Hi
> value is not there. I use getAlphaRaster() on the BufferedImage to write
> something to the alpha portion of the BufferedImage. [RGBA all have the
> same value]. This BufferedImage is later used as source for the
> ImageComponent2D which is then again used as the source Image for the
> Text
Hi Doug,
>Check out the GL_SGI_texture_color_table extension here:
>
>http://oss.sgi.com/projects/ogl-sample/registry/SGI/texture_color_table.txt
>
>This explains the extension. It is usually found on higher
>end graphics cards.
>
Thanks very much for the info. This site is very much worth
a bo
Check out the GL_SGI_texture_color_table extension here:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/texture_color_table.txt
This explains the extension. It is usually found on higher
end graphics cards.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] TextureColorTab
Hi All,
Just trying to glean some info about the TextureColorTable
feature in TextureAttributes. Tried looking thru' the
OpenGL1.3 spec. but couldn't seem to locate any details.
Anyone using this feature and/or aware of a (pc) gfx card
that supports this ?
Regards
Vaidya
==
Hi All,
I just wanted to give everyone an early heads up. We will have
a Java 3D Birds of a Feather session at Siggraph this year. It
is Tuesday night from 6:30pm to 8:00pm at the convention center.
The main topic will most likely be Java 3D 1.4, but we will be
willing to talk about just about
Hi everyone,
I currently use VRML97 files for my models. An important customer insists on using .iv
Inventor file format. Has anyone written such a loader? Or a VRML1 loader I could
modify? I checked the j3d page but saw none.
Josh
Joshua L
Marcel,
You are adding the a child to BranchGroup AFTER you
attach it in Simple Universe. This should be BEFORE.
this way:
// Second and LAST addChild in the
BranchGroup
component.addChild(new Sphere (0.2f, new Appearance()));
createSceneLight(component);
Can
Marcel
> Why the instruction at Test.createCanvasPanel(Test.java:52),
> generate a =
> RestrictedAccessException
> (javax.media.j3d.RestrictedAccessException: Group: only a
> BranchGroup =
> node may be added ),
> if the variable component is a BranchGroup ?
> component.addChild(new Sphere
Title: RE: [JAVA3D] WinNT Bluescreen
Brett,
This is more than likely a graphics card compatibility problem. (I have seen all manner of crashes, lockups, display artifacts, and general mayhem when running Java 3D apps, and almost all were tracked down to the graphics card.)
You said your gr
Why the instruction at Test.createCanvasPanel(Test.java:52), generate
a RestrictedAccessException (javax.media.j3d.RestrictedAccessException:
Group: only a BranchGroup node may be added ), if the variable
component is a BranchGroup ? Why the first addChild(Sphere) don't generate this
except
I am having a bit of a problem understanding how to use the different Texture formats
available. The javadoc says something like this:
javax.media.j3d.Texture Format - the data format. The format is one of the following:
INTENSITY - the texture image contains only texture values.
LUMINANCE -
>
> > >Hmm? Is there really a demand? Mac market share is below 10 percent in
> > >total (worldwide).
> > >
> > By this arguement, there is also no reason to build Java3D for Linux
> > either! Mac OSX is the most popular desktop *nix by far -- and much
>
> I disagree. Linux is used much wider in
I'm getting a bit confused when reading
the Java3D API documentation about the class
"View"...
What are the differences between the physical and
the virtual world (or physical and virtual coordinates) ?
Thanks.
===
To unsub
Who stands to reap immediate monetary benefits if Apple
opts for the license ? Sun ? If so, wouldn't Sun route some
more funds to the Java 3D group ?
Well, even if it is not the extra funds, anything that
will facilitate Java 3D to "thrive longer and prosper",
I am for it :)
Vaidya
>On Tue, 4
Enrique Dumas wrote:
>
>Hello,
>"I also tested the IntersectionUtils from org.j3d.geom. They seemed
>faster, but instead I have problems getting them to work correctly."
>
>I used IntersectionUtils class sucessfully in my app, so perhaps I can help
>you.
>
That would be appreciated :-)
I think m
Hi,
I am using a Shape3D object which internally holds a Texture2D object
for drawing text on a Canvas3D object. The text is drawn using font
"Tahoma". This Canvas3D object displays a wireframe model.
The problem is, when the model dimensions are very small, the text's
display resolution is ver
Hi,
sometimes ago I found on the gl4java site a link to a library called j-Free-D.
It is a Java 3D implementation using GL4Java. And GL4Java runs on MacOS.
However, the web-site of j-Free-D is dead and j-Free-D only implements java3d
1.1. I could only find a tar archive with it. I don't know how
Hi all.
This is my question on a similar subject:
I would like to know how Java3D links to OpenGL.
I posted a similar message here in the list in April,
and Mauricio Vices reply to me (thanks, Mauricio),
but I still am not sure about how this works.
The question is:
I know I have at least 2 Op
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