hi
I have tried to display object using RotPosPathInterpolator,
but I can't program interactive(eg. key interactive).
I have intended to coding program which is a
keyinteractive.
For example, press 'A' key, then rotate and translate with
RotPosPathInterpolator.
My pro
Hi again!
BTW, this is the out of the profiler. If I read correctly, there are
~33.000.000 floats? What for?
Line 4/5 have exactly the size of my index arrays. Why are there 2 of them?
Ok, I know there have to be target structures during T&L. But so much?
May it be that the structure is jsut TO
Hi community!
I'm playing around with a primitive heigthfield renderer on a regular grid
loaded from an image file.
The scenegraph is really simple containing just one large
IndexedTriangleArray. Now, taking a grid of 512x512 causes an
OutOfMemoryException - the footprint of the JVM is >81MB.
I
Cristian,
Your program runs fine on our Solaris and Windows (ogl/d3d). You
might want to make sure you've the latest ogl/d3d version installed.
- Chien Yang
Java 3D Team.
> Date: Wed, 27 Mar 2002 12:39:37 +0200
> From: Cristian Tota <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Clipping - Mo
Hi Simeon,
I wish that we had this feature too. BUT, examine the following case:
I have a quad geometry, use geometryino and normalgenerator to
generate normals, my geometry has hard edges, I retrieve an
indexedtrianglearray from the geometryinfo ( can't retrieve
an indexedquadarray AFAIK).
Now
>>
>> Their are a few of problems with adding this sort of API.
>> First, there is no standard low level support for this sort
>> of feature. So, at a minimum, we would simply render the model
>> twice with some sort of polygon offset. Calculating the appropriate
>> polygon offset is another iss
The equivalent method in Java 3D is
View.setLocalEyeLightingEnable(boolean flag)
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] lighting model
>X-Sender: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>Is there anything analogou
Java 3D does automatic view frustum culling, and does not send geometry
to the graphics card if they are culled. It sounds like you are
hitting a strange case. Do you have an example that you can post.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] FW: A basic doubt
>To: [EMA
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Doug Twilleager
> Sent: Thursday, March 28, 2002 12:50 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] On-the-fly object editing
>
>
> Their are a few of problems with adding this sort
Their are a few of problems with adding this sort of API.
First, there is no standard low level support for this sort
of feature. So, at a minimum, we would simply render the model
twice with some sort of polygon offset. Calculating the appropriate
polygon offset is another issue, because it is
Karsten,
We're looking into it.
thanks,
Chien Yang
Java 3D Team.
> Date: Thu, 28 Mar 2002 19:22:15 +0100
> From: Karsten Fries <[EMAIL PROTECTED]>
> Subject: [JAVA3D] 1.2.1_03 not available from the sun pages
> To: [EMAIL PROTECTED]
> MIME-version: 1.0
> Content-transfer-
Karsten Fries wrote:
>Hi there,
>
>it seems that someone forgot to put a link for downloading Java3D
>1.2.1_03 from the sun
>pages. You only can access the _04 and and the _02 releases.
>
>Unfortunately there are some problems with _04 and my application. When
>I run it in the browser i
>get some
Hi there,
it seems that someone forgot to put a link for downloading Java3D
1.2.1_03 from the sun
pages. You only can access the _04 and and the _02 releases.
Unfortunately there are some problems with _04 and my application. When
I run it in the browser i
get some strange behavior on reload and
Hi,
I have a probleme with my transparent geometries,
even with the last java3d release.
when my objects are double sided, they are
not well rendered (some kind of circles appear inside them).
Do you know how to avoid it.
( I use
poly.setCullFace(poly.CULL_NONE); to double side my polygons
Is there anything analogous to this in java3d?
GL_LIGHT_MODEL_LOCAL_VIEWER params is a single integer or
floating-point value that specifies how specular reflection angles are
computed. If params is 0 (or 0.0), specular reflection angles take
the view direction to be parallel to and in the direct
I proved that but it didn't works.
Christian Zanardi wrote:
> I think that installing jdk 1_4_0 resolves the problem.
>
>
>
> Christian
>
> -Message d'origine-
> De : Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]De la part de Ihsahn
> Envoyé : jeudi, 28. ma
I
think that installing jdk 1_4_0 resolves the problem.
Christian
-Message d'origine-De : Discussion list for
Java 3D API [mailto:[EMAIL PROTECTED]]De la part de
IhsahnEnvoyé : jeudi, 28. mars 2002 11:40À :
[EMAIL PROTECTED]Objet : [JAVA3D] a little problem
with the ins
Many people have the same problem...
rename the install file ".exe" to ".zip"
you must extract from it the files(shearch them in):
J3D.dll
j3daudio.dll
J3DUtils.dll
j3daudio.jar
j3dcore.jar
j3dutils.jar
vecmath.jar
now, copy the ".dll" files into ..\j2re1.4.0\bin
and the ".jar" files into .
After having installed Java 2 Platform, standard
edition, version 1.3.1, without any problem, I try to install Java3D API 1.3
Beta 1.
At the end of the preparation to the installation,
I have an error message : Impossible to launch the executable ; impossible to
find a virtual machine Java
> Hi guys,
>
> I have a basic doubt!
>
> I'm using several TransfprmGroups in my view which are using a Linked
> shape3D object. When I zoom in or rotate the view, there are many objects
> which go out of screen. My question is, do the objects which go out of
> screen are also given to the graphic
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