Re: [JAVA3D] Loaders for Java3d: Cautioning, and: A bunch of questions.

2002-05-27 Thread Joachim Diepstraten
Hi > One of my current problems is the generation of shadows. I know about > dynamic shadow maps, and about the trick published by Roettger, Iron and > Ertel on using the Alpha buffer in the absence of a stencil buffer (as is Wow someone actually is reading WSCG papers :) [Well actually it shoul

Re: [JAVA3D] Any progress on the JRE 1.4 repaint problems with javaw?

2002-05-27 Thread Pasi Paasiala
Title: RE: [JAVA3D] Any progress on the JRE 1.4 repaint problems with javaw? The minimum that I'd like to see that there is one bug identified that would definitively be the one that contains this problem. I'd give all my votes for it. Pasi -Original Message- From: Ro

Re: [JAVA3D] Any progress on the JRE 1.4 repaint problems with javaw?

2002-05-27 Thread Roger Berggren
Pasi Paasiala wrote: >I share your concern and I'm worried about the silence around this issue >from Sun's side. This bug should be very easy to detect and fix since it is >so easy to duplicate. > I get the feeling that the Java 3D team, sees this as a problem of the Java 2D team, i.e. not relat

[JAVA3D] Loaders for Java3d: Cautioning, and: A bunch of questions.

2002-05-27 Thread Wolfgang Kienreich
Hi Brad, Hi Olaf! First, greetings to all the members of this group. I've just signed up and I'm glad I've finally found some people to discuss J3D mysteries with. For a living, I'm doing research in knowledge visualisation, consequentially focussing on 2D graphics. But privately I've been devel

Re: [JAVA3D] Any progress on the JRE 1.4 repaint problems with javaw?

2002-05-27 Thread Pasi Paasiala
Title: RE: [JAVA3D] Any progress on the JRE 1.4 repaint problems with javaw? I share your concern and I'm worried about the silence around this issue from Sun's side. This bug should be very easy to detect and fix since it is so easy to duplicate. Pasi -Original Message- From: Dis

Re: [JAVA3D] loaders for Java3d

2002-05-27 Thread Brad Christiansen
Hi, They have a selection of loaders on j3d.org at: http://www.j3d.org/utilities/loaders.html They have loaders for ac3d, vrml, 3ds, dfx, obj etc etc Cheers, Brad > Olaf Ringleb wrote: > > Hi, > > I'm searching for ANY loaders which are available for Java3d at the > time. (e.g. 3dsmax, x3d, B

Re: [JAVA3D] Java 3D FAQ Weekly Posting (27 May 2002)

2002-05-27 Thread Justin Couch
Simeon H.K. Fitch wrote: > Has any consideration been given to appending a diff to the FAQ with this > weekly posting? It would be really helpful in being aware of new additions > to the FAQ. Yes and no. It doesn't change all that often so mostly youo would get empty emails. I could post it le

[JAVA3D] Any progress on the JRE 1.4 repaint problems with javaw?

2002-05-27 Thread Scott Rutledge
We're chomping at the bit here to migrate to java 1.4, but we can't because of the reported bug that causes repaint problems while running under 'javaw'. None of the hacks I've tried (adding various listeners to force repaints) are sufficient for saleable products. Is there ANY word from ANYONE on

Re: [JAVA3D] OrientedShape with multiple views : bug?

2002-05-27 Thread FABIO ROBERTO MIRANDA
I used to have this same bug when I was using beta 1. When I upgraded to 1.3 beta 2 it was solved. Which version are you using? Bye Fabio > -Original Message- > From: R CM [mailto:[EMAIL PROTECTED]] > Sent: segunda-feira, 27 de maio de 2002 06:16 > To: [EMAIL PROTECTED] > Subject: [J

[JAVA3D] Combine, interpolate, modulate and other-ate

2002-05-27 Thread Artur Biesiadowski
I currently have two stage texturing. First stage is not important - it works correctly (it is modulate of texture and object color). I have question about second (and possibly third) stage. pc - previous unit color pa - previous unit alpha tc - current texture color Currently, for second stage

Re: [JAVA3D] Java 3D FAQ Weekly Posting (27 May 2002)

