The various GeForce benchmarks I have seen show the GeGForce2 has a
big framerate drop as you go up in resolution. The more recent GeForce3 and
GeForce4 are more resilient to higher resolution and maintain a better framerate.
I think it is aminly due to the rate at which pixels can be updated.
I
David,
Some pointers for you.
1. Yes, you can achieve this within Java 3D, and using retained (scenegraph)
mode.
2. You need to set the appropriate READ and WRITE capability bits on the
Shape3D and GeometryArrays for your Geometry.
3. Then use a Picking Behavior with GEOMETRY-based picking. On
Dear Dave,
I am in a similar situation as yourself, perhaps I can offer some insight
>This is my first post to this list so i hope you guys can help me out. For
>my final year project i am implementing a 3D object editor in Java3D.
As am I. I am working on generating a 3 dimensional surface
No, Java 3D is not available for Solaris/Intel.
> Mark Whitehorn wrote:
>
> Is Java3D available for Solaris/Intel? If so, is there any performance advantage
>over Win2K?
>
> Thanks,
> Mark
--
---
Michael A. Schulman
Product Line Manager - Media Tools and API's
SUN Microsystems
Hi there,
This is my first post to this list so i hope you guys can help me out. For
my final year project i am implementing a 3D object editor in Java3D. At
the mo it can load objects from various file formats using the available
loaders, and allows for editing of materials, lights, textures e
Is Java3D available for Solaris/Intel? If so,
is there any performance advantage over Win2K?
Thanks,
Mark
Absolutely, that's it! I found a quick work-around in my terrain engine,
though, but comparing any terrain vertices to the water plane height, and
adjusting up or down any vertices that are at the same height, to avoid
surface fighting for top dog in the Z buffer.
But offset bias is definately th
Hi all,
I am implementing 3D texture mapping. I am
getting an image where the textures seem to be
blurred. My texture coordinates are going above 1.0
and below 0.0. I am setting MinFIlter and MagFilter to
BASE_LEVEL_LINEAR and BoundaryModeS, T and R to CLAMP.
Since I am using CLAMP, the tex
Dear All,
I am a newbie to Java3D and now I am developing a 3D monitoring system. In my
system, I have a 3D grahpic like a circular disk, and around the disk, there are many
cubes. I want to get the coordinates of the cube in the virtual world, is there any
method that I can do it? Please he
> -Original Message-
> From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf > Of Scott Mobile
> Sent: Thursday, March 21, 2002 10:24 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Z buffer hints
> I know I've seen mention of Z buffer hints somewhere in the J3D docs,
Hi all,
I'm working on a demo, that wakes up every frame (processStimulus) and
does a series of calculations and translations. Just about every run, a
javaw error box pops up and kills my program. I've attached a picture of
what the box looks like. What does this error usually relate to? M
Hi Arisnova,
Please send us the Exception stack trace
or threads stacktrace (using Control-Break) if it
hangs. It would be great if you can also send us
a test program.
Thanks.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>Date: Thu, 21 Mar 2002 17:19:01 +0100
>From: Arisnov
>Date: Thu, 21 Mar 2002 11:22:42 -0800
>From: Sean Sylvis <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Drastic framerate drop between 1600x1200 and 1280x1024
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft Exchange V6.0.5762.3
>Content-transfer-encoding: quoted-printable
i believe graphics cards can only support hardware acceleration of applications up to
certain resolution (this is true for anti-aliased scenes, but i don't know about
normal scenes). this might be the reason for the slowdown you are experiencing.
sean
> -Original Message-
> From: Mik
I've been waiting on this book for about half a year now. Glad to see my
wait is almost over.
Darrin
>From: Daniel Selman <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] JavaOne and book
>Date: Thu, 21 Mar 2002 11:17:
Many thanks for your help!
I 'll be waiting for the code.
Ewan Borland wrote:
> Hi,
>
> I created a custom JMF data source which my canvas writes into every frame
> and then have a separate thread which runs a JMF processor transcoding these
> captured stills into quicktime or avi. It's bundled
All,
25 copies of my book were just delivered to my house - so they should be
making their way into stores soon. It will be available in the book store at
JavaOne. I will also be doing a signing! :-)
Hope to see a good number of you at the BOF next Tuesday!
Java 3D(TM) API BOF--Version 1.3 and
Java3d and VRML share a Scenegraph structure
( they differ in detail ) and a gentle introduction
to Java3d scenegraphs can be made by transitioning
from web interactive 3d Java 1.1 applets using VRML
to Java3d, using the same VRML, as shown here ...
Scenegraphs with Java 1.1, Java3d & VRML
I´m working with Java3D 1_3_b1 OGL and jsdk 1_4. The structure is...
m_line = new LineStripArray (coordenadas.size(),
LineStripArray.COORDINATES|
LineStripArray.NORMALS,
strips);
//set capabilit
I know I've seen mention of Z buffer hints
somewhere in the J3D docs, but now I can't. I have two planes that are
very close (water/terrain), and Z buffering is giving typical results--some of
the lower plane showing through. I can't just hide the terrain polys
because I need that for coll
Hello,
Take a look at J3D org's utilities for keyboard navigation:
http://www.j3d.org/utilities/keyboard.html
This will give you the difficult part of your program (ie the
navigation). The job of adding a bunch of cubes and so one isn't very
difficult. Just see the tutorials on the Sun page (es
I am also interested in this, and find Apple has a QT Java SDK,
http://developer.apple.com/sdk/index.html#QTJava. I have not got time to try
it. Maybe we can team up for this implementation. BTW, any one knows if
there is Flash Java SDK?
Frank
www.facemail.com
-Original Message-
From
Hi,
I have to create a 3D scene using java3D, and be able to navigate in it.
The scene can be very simple consisting of a few cubes and a path, a circle
can be used to represent the user and navigation can be via keys, mouse or
both.
I was wondering does anyone know if there is sample code anyw
On Tue, Mar 12, 2002 at 10:49:28PM -0500, Fred Klingener wrote:
> The Matrix?? classes have transform()s for corresponding Tuples, Points and
> Vectors. If you need more (or different?) GMatrix and GVector have a lot of
> useful stuff.
>
ah, how could i miss the transform() method ?
> You get th
Hi,
>(Come on
> 1600x1200 on a Notebook graphics card that's more than a bit crazy)
If you use the "Multiple monitors" option - yes, I know you can only
have one monitor - on the Settings tab under desktop properties and
select 1050x1400 I think it be OK. The resolution is then at its max.
Even a
Hi Ian,
> That about captures this phenomenon.
> I am experiencing a "Drastic framerate drop between 1600x1200 and
> 1280x1024".
> I am running a Dell Inspiron 8100 w/ 512MB ram, 32MB GeForce2Go, the
> latest J3D 1.3 beta 1 and the lastest jdk 1.4. I am using the latest
> NVIDIA video drivers.
>
Hi
> I am running a Dell Inspiron 8100 w/ 512MB ram, 32MB GeForce2Go, the latest J3D 1.3
>beta 1 and the lastest jdk 1.4. I am using the latest NVIDIA video drivers.
>
> Thoughts?
Yes your definitly running out of memory with your GeForce2GO (Come on
1600x1200 on a Notebook graphics card that
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