First, let me assume you are talking about Max's 'Multi/Sub Object'
material. (If you are simply talking about a 'Composite' material type (a
way to export multitexture data), then just multiple TextureUnitState's
would do.)
So, what we need in this case is what you're talking sort of talking abo
David,
I found this article of yours:
http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0106&L=java3d-interest&P=R11
869
Is that the one you're referring to? From what you said below, I thought
you were referring to some code you'd posted. I couldn't tell from that
article that you were using a
Hi Doug,> This will work in the current implementation, but it
is technically> one of those "undefined behavior" cases.in case
david's suggestion isn't safe for the future - I hope there will bean
'official' way, beause I don't know how to handle 3DSMax's
MutiMaterialsof a mesh insteadand I
Michael Nischt wrote:
> do you know where to get detailed information about the format ?
http://forums.bioware.com/viewtopic.php?mode=viewtopic&topic=18507&forum=7
http://forums.bioware.com/viewtopic.php?mode=viewtopic&topic=18569&forum=7
For most part format is obvious - this is ascii. Face d
may this is in interest of some:
I have written a Java3D Quake 3 Model player (.md3 format) some time ago,
which can be found at:
http://zero.monoid.net/stuff/_think.zip (4.5 MB)
includes source, 2 models and a short demo script..
Java 2. 1.4 and java3D 1.3 are both !
after cleaning up the load
Simeon,
I have done things similar to this. Every time a frame is rendered a
Behavior updates a TransformGroup as needed. In your case, add a Behavior to
the scene graph right above your cursor that WakeupOnElapsedFrames( 0, true
). In this behavior find the distance from the ViewPlatform to the
Hello all,
I have a problem with the off screen rendering of the Canvas3D. My problem
is that i can only successfully render the first frame of the spinning cube
in the Java3D demo. Subsequent calls to renderOffScreenBuffer() would give
me the same frame over. When I call getView().getFrameNumber(
>Date: Wed, 27 Mar 2002 12:39:37 +0200
>From: Cristian Tota <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Clipping - ModelClip bug?
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2919.6700
>X-Priority: 3
>X-MSMail-priority: Normal
>Delivered-to: [EMAIL PROTECTED
When we wrote our Milkshape importer and initial skin and bones system
(which was posted to this list some time ago) we did just as you suggested.
The skeleton is pulled out and separated from the animation, so that the
same animation could be used against different figures.
But one of the proble
hi david,
thanks for the answer - probably calling the
dummy updater within the other updater is a great idea.
greetings
-Michael Nischt
- Original Message -
From:
Yazel,
David J.
To: [EMAIL PROTECTED]
Sent: Monday, April 01, 2002 8:40
PM
Subject: Re: [JAVA3D
Yeah, animations are a problem. I'm still trying to decide how I want to
handle Milkshape keyframes and present them in some sort of usable format
for developers.
I'm thinking of using a metadata file to go along with the model. Based on
my limited experience with MD2 models, I'm guessing that
This will work in the current implementation, but it is technically
one of those "undefined behavior" cases.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: Re: [JAVA3D] Geometry Update
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>Ooh this is a good one!
Ooh
this is a good one!
Since
it is considered illegal to update the vertices of by-ref geometry outside of a
geometry updater it would be "bad" to do as you have suggested. However, I
am not sure if it would actually be a problem if you do this from a behavior
since I would expect that both
hi,
>Has anybody done/experimented with making
loader for Neverwinter Nights>models ?
do you know where to get detailed information about
the format ?
greetings
-Michael
Nischt
Robert Bergman wrote:
> Not I, but I'd love to hear about any developments
> people come up with in that area.
Problem is with importing animations. Model itself should be quite
simple (I mean some work, but no showstoppers). But what with animations
? I don't think that Loader interface gives an
hello everyone,
I have an question concerning geometry-update, with
shared vertices:
Two (Indexed)GeometryArrays (BY_REFERENCE)
share the same vertices (with different indices), because some parts have
different Materials.
