Re: [JAVA3D] Text display using Shape3D and Texture2D

2002-06-09 Thread Raghavendra R
Hi, Sorry for the delayed reply. I tried using Texture2D with higher resolutions, but it was not effective. I then created Text2D objects and set the fontsize as a factor of the radius of the BoundingSphere, but for larger model sizes and hence larger radii, the fontsize is quite big and the text

Re: [JAVA3D] OrbitBehavior without utility class

2002-06-09 Thread Dipl. Ing. Paul Szawlowski
Get the j3d.org code repository - there you'll find a class org.j3d.device.input.spaceball.transformation.OrbitManipulator which calculates an appropriate transformation. regards Paul "A. Murat Tanyer" schrieb: > Hi all; > > I am trying to add an 'OrbitBehavior' to my scene. However, I am gett

Re: [JAVA3D] pick cylinder ray

2002-06-09 Thread Roger Berggren
Durga.Banda wrote: >Hi, > >I'm setting the shape in the PickCanvas utility as a cylinder ray. The >origin point and the direction is taken from the default PickCanvas >shape(ie >PickConeRay). But it is not picking the point in the correct direction. I'm >attaching the code, please see if the dire

[JAVA3D] pick cylinder ray

2002-06-09 Thread Durga.Banda
Hi, I'm setting the shape in the PickCanvas utility as a cylinder ray. The origin point and the direction is taken from the default PickCanvas shape(ie PickConeRay). But it is not picking the point in the correct direction. I'm attaching the code, please see if the direction has to be set to some

Re: [JAVA3D] Adding objet in Live

2002-06-09 Thread Artur Biesiadowski
hterrolle wrote: > Hi, > > when you sais remove you means detach ? Yes. You have to set ALLOW_DETACH on BG you will detach/add and add/modify children on both BGs. Artur === To unsubscribe, send email to [EMAIL PROTECTED] a

[JAVA3D] SceneGraphIO, can not write CompressedGeometry

2002-06-09 Thread Andreas Jerke
Hello, If my SceneGraph contains CompressedGeometry objects, I get : java.lang.ClassCastException: javax.media.j3d.CompressedGeometry at com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState.writeObj ect(NodeState.java:61) at com.sun.j3d.utils.scenegraph.io.state.javax

Re: [JAVA3D] Adding objet in Live

2002-06-09 Thread hterrolle
Hi, when you sais remove you means detach ? herve -Message d'origine- De : Artur Biesiadowski <[EMAIL PROTECTED]> À : [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date : dimanche 9 juin 2002 12:22 Objet : Re: [JAVA3D] Adding objet in Live >hterrolle wrote: >> Hi, >> >> >> >> I am surprise to

Re: [JAVA3D] Adding objet in Live

2002-06-09 Thread Joerg 'Herkules' Plewe
Have you tried mContentBranch.setCapability( Group.ALLOW_CHILDREN_EXTEND ); mContentBranch.setCapability( Group.ALLOW_CHILDREN_READ ); mContentBranch.setCapability( Group.ALLOW_CHILDREN_WRITE ); - Original Message - From: "hterrolle" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> S

Re: [JAVA3D] Adding objet in Live

2002-06-09 Thread Artur Biesiadowski
hterrolle wrote: > Hi, > > > > I am surprise to find out that only BranchGroup can be added during > Live. Does someone knows how to add new TransformGroup to existing > BranchGroup iDuring Live processing. Remove BranchGroup, add TG to it and then reattach BranchGroup back. If you will do it fro

[JAVA3D] Adding objet in Live

2002-06-09 Thread hterrolle
Hi,   I am surprise to find out that only BranchGroup can be added during Live. Does someone knows how to add new TransformGroup to existing BranchGroup iDuring Live processing. If it is not possible it is possible to                 create new branchgroup                 duplicate the old

[JAVA3D] Java3D1.3 install on win95

2002-06-09 Thread Sharon Lin
I cant install java3d1.3b1 on my win95 computer. The message I get is that my VM version is not fit although I have version 1.4.   I already install it on winme computer.