[JAVA3D] Problem with label overlay

2002-05-16 Thread Brad Christiansen
Hi, I have been attempting to use the overlay code from the j3d.org repository. After many failed attempts to get it to work I went back and did some testing on the demo code. I downloaded the binary (compiled) distribution and run the LabelDemo. This worked fine. I then tried recompiling just th

[JAVA3D] View Transp. Sorting Policy

2002-05-16 Thread Raj N. Vaidya
Has depth-sorting transparent geometries by invoking View.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY) been reported to result in a possible memory leak ? Seem to be running into one in my app. My scenegraph is: BG -> Shape3D - > multiple By_Ref Geometries w/ coordinates and col

Re: [JAVA3D] xj3d DIY browser

2002-05-16 Thread Justin Couch
Jack Gundrum wrote: > I found a great little VRML example that uses PROTO's and javascript and > almost loads into DIY browser. > There is a array out of bounds exception that causes the problem, any > ideas? We'll look into this next week. We've been away all week in various working meetings wit

Re: [JAVA3D] using immediate mode of drawing

2002-05-16 Thread Yazel, David J.
I stand corrected. -Original Message- From: Doug Twilleager [mailto:[EMAIL PROTECTED]] Sent: Thursday, May 16, 2002 1:00 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] using immediate mode of drawing Actually, this is a valid way to do pure immediate mode rendering. The problem is that

Re: [JAVA3D] using immediate mode of drawing

2002-05-16 Thread Doug Twilleager
Actually, this is a valid way to do pure immediate mode rendering. The problem is that the application does not wait for the paint() event to happen. You can't draw to the on screen canvas until it is on the screen. Doug Twilleager Java 3D Team Sun Microsystems >Subject: Re: [JAVA3D] using imm

[JAVA3D] xj3d DIY browser

2002-05-16 Thread Jack Gundrum
I found a great little VRML example that uses PROTO's and javascript and almost loads into DIY browser. There is a array out of bounds exception that causes the problem, any ideas? #VRML V2.0 utf8 CosmoWorlds V1.0 PROTO random_mover [ field SFVec3f start_location 0 0 0 field SFFl

Re: [JAVA3D] Raster clip-image flicker

2002-05-16 Thread Jason Taylor
>Looks fine to me too and that's on my crapy work machine! Doh. I take it back, I hadn't read the original email. Yes there is a flicker, tricky to spot unless you try to make it happen. :) Not something I'd personally notice but yes doesn't look right. Still very impressive (other then the opt

Re: [JAVA3D] using immediate mode of drawing

2002-05-16 Thread Yazel, David J.
This code is not written according to the specification. Accessing and modifying the graphics context needs to be done on a per frame basis in the callback functions of a derived canvas3d. Dave -Original Message- From: Nitin.Jain [mailto:[EMAIL PROTECTED]] Sent: Thursday, May 16, 2002 9

[JAVA3D] using immediate mode of drawing

2002-05-16 Thread Nitin.Jain
Hi , we are not able to use the immediate mode of rendering of Canvas3D. We are doing every thing according to the specification in 1.3 API documentation(I think). Is it necessary for us to create our own implementation of canvas3d. I'm attaching the code we have written to do the same. Thanks i

Re: [JAVA3D] Raster clip-image flicker

2002-05-16 Thread Alessandro Borges
UAU ! What a Good Looking !! Not buggy here ! Runs fine fine. To show the labes I need to uncheck skeleton/labels and check then again. The labels just blink WHEN I rotate the model, but looks fine elsewhere. FPS seens high all the time. Win 2K Professional Athlon 1.3GHz - 512 MB Ram JDK 1.4 -

Re: [JAVA3D] Raster clip-image flicker

2002-05-16 Thread Jason Taylor
Looks fine to me too and that's on my crapy work machine! NT4, jdk1.4, j3d1.3b2 OpenGl, ATI Rage 128Pro The blendy fire effect really kills my fps but the other models perform okay. Top stuff! Jase. === To unsubscribe, se