Hi all,
I have compiled my app using Excelsior Jet 2.5 Personal.
I'm using JSE 1.4 and J3D 1.3 b2.
When I try to run it I get the frame ok but nothing is rendered on the
Canvas3D and the error is:
Exception in thread "J3D-Renderer-1" java.lang.NoSuchFieldException:
textureHeightMax
I have sea
I have to correct you - it is first scale, then rotation then translation.
regards
Paul
Andreas Jerke schrieb:
> the spec says in 3.1.2 j3d is rendering top to bottom .
>
> >-Original Message-
> >From: Discussion list for Java 3D API
> >[mailto:[EMAIL PROTECTED]] On Behalf Of Zak Nixon
I tried GeForce 2, 3 and 4, but none of them worked with Stereo image (e.g.,
left/right eye separated images) automatically. I am really sad about it!
G.B. Liu
- Original Message -
From: "Jack Gundrum" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 10, 2002 12:51 PM
Sub
Hello,
I was wondering if Sun's people have deployed the Java3D extension on
some url-direction in order to be possible to download it automatically
using the Java Plug-In.
I read that Not many time ago, but I don't know now!
Thanks!
Hi Alan,
BranchGroup picking methods are same as
Locale picking method except the resulting
Shape return is under that BranchGroup.
Both pickShape will check with Geometry
internal compute bounds (which is a BoundingBox)
if Node setBoundsAutoCompute is true (by default).
Otherwie geometry wi
Hello I have a Canvas3D that goes blank when other window (of my Applet
or not) is put above the Canvas3D.
Im wondering if it is problem of the famous swing/awt bug or I have to
do something to fix that.
Thanks!
_
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>Date: Fri, 07 Jun 2002 18:08:20 -0700
>From: Sean Sylvis <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Shape3d Geometry
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft Exchange V6.0.5762.3
>Content-transfer-encoding: quoted-printable
>Content-class: urn:content-classes:me
the spec says in 3.1.2 j3d is rendering top to bottom .
>-Original Message-
>From: Discussion list for Java 3D API
>[mailto:[EMAIL PROTECTED]] On Behalf Of Zak Nixon
>Sent: Montag, 10. Juni 2002 19:23
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Order of transformations.
>
>
>I have this:
>
Hi all,
I played tith sound nodes. Background, PointSounds work well,
but I got problems with cone sounds. In most case no sound occurs and even if
it plays I couldn't manage set either front or backDistanceGain.
does anyone know an ConeSound demo with source ?
greetings
-Michael Nischt
I have this:
BG--
|
TG-This is the translation TransformGroup
|
TG -This is the rotation TransformGroup
|
TG -This is the scale TransformGroup
|
object
Now, how does jav
I'm having a little difficulty and being a complete newbie to using the API
am not sure where to find an answer.
When I apply textures using setTexCoordGeneration everything works fine. I
would like to be able to set the coordinates without this method but the
texture does not render.
I am creat
Can you confirm that the BranchGroup picking methods are using bounding
reps for their intersection routines(my tests seem to indicate Spheres),
if so, is it the ones set from setBounds or setCollisionBounds or
something else? Also, is there anyway to change this to use the actual
geometry as in
The Java 3D Frequently Asked Questions list for Monday June 10 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If ther
From: "Zak Nixon" <[EMAIL PROTECTED]>
Sent: Monday, June 10, 2002 11:48 AM
> Does anyone have any code that will handle complex transformations?
>
> I am trying to rotate an object in its local by x degrees.
> I tried the C = TInv * R * T && it doesnt work.
My experiences arranging rotations ab
From: "Jack Gundrum" <[EMAIL PROTECTED]>
Sent: Sunday, June 09, 2002 10:51 PM
> . . .
> I would like to know also if anybody has tried stereo/java3d with a Quadro
> 4? Thanks
> . . .
I just got a Dell M50 lapstation that uses the Quadro4 500 GoGL, 64Mb, but,
alas, I've only successfully sampled
Does anyone have any code that will handle complex transformations?
I am trying to rotate an object in its local by x degrees.
I tried the C = TInv * R * T && it doesnt work.
-Zak
===
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On Monday 10 June 2002 10:02, you wrote:
> I'm not very familiar with the JMF classes and was wondering if it was
> possible to render a java3d animation to a movie file? or do you need some
> secondary software to do this? Any direction or help would be greatly
> appreciated. Thanks.
I think som
I would like to know also if anybody has tried stereo/java3d with a Quadro
4? Thanks
At 11:45 AM 6/10/02 -0300, Alessandro Borges wrote:
>Hi,
>
>I just wanna know if someone here use NVidia Quadro (Quadro, Quadro2, etc).
>
>Any report will be welcome.
>Thanks
>Alessandro
>
>
>
Hi,
I just wanna know if someone here use NVidia Quadro (Quadro, Quadro2, etc).
Any report will be welcome.
Thanks
Alessandro
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===
Hi Murat,
attached you'll find an "OrbitBehavior" (draft) based on the source of the
package com.sun.j3d.utils.behaviors.vp which can be used (only) with the
"core javax.media.j3d.ViewPlatform class". This OrbitBehavior consists of
the abstract ViewAWTBehavior.class and ViewOrbitBehavior.class.
"If you have more specific questions just let us know.
-- Mark Hood"
Thank you for your information, Mark. Very useful.
Now here is my specific question:
Like many other people in this list, I'm working with
terrains and landsca
Hi;
Attached is the representation of the 'SimpleUniverse' class. Is it
possible to change the capability of the TransformationGroup in the
SimpleUniverse BranchGroup? If I want to change it, I am getting the
below error message.
Regards
Murat
**
>I'm not very familiar with the JMF classes and was wondering
>if it was possible to render a java3d animation to a movie
>file? or do you need some secondary software to do this? Any
I think your second guess is right. The JMF classes can only
use multimedia PLAYERS like Quicktime etc. Encoding i
> -Original Message-
> From: Joachim Diepstraten
> [mailto:[EMAIL PROTECTED]]
> Sent: Montag, 10. Juni 2002 10:57
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Text on spheres
>
>
> Hi
>
> > Can somebody tell me how I can make spheres with text on
> them in Java3D? Do I have to use textu
Hi
> Can somebody tell me how I can make spheres with text on them in Java3D? Do I have
>to use textures, or is it possible to use text2D objects and how?
> Thanks in advance,
The most easiest way is to use textures. (You can use the automatic
texture coord generation by setting the Mode to Tex
Hello,
Can somebody tell me how I can make spheres with
text on them in Java3D? Do I have to use textures, or is it possible to
use text2D objects and how?
Thanks in advance,
Marjan
I'm not very familiar with the JMF classes and was wondering if it was
possible to render a java3d animation to a movie file? or do you need some
secondary software to do this? Any direction or help would be greatly
appreciated. Thanks.
EB
Hi Jeremy
> seems to have specifically mentioned volumetric fog (that i could find).
> Is there a way to do this?, hows about the glowing volumetric fog from
> voodoo lights?, even if its a no, you can do it, any information at this
> point would be welcomed.
You could use volume render tricks (
Hi Doug
> OpenGL error are mostly ignored - at least for rendering calls. It would
> be very expensive, performance wise, to look for errors after every OpenGL
> call. And because java doesn't have an enumeration type, it can sometimes
> be very hard to track certain kinds of API errors.
How a
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