Re: [JAVA3D] AW: [JAVA3D] Drastic framerate drop between 1600x1200 and1280x1024

2002-03-21 Thread Chris Thorne
The various GeForce benchmarks I have seen show the GeGForce2 has a big framerate drop as you go up in resolution. The more recent GeForce3 and GeForce4 are more resilient to higher resolution and maintain a better framerate. I think it is aminly due to the rate at which pixels can be updated. I

Re: [JAVA3D] On-the-fly object editing

2002-03-21 Thread Daniel Selman
David, Some pointers for you. 1. Yes, you can achieve this within Java 3D, and using retained (scenegraph) mode. 2. You need to set the appropriate READ and WRITE capability bits on the Shape3D and GeometryArrays for your Geometry. 3. Then use a Picking Behavior with GEOMETRY-based picking. On

Re: [JAVA3D] On-the-fly object editing

2002-03-21 Thread John O'Hara
Dear Dave, I am in a similar situation as yourself, perhaps I can offer some insight >This is my first post to this list so i hope you guys can help me out. For >my final year project i am implementing a 3D object editor in Java3D. As am I. I am working on generating a 3 dimensional surface

Re: [JAVA3D] Java3D on Solaris/Intel

2002-03-21 Thread [EMAIL PROTECTED]
No, Java 3D is not available for Solaris/Intel. > Mark Whitehorn wrote: > > Is Java3D available for Solaris/Intel? If so, is there any performance advantage >over Win2K? > > Thanks, > Mark -- --- Michael A. Schulman Product Line Manager - Media Tools and API's SUN Microsystems

[JAVA3D] On-the-fly object editing

2002-03-21 Thread David Rush
Hi there, This is my first post to this list so i hope you guys can help me out. For my final year project i am implementing a 3D object editor in Java3D. At the mo it can load objects from various file formats using the available loaders, and allows for editing of materials, lights, textures e

[JAVA3D] Java3D on Solaris/Intel

2002-03-21 Thread Mark Whitehorn
Is Java3D available for Solaris/Intel?  If so, is there any performance advantage over Win2K?   Thanks, Mark

Re: [JAVA3D] Z buffer hints

2002-03-21 Thread Scott Mobile
Absolutely, that's it! I found a quick work-around in my terrain engine, though, but comparing any terrain vertices to the water plane height, and adjusting up or down any vertices that are at the same height, to avoid surface fighting for top dog in the Z buffer. But offset bias is definately th

[JAVA3D] Blurry Textures

2002-03-21 Thread Vidya Sagar
Hi all, I am implementing 3D texture mapping. I am getting an image where the textures seem to be blurred. My texture coordinates are going above 1.0 and below 0.0. I am setting MinFIlter and MagFilter to BASE_LEVEL_LINEAR and BoundaryModeS, T and R to CLAMP. Since I am using CLAMP, the tex

[JAVA3D] Urgent!!Please HELP

2002-03-21 Thread SUBSCRIBE JAVA3D-INTEREST clsiu
Dear All, I am a newbie to Java3D and now I am developing a 3D monitoring system. In my system, I have a 3D grahpic like a circular disk, and around the disk, there are many cubes. I want to get the coordinates of the cube in the virtual world, is there any method that I can do it? Please he

Re: [JAVA3D] Z buffer hints

2002-03-21 Thread Simeon H.K. Fitch
> -Original Message- > From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf > Of Scott Mobile > Sent: Thursday, March 21, 2002 10:24 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Z buffer hints > I know I've seen mention of Z buffer hints somewhere in the J3D docs,

[JAVA3D] javaw invalid page fault

2002-03-21 Thread Shaun Shepherd
Hi all, I'm working on a demo, that wakes up every frame (processStimulus) and does a series of calculations and translations. Just about every run, a javaw error box pops up and kills my program. I've attached a picture of what the box looks like. What does this error usually relate to? M

Re: [JAVA3D] Problems with setCoordinates(int index, Point3d[] points)

2002-03-21 Thread Kelvin Chung
Hi Arisnova, Please send us the Exception stack trace or threads stacktrace (using Control-Break) if it hangs. It would be great if you can also send us a test program. Thanks. - Kelvin - Java 3D Team Sun Microsystems Inc. >Date: Thu, 21 Mar 2002 17:19:01 +0100 >From: Arisnov

Re: [JAVA3D] Drastic framerate drop between 1600x1200 and 1280x1024

2002-03-21 Thread Kelvin Chung
>Date: Thu, 21 Mar 2002 11:22:42 -0800 >From: Sean Sylvis <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Drastic framerate drop between 1600x1200 and 1280x1024 >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft Exchange V6.0.5762.3 >Content-transfer-encoding: quoted-printable

Re: [JAVA3D] Drastic framerate drop between 1600x1200 and 1280x1024

2002-03-21 Thread Sean Sylvis
i believe graphics cards can only support hardware acceleration of applications up to certain resolution (this is true for anti-aliased scenes, but i don't know about normal scenes). this might be the reason for the slowdown you are experiencing. sean > -Original Message- > From: Mik

