ImageTexture, change the URL (or

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Robert Bergman
This would kick ass, especially if it were performant enough to use in game apps. -Bob --- Justin Couch <[EMAIL PROTECTED]> wrote: > Evening all, hope you are keeping toasty warm > courtesy of my recent > emails. Appologies to those in the southern > hemisphere where it is still > on the tail en

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Jacob Marner
This sounds really interesting. If you can do this I will have to edit my conclusions about Java3D to the better. Cheers, Jacob - Original Message - From: "Doug Twilleager" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 06, 2002 18:13 Subject: Re: [JAVA3D] Java 3D per

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Daniel Selman
Doug, Great! A welcome break from B1 bug-fixes I'm sure... ;-) Sincerely, Daniel Selman Author - "Java 3D Programming" http://www.manning.com/selman -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Doug Twilleager Sent: Wednesday, March 0

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Doug Twilleager
This is exactly what I am doing, and I already have a couple of culprits. Once I finish my analysis, I will report to the whole list. We should see the performance a lot closer to GL4Java when I finish. Thanks. Doug Twilleager Java 3D Team Sun Microsystems Daniel Selman wrote: >Jacob, > >I h

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Chien Yang
We're also interested in the finding, and will look into this after Java 3D 1.3beta2 code freeze. Thanks for your interest in Java 3D. - Chien Yang Java 3D Team. > Date: Wed, 06 Mar 2002 09:43:44 -0700 > From: Daniel Selman <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Java 3D performance. > To:

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Daniel Selman
Jacob, I hope one of the SUN engineers will take up the challenge and run the benchmark within a development environment. I suspect you have found a compilation bug in 1.3B1. I also agree with David Y. that this is not a representative 3D *application*. However - but we should be able to get per

Re: [JAVA3D] does nobody knows an answer?

2002-03-06 Thread han
Hi, according to the documentation of ObjectFile the .mtl files will be loaded if they are in the same directory as the .obj file. Alternatively you could use Loader.setBasePath(), again according to the documentation., never tried it myself. Regards, Han Sloetjes =

Re: [JAVA3D] does nobody knows an answer?

2002-03-06 Thread Kevin J. Duling
The .mtl file must reside in the same directory as the .obj file. You should also use the call setBasePath(). I don't think the Lw3dLoader works with the current version of Lightwave. It works fine with the examples included, but not with the models I've made. - Original Message - From

Re: [JAVA3D] does nobody knows an answer?

2002-03-06 Thread Thomas Gick
Hi, no no, i can load the file auto.obj, but not the included material file auto.mtl. Thomas Discussion list for Java 3D API <[EMAIL PROTECTED]> schrieb am 06.03.02: > I think that u have to replace line > filename = "auto.obj"; with this line > filename = ".\\auto.obj"; > > Kostantinos Rek

Re: [JAVA3D] design question

2002-03-06 Thread Yazel, David J.
Michael: We implemented avatar animation 3 times before we settled on the approach we are using. We chose to use our own joints and to manipulate the skins ourselves. We have a rather old description here http://www.magicosm.net/dev_skinbones.htm I think I posted a rather large bunch of code to

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Olivier Bourion
Hi Jacob, Thanks for your answer. I have just joined the Discussion List and I think that my post has been lost in others subjects. Maybe cause it deals with OpenGL Display List as well. But it doesn't deal with the bench I will repeat it: I would like to display a lot of times the same objec

[JAVA3D] design question

2002-03-06 Thread Michael Nischt
hi everyone, I'm developing a skeletal animation system and I am wondering whether to integrate the Joints into the j3d scenegraph. At first I thought it would be a good idea to derive a Joint from a TransformGroup, but I may need to change the structure every frame. Unfortunally on a live or co

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Jacob Marner
Hi Oliver, I am not sure I understand this post. But if I get it right you say that because the benchmark repeats the same geometry raw OpenGL compare better. I think you should know that in C++ and GL4Java the boxes are not the same geometry. They are represented as seperate display lists. In O

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Jacob Marner
Hi David, You are certainly one of those people that has tried speeding it up. And you are proably right about it use in full applications. Which is why the report says: (for those of you who haven't read it): (from section 8.4): "The benchmark comparison assumes that the OpenGL application has

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Olivier Bourion
Hi, The trouble thing is that in my case, the performances are the same if I either use a SharedGroup, I share the Geometry or that I repeat the "geometry" with no sharing at all. I can garantee you that In that case, OpenGL Display lists are efficients. The worst is that on pure performance, Open

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Yazel, David J.
I really respect what Jacob has tried to do with his research, and I know he put a lot of work into it. But I have told him, and I will repeat here, that the results of his benchmarking do not jive with our experiences. Just because we cannot figure out why the java3d benchmark continues to have

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Joachim Diepstraten
Hi > scen graph. At run-time the node should have been converted to display > lists (I hope) and the original representation will have no importance. Just a comment: Well In my experience display lists in OpenGL are not always good performance wise (at least on NVIDIA Cards) it really depends o

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Jacob Marner
Hi Daniel, I am glad you like the report in general. I expected some feedback from this list since Java3D is the only thing that a find to perform poorly. If this turns out to be a programming/knowledge error from my side I will be happy. > 1. You are setting the clipping distances correctly.

[JAVA3D]

2002-03-06 Thread Olivier Bourion
Hi, I am new to j3D (I formely used opengl). I would like to display a lot of times the same object at different positions. For instance : display 1 time + | + Transform3D 1 + | | |

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Mario Juric
Thanks for the answers. From what you describe I believe that we at some point could take advantage of SVG, although we will have to wait and see in which form this will happen. Finally, I still have one question hanging ... > Maya wouldn't need to directly support SVG. I assume that your artists

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Justin Couch
[appologies if this doesn't make much sense. 2:30am and I'm about to go to sleep :) ] Mario Juric wrote: > Í believe SVG is an interesting format, but I want to undertand the gains > with respect to texture compared to plain image formats? SVG is not necessarily a replacement for a plain image

Re: [JAVA3D] Anyone want SVG content in a 3D world?

2002-03-06 Thread Mario Juric
> We're going to need text support fairly quickly for a couple of our > projects. What level of interest is there in us putting in the extra > effort and making this a generic thing that would become part of the > code repository? Í believe SVG is an interesting format, but I want to undertand the

Re: [JAVA3D] New book demos Scenegraph, Picking in 3d VRML w. Sun VRML Loaders

2002-03-06 Thread Justin Couch
Mike Goldwater wrote: > I have a business to run, and was hoping to use this mail group as a > useful resource. Weel, sometimes it is, sometimes it isn't. Ebb and flow and all that stuff. Just here to have a little fun, do a bit of Java3D work and help others (in whatever priority order

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Daniel Selman
Jacob, I took another look at your code and ran it on my machine here. I couldn't help myself... ;-) 1. You are setting the clipping distances correctly. 2. We don't seem to be getting any real appreciable benefit from compilation, and I can't get the compilation debug properties to output any

Re: [JAVA3D] New book demos Scenegraph, Picking in 3d VRML w. Sun VRML Loaders

2002-03-06 Thread Mike Goldwater
Hi, I have a business to run, and was hoping to use this mail group as a useful resource. If you clog it up my mail with internecine disputes the group just becomes a nuisance. Regards Mike Mike Goldwater Auric Hydrates Ltd 26, Sandal Road New Malden Surrey KT3 5AP Work: 020 8949 0353