Couple issues I've ran into regarding minimizing
the 3D canvas... first, the rendering thread seems to completely go to sleep,
which is bad in a networked environment where server messages are still coming
in, and the client needs to "keep up" with what's going on.
Second, background sounds
Hi community!
This sounds like a newbie question, but anyway...
I learned that the only groups that can be added to a living scenegraph are
BranchGroups.
Say you have a Loader and need to position a new, loaded object somewhere in
space.
The loader provides a BranchGroup by Loader#getSceneGroup
I'm trying to get a reference to an extended
BranchGroup class, "Entity", after a canvaspick.
I can get the scenegraphpath to the Shape3D, and
I'm sure from there I can get the node of the branchgroup, but what I need
is a reference to my Entity class.
I want to avoid iterating through t
That could be the case here--the error was from the client portaion of a
client/server setup, and for now the client exits hard with a System.exit
when the TCP connection is broken, so this error could actually be the
symtom of another problem.
Thanks, that gives me something to look at.
Scott
V
Are there any free software that conver IGES format to Java 3D ? Please let me know
the links to such software.
Thanks,
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On Saturday 30 March 2002 03:02, you wrote:
> Sorry about that... keyboard shortcuts can bite you sometimes...
>
> Anyway... several testers seeing these errors intermittently, on various
> platforms. Any insight would be helpful:
>
>
I sometimes get such an exception too. But it only occurs when