Today I'm trying to make a label that shows up in front of a sphere.
When the view changes, the label stays on top of the sphere. Simple.
What worked: Use Text2D (a texture mapped quad), read out the
appearance and geometry and put them into an OrientedShape3D.
Offset the geometry by the sphere
Hi Tobias,
> I wonder how I can add a TransformGroup to another compiled
> TransformGroup. ...
> But it says: javax.media.j3d.RestrictedAccessException:
> Group: only a BranchGroup node may be added.
Don't you believe that exception message? Just believe it: only
BranchGroups may be added to
Hi!
I wonder how I can add a TransformGroup to another
compiled TransformGroup. Can I do that?
I have tried to set:
behaviorGroup.setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);
behaviorGroup.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
But it says: javax.media.j3d.Restrict
[EMAIL PROTECTED]">
The RenderingAttributes DepthBufferWriteable, DepthBufferEnable stilldon't have any effect in more complex scenes (don't know why! Guess somestate sorting problem, as in OpenGL this is only a two-liner)
Have you reported this bug before?
Hi
Tobias
Supposing you have TransformGroups called
bottomViewTG, topViewTG, rightViewTG, leftViewTG and backViewTG, each containing
a proper ViewPlatform (that attaches to a View, that renders to a Canvas3D),
transformation setup is as follows:
Transform3D tempT3D = new
Transf
I am new to Java3D and want to set three different
Views so they show top, front & left like in 3dStudio.
How should I do that? I read somewhere about matrix
but I don’t know so much about those stuff.
I asked earlier how I could rotate a View like in 3DS
and that works now…
Regards T
Brad,
How are the geometry and texture coordinates for your sphere generated? It
looks like you might be mapping the same pixel (s,t) coordinate to vertices
that are actually some distance apart. This might explain the effect you are
seeing. I'm assuming you've also played with the TextureAttribu
>-Original Message-
>From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On >Behalf Of Smith, Daniel
>Sent: Friday, May 10, 2002 8:55 AM
>I'm wondering if other people working on the bigger projects have taken the
>same approach. I know David Y. tries to use one big wakeonela
Title: RE: [JAVA3D] Geom ByRef and Geom Updater examples?
Thanks, taking a gander now.
I'm really amazing at something though; I hadn't looked at the J3D's particle code before today (I like to see how much I can figure out on my own before looking elsewhere), and I'm happy about something.
On Fri, 10 May 2002 14:08:05 +0200, Tobias Bergman <[EMAIL PROTECTED]> wrote:
>Can I rotate a View like in 3DStudio. I develop a program that will show
>a model from three angles: top, front & left. I've tried to rotate the
>view by change the TransformGroup above the ViewPlatform. When I do that
I am trying to simulate the earth model in Celestia. Is there anyway I can
make the texture not pixelate so much when its applied to the sphere? I want
to obtain the same level of detail, but am unable to do so as of now? Is
anyone else achieving a very high level of detail with textures that they
The biggest problem I (and apparently David) has is email. "Spice Girls
Vocal Concert". "Meeting Notice." "Cellpadding." "A very humour game."
These are all samples of what I've gotten this morning, each one has a
Win32.elkn virus attached to it, or something similar. If I opened one of
the
Can I rotate a View like in 3DStudio. I develop a
program that will show a model from three angles: top, front & left. I’ve
tried to rotate the view by change the TransformGroup above the ViewPlatform. When
I do that the view transform like a 3D game, like walking in the 3d world. Can
I set
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