2002-05-27 Thread Simeon H.K. Fitch
> -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of The Java 3D FAQ > Sent: Monday, May 27, 2002 12:00 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Java 3D FAQ Weekly Posting (27 May 2002) > > > The Java 3D Frequently Asked Questions list

[JAVA3D] Java 3D FAQ Weekly Posting (27 May 2002)

2002-05-27 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday May 27 2002 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If there

Re: [JAVA3D] Java3D + multipass rendering

2002-05-27 Thread Joachim Diepstraten
Hi Tom > How to perform multipass rendering and stencil buffer Well really difficult, I can only recommend mixed-mode or pure-intermediate mode. Stencil buffer not at all wait for 1.4 EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkows

Re: [JAVA3D] Java3D Class Hierarchy

2002-05-27 Thread FABIO ROBERTO MIRANDA
> > Since The Box/Cone/Cylinder/Sphere utilities classes are extended from > Primitive, and the Primitive is extended from Group, why there is no > Primitive class shown in the Java3D class hierarchy. > > http://java.sun.com/products/java-media/3D/collateral/j3dclass.html > Primitive is not

[JAVA3D] Java3D + multipass rendering

2002-05-27 Thread Tom
Hi, How to perform multipass rendering and stencil buffer manipulation in Java3D Thanks in advance -Tom - Najwięcej aktualnych ofert nieruchomości w polskim Internecie: http://www.gazeta.pl/dom/ Odwiedź nasze strony! Zamieść ogłoszenie za darmo! =

Re: [JAVA3D] loaders for Java3d

2002-05-27 Thread Mojtaba
Hello, We (University of Ottawa,Canada) have a Java BIFS decoder (loader) with Java3D as the compositor. Contact me if you are interested. Mojtaba > Olaf Ringleb wrote: > > Hi, > > I'm searching for ANY loaders which are available

Re: [JAVA3D] accurate collision detector.

2002-05-27 Thread Olivier Tassy
wait and see... Thanks. - Original Message - From: "Schäfer, Peter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 27, 2002 11:48 AM Subject: Re: [JAVA3D] accurate collision detector. > > > > -Original Message- > > From: Olivier Tassy [mailto:[EMAIL PROTECTED]] >

[JAVA3D] loaders for Java3d

2002-05-27 Thread Olaf Ringleb
Hi,   I'm searching for ANY loaders which are available for Java3d at the time. (e.g. 3dsmax, x3d, BIFS, VRML, obj, lightwave) Can anyone tell me where I can find and download some of them?   Olaf Ringleb

[JAVA3D] Text on spheres

2002-05-27 Thread Marjan Hospers
Hello,   Can somebody tell me how I can make spheres with text on them?   Greetings, Marjan Hospers

Re: [JAVA3D] accurate collision detector.

2002-05-27 Thread "Schäfer, Peter"
> > -Original Message- > From: Olivier Tassy [mailto:[EMAIL PROTECTED]] > Sent: Montag, 27. Mai 2002 11:50 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] accurate collision detector. > > > Hi, > I have a shape3d wich move through a set of 3d objects close to each other. > I have to use this s

[JAVA3D] accurate collision detector.

2002-05-27 Thread Olivier Tassy
Hi, I have a shape3d wich move through a set of 3d objects close to each other. I have to use this shape as the arming object for a collision detector. When I use a WakeupOnCollisionEntry and a WakeupOnCollisionExit, I just detect the first and the last collision. How can I detect each colli

[JAVA3D] OrientedShape with multiple views : bug?

2002-05-27 Thread R CM
hello, the J3D API doc say for the OrientedShape class: "It is similar in functionality to the Billboard behavior, but OrientedShape3D nodes will orient themselves correctly for each view, ... " if i have only one view, it's work well, but when i use a oriented Shape with 4 differents views in

[JAVA3D] Java3D Class Hierarchy

2002-05-27 Thread Pramual Suteecharuwat
Dear all, Somebody asked me about Java3D class hierarchy. It's simple, but I don't know how to answer. Since The Box/Cone/Cylinder/Sphere utilities classes are extended from Primitive, and the Primitive is extended from Group, why there is no Primitive class shown in the Java3D class hierarchy