Hello,
some days ago I sent you this email (see bottom). I received a loot of
hints but there was nothing that could solve my problem. After 3 days of
unsuccessfull error serach I found out what leads to the enormous memory
leak in my application (sometime during 2 - 6 MB during 1 update action).
Hello,
I have at this time created a shape3D with indexedTriangleStripArray geometry and I
want to find coordinates of intersections with different lines and this shape3D
(finding intersections with some points of the lines is enough)
I looked at the pick class in the api and unfortunaly I don
Probably around mid-April.
Doug Twilleager
Java 3D Team
Sun Microsystems
Christian Zanardi wrote:
>Hello,
>
>what's the E.T.A on the next Beta release? My application is focused on the
>use of the new TextureCubeMap which really improve visuals that will be bug
>free in Beta2.
>
>Thanks in adva
Hello,
what's the E.T.A on the next Beta release? My application is focused on the
use of the new TextureCubeMap which really improve visuals that will be bug
free in Beta2.
Thanks in advance.
Best regards,
Christian.
___
Christian Zanardi
Soft3Design.com S.A.
Route de Drize, 7
CH-1227 Caroug
Dear All,
I've made a model which consist of certain numbers of elements and I 've use loader
to load the whole sceneGroup to my program. However, I want to add some groups above
the Shape3D, so I try to take away the Shape3D by using getAllChild()...
I want to know which Shpe3D is gained
hi
I have tried to display object using RotPosPathInterpolator,
but I can't program interactive(eg. key interactive).
I have intended to coding program which is a
keyinteractive.
For example, press 'A' key, then rotate and translate with
RotPosPathInterpolator.
My progr
Dear All,
I wonder if anybody has a simple piece of code sample that shows how one can
control a java3d environment via a network socket during runtime.
I am playing with a serversocket integrated into SimpleUniverse without any
success. Must I use actionListeners? I am not using it at the momen
Hi,
This source file is distributed with Java3D
1.2.1_04 as a ModelClip example. It uses 1 clip plane that clips a cylinder and
a box. I've added another clip plane (3 lines of code, I didn't modify anywhere
else) and the results are messy, just as the bug I got in my
application. I use cl
I have to synchronyze two rotation interpolators. Each one, at alternate
time, controls the same transformGroup, but when one stop end the other
starts i see a flickering. I use the alpha's atZero to alternate the two
interpolator, the code is this one:
long tt = (new Date()).getTime() - scene.rth
Thanks Justin.
I do want the latter, so cloneComponent() it is. Bit embarrassed that I
didn't find that myself - sorry.
Tobe
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch
Sent: 27 March 2002 02:14
To: [EMAIL PROTECTED]
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