I decided to put the same cordinate/normal arrays
in both and I
The Java 3D Frequently Asked Questions list for Monday April 1 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If ther
Grace,
Use this to get the screen size:
Dimension screenDim = Toolkit.getDefaultToolkit().getScreenSize();
Then "screenDim.width" should give you the width and something like
"yourdialog.setLocation(screenDim.width/2,0)" would position your gui
dialog (halfway across the screen).
- John Wright
Not I, but I'd love to hear about any developments
people come up with in that area.
-Bob
--- Artur Biesiadowski <[EMAIL PROTECTED]> wrote:
> Has anybody done/experimented with making loader for
> Neverwinter Nights
> models ?
>
> Artur
>
>
===
Has anybody done/experimented with making loader for Neverwinter Nights
models ?
Artur
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help,
We use a transaction system to force integrity of the scenegraph. Basically
there is a single behavior with a wakeup elapsed frame 0. This behavior
wakes up, recalculates the view, updates each major sub-system using the
frame time (particles, landscape, billboards, object movements). It then
c
Hi,
Do you know that if I wanted to convert the verticies 1,1 in j3d to be
represented in a swing interface, what would their value be?
Thanks
>From: "Nikolai V. Chr." <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D
Nitin.Jain wrote:
> Hi Doug,
>
> I'm attaching the source code where I'm creating 1000 sphere and it
takes
> around 7 secs to render it. If I increase this number to 15000 it
takes 100+
> secs, however in both the cases initial number of spheres visible on the
> screen are same.
First
Hi,
Thanks for the suggestion, But could you please give me an example of the
code that would be used to do this, or could you tell me where I could find
sample code that does this. As I am unsure of how to do this.
thanks
Grace
>From: John Wright <[EMAIL PROTECTED]>
>Reply-To: Discussion list
I use the ModelLoader from NCSA in the portfolio.jar.
Docs:
http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/1.3beta3/docs/index.html
Homepage: http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/
look into package ncsa.j3d.loaders !
::-Original Message-
::From: Discussion list for Java 3D
Hello,
I'm looking for an efficient way to synchronize geometry updates, that is, I have some
geometries that I want to update, but I would like that the user doesn't see an update
after the other, but only sees the final result.
I have tried to stop the rendering through universe.getCanvas().
Yes,
you can import your dxf files into J3D using a Loader, such as ModelLoader found
in the NCSA Portfolio. You can download this at http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of
can I convert dxf files to Java3D? or I need to
convert dxf files to vrml, and after add vrml in my universe java3D using
loaders.
how can I do this?
can I use any tool to convert dxf to vrml or
java3D?
Thanks a lot.
From: bh ahn
Sent: Sunday, March 31, 2002 7:49 PM
> hi all
> I would try to make program which is animated with interaction.
> For example, first make animation using Interpolator class and then insert
interaction using > Behavior class.
> Is this possible thing?
Sure.
> what can i do for th
Hi all,
Firstly I am experiencing some difficulty integrating my Canvas3d's into my
Swing components. I am putting my canvases into a series of nested
JSplitPanes. To be able to resize the panes, I need to set the minimum size
of each JComponent. As Canvas3D extends Component it doesn't have thi
hi all
I would try to make program which is animated with
interaction.
For example, first make animation using Interpolator class and
then insert interaction using Behavior class.
Is this possible thing?
what can i do for this?
thanks
Hi Doug,
I'm attaching the source code where I'm creating 1000 sphere and it takes
around 7 secs to render it. If I increase this number to 15000 it takes 100+
secs, however in both the cases initial number of spheres visible on the
screen are same.
Regards,
Nitin
-Original Message-
Fro
Hi!
Thats nearly the same thing that I asked here recently.
AFAIU only BranchGroup can be attached/deattached from a life graph.
For attachment, the parent BranchGroup should have ALLOW_CHILDREN_EXTEND
set.
The BranchGroup itself should have ALLOW_DETACH set.
If add a class as attachment that re
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