Re: [JAVA3D] JavaOne and book

2002-03-21 Thread Darrin Smith
I've been waiting on this book for about half a year now. Glad to see my wait is almost over. Darrin >From: Daniel Selman <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] JavaOne and book >Date: Thu, 21 Mar 2002 11:17:

Re: [JAVA3D] Video & file formats

2002-03-21 Thread Raúl
Many thanks for your help! I 'll be waiting for the code. Ewan Borland wrote: > Hi, > > I created a custom JMF data source which my canvas writes into every frame > and then have a separate thread which runs a JMF processor transcoding these > captured stills into quicktime or avi. It's bundled

[JAVA3D] JavaOne and book

2002-03-21 Thread Daniel Selman
All, 25 copies of my book were just delivered to my house - so they should be making their way into stores soon. It will be available in the book store at JavaOne. I will also be doing a signing! :-) Hope to see a good number of you at the BOF next Tuesday! Java 3D(TM) API BOF--Version 1.3 and

[JAVA3D] Learning 3d & Java3d: Scenegraphs, Loading & Viewing VRML with Java3d

2002-03-21 Thread P. Flavin
Java3d and VRML share a Scenegraph structure ( they differ in detail ) and a gentle introduction to Java3d scenegraphs can be made by transitioning from web interactive 3d Java 1.1 applets using VRML to Java3d, using the same VRML, as shown here ... Scenegraphs with Java 1.1, Java3d & VRML

[JAVA3D] Problems with setCoordinates(int index, Point3d[] points)

2002-03-21 Thread Arisnova
I´m working with Java3D 1_3_b1 OGL and jsdk 1_4. The structure is... m_line = new LineStripArray (coordenadas.size(), LineStripArray.COORDINATES| LineStripArray.NORMALS, strips); //set capabilit

[JAVA3D] Z buffer hints

2002-03-21 Thread Scott Mobile
I know I've seen mention of Z buffer hints somewhere in the J3D docs, but now I can't.  I have two planes that are very close (water/terrain), and Z buffering is giving typical results--some of the lower plane showing through.  I can't just hide the terrain polys because I need that for coll

Re: [JAVA3D] 3D scene

2002-03-21 Thread Mojtaba
Hello, Take a look at J3D org's utilities for keyboard navigation: http://www.j3d.org/utilities/keyboard.html This will give you the difficult part of your program (ie the navigation). The job of adding a bunch of cubes and so one isn't very difficult. Just see the tutorials on the Sun page (es

Re: [JAVA3D] Video & file formats

2002-03-21 Thread Frank Wu
I am also interested in this, and find Apple has a QT Java SDK, http://developer.apple.com/sdk/index.html#QTJava. I have not got time to try it. Maybe we can team up for this implementation. BTW, any one knows if there is Flash Java SDK? Frank www.facemail.com -Original Message- From

[JAVA3D] 3D scene

2002-03-21 Thread Grace S
Hi, I have to create a 3D scene using java3D, and be able to navigate in it. The scene can be very simple consisting of a few cubes and a path, a circle can be used to represent the user and navigation can be via keys, mouse or both. I was wondering does anyone know if there is sample code anyw

Re: [JAVA3D] vecmath request, with code examples

2002-03-21 Thread Ståle Pedersen
On Tue, Mar 12, 2002 at 10:49:28PM -0500, Fred Klingener wrote: > The Matrix?? classes have transform()s for corresponding Tuples, Points and > Vectors. If you need more (or different?) GMatrix and GVector have a lot of > useful stuff. > ah, how could i miss the transform() method ? > You get th

Re: [JAVA3D] Drastic framerate drop between 1600x1200 and 1280x1024

2002-03-21 Thread Mike Goldwater
Hi, >(Come on > 1600x1200 on a Notebook graphics card that's more than a bit crazy) If you use the "Multiple monitors" option - yes, I know you can only have one monitor - on the Settings tab under desktop properties and select 1050x1400 I think it be OK. The resolution is then at its max. Even a

Re: [JAVA3D] Drastic framerate drop between 1600x1200 and 1280x1024

2002-03-21 Thread Mike Goldwater
Hi Ian, > That about captures this phenomenon. > I am experiencing a "Drastic framerate drop between 1600x1200 and > 1280x1024". > I am running a Dell Inspiron 8100 w/ 512MB ram, 32MB GeForce2Go, the > latest J3D 1.3 beta 1 and the lastest jdk 1.4. I am using the latest > NVIDIA video drivers. >

Re: [JAVA3D] Drastic framerate drop between 1600x1200 and 1280x1024

2002-03-21 Thread Joachim Diepstraten
Hi > I am running a Dell Inspiron 8100 w/ 512MB ram, 32MB GeForce2Go, the latest J3D 1.3 >beta 1 and the lastest jdk 1.4. I am using the latest NVIDIA video drivers. > > Thoughts? Yes your definitly running out of memory with your GeForce2GO (Come on 1600x1200 on a Notebook graphics card that