Hi
> One of my current problems is the generation of shadows. I know about
> dynamic shadow maps, and about the trick published by Roettger, Iron and
> Ertel on using the Alpha buffer in the absence of a stencil buffer (as is
Wow someone actually is reading WSCG papers :) [Well actually it shoul
Title: RE: [JAVA3D] Any progress on the JRE 1.4 repaint problems with javaw?
The minimum that I'd like to see that there is one bug identified that would definitively be the one that contains this problem. I'd give all my votes for it.
Pasi
-Original Message-
From: Ro
Pasi Paasiala wrote:
>I share your concern and I'm worried about the silence around this issue
>from Sun's side. This bug should be very easy to detect and fix since it is
>so easy to duplicate.
>
I get the feeling that the Java 3D team, sees this as a problem of the
Java 2D
team, i.e. not relat
Hi Brad, Hi Olaf!
First, greetings to all the members of this group. I've just signed up and
I'm glad I've finally found some people to discuss J3D mysteries with.
For a living, I'm doing research in knowledge visualisation, consequentially
focussing on 2D graphics. But privately I've been devel
Title: RE: [JAVA3D] Any progress on the JRE 1.4 repaint problems with javaw?
I share your concern and I'm worried about the silence around this issue from Sun's side. This bug should be very easy to detect and fix since it is so easy to duplicate.
Pasi
-Original Message-
From: Dis
Hi,
They have a selection of loaders on j3d.org at:
http://www.j3d.org/utilities/loaders.html
They have loaders for ac3d, vrml, 3ds, dfx, obj etc etc
Cheers,
Brad
> Olaf Ringleb wrote:
>
> Hi,
>
> I'm searching for ANY loaders which are available for Java3d at the
> time. (e.g. 3dsmax, x3d, B
Simeon H.K. Fitch wrote:
> Has any consideration been given to appending a diff to the FAQ with this
> weekly posting? It would be really helpful in being aware of new additions
> to the FAQ.
Yes and no. It doesn't change all that often so mostly youo would get
empty emails. I could post it le
We're chomping at the bit here to migrate to java 1.4, but we can't because
of the reported bug that causes repaint problems while running under
'javaw'. None of the hacks I've tried (adding various listeners to force
repaints) are sufficient for saleable products. Is there ANY word from
ANYONE on
I used to have this same bug when I was using beta 1. When I upgraded to 1.3 beta 2 it
was solved. Which version are you using?
Bye
Fabio
> -Original Message-
> From: R CM [mailto:[EMAIL PROTECTED]]
> Sent: segunda-feira, 27 de maio de 2002 06:16
> To: [EMAIL PROTECTED]
> Subject: [J
I currently have two stage texturing. First stage is not important - it
works correctly (it is modulate of texture and object color). I have
question about second (and possibly third) stage.
pc - previous unit color
pa - previous unit alpha
tc - current texture color
Currently, for second stage
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of The Java 3D FAQ
> Sent: Monday, May 27, 2002 12:00 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java 3D FAQ Weekly Posting (27 May 2002)
>
>
> The Java 3D Frequently Asked Questions list
The Java 3D Frequently Asked Questions list for Monday May 27 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If there
Hi Tom
> How to perform multipass rendering and stencil buffer
Well really difficult, I can only recommend mixed-mode or
pure-intermediate mode. Stencil buffer not at all wait for 1.4
EOF,
J.D.
--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkows
>
> Since The Box/Cone/Cylinder/Sphere utilities classes are extended from
> Primitive, and the Primitive is extended from Group, why there is no
> Primitive class shown in the Java3D class hierarchy.
>
> http://java.sun.com/products/java-media/3D/collateral/j3dclass.html
>
Primitive is not
Hi,
How to perform multipass rendering and stencil buffer
manipulation in Java3D
Thanks in advance
-Tom
-
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=
Hello,
We (University of Ottawa,Canada) have a Java BIFS decoder (loader) with
Java3D as the compositor. Contact me if you are interested.
Mojtaba
> Olaf Ringleb wrote:
>
> Hi,
>
> I'm searching for ANY loaders which are available
wait and see...
Thanks.
- Original Message -
From: "Schäfer, Peter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 27, 2002 11:48 AM
Subject: Re: [JAVA3D] accurate collision detector.
> >
> > -Original Message-
> > From: Olivier Tassy [mailto:[EMAIL PROTECTED]]
>
Hi,
I'm searching for ANY loaders which
are available for Java3d at the time. (e.g. 3dsmax, x3d, BIFS, VRML, obj,
lightwave) Can anyone tell me where I can find and download some of
them?
Olaf Ringleb
Hello,
Can somebody tell me how I can make spheres with
text on them?
Greetings, Marjan
Hospers
>
> -Original Message-
> From: Olivier Tassy [mailto:[EMAIL PROTECTED]]
> Sent: Montag, 27. Mai 2002 11:50
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] accurate collision detector.
>
>
> Hi,
> I have a shape3d wich move through a set of 3d objects close to each
other.
> I have to use this s
Hi,
I have a shape3d wich move through a set of 3d
objects close to each other.
I have to use this shape as the arming object for a
collision detector.
When I use a WakeupOnCollisionEntry and a
WakeupOnCollisionExit, I just detect the first and the last
collision.
How can I detect each colli
hello,
the J3D API doc say for the OrientedShape class:
"It is similar in functionality to the Billboard
behavior, but OrientedShape3D nodes will orient
themselves correctly for each view, ... "
if i have only one view, it's work well, but
when i use a oriented Shape with 4 differents views in
Dear all,
Somebody asked me about Java3D class hierarchy. It's simple, but I don't
know how to answer.
Since The Box/Cone/Cylinder/Sphere utilities classes are extended from
Primitive, and the Primitive is extended from Group, why there is no
Primitive class shown in the Java3D class hierarchy
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