Re: [JAVA3D] Performance Experience

2002-06-21 Thread Chad Zalkin
I don't think I have too much geometery or textures (but then again, what is too much?)... my thought now becomes that maybe I'm using poor image formats for my textures. How should I figure out (aside from trying them all ;) ) optimal settings/formats/compression for the images? Chad Zalkin ==

Re: [JAVA3D] 3DS importer supporting Chunk 0x4160 ?

2002-06-21 Thread Andreas Jerke
Title: Message Hi,   do you mean   --> Hierachy --> Pivot --> Adjust Transform rollout --> reset transform ?   this didn't work for me, I get the same buggy result ! -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of BEGHIN Ma

Re: [JAVA3D] 3DS importer supporting Chunk 0x4160 ?

2002-06-21 Thread Andreas Jerke
Hi John, >Andreas, > >We started working on this but with an almost complete lack of >documentation it's basically trial and error (and I haven't >made much progress). If you've got more information about how Yes, it's trial and error... I spend the hole last night testing and after that fall in

Re: [JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-21 Thread Raj N. ~~~~~~
>On Fri, 21 Jun 2002 19:37:20 +0200, Joachim Diepstraten ><[EMAIL PROTECTED]> wrote: >Hi > >Ahh sorry, sorry forgot what I wrote I'm so stupid I completly forgot that >OpenGL needs two commands setting the mode and setting the plane where one >is EYE_LINEAR and setting the plane is EYE_PLANE. Ah

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Alessandro Borges
Hi ! Just some well know tips : - take deep look in the performace tips at www.j3d.org  (http://www.j3d.org/tutorials/quick_fix/perf_guide_1_3.html)   and:   * Keep textures as squares with the size in  power of 2. ie, 64x64, 128x128, 256x256, 512x512 etc. * Try smaller textures, if they have q

Re: [JAVA3D] Performance Experience

2002-06-21 Thread ZALKIN,CHAD
Thanks, I'll FPSCounter when I get a chance and we'll see. > Be careful with what you do in the behavior. That might be the reason to > slow down the application. I don't think that calculating frame rate will > do that though. Humm? Is there some bug with WakeupOnElapsedFrames? I'm running

[JAVA3D] array problem in C++

2002-06-21 Thread hterrolle
Hi,   i got a little problem creating array [][][],   i want [5][5]  of   int,vector3d   i create a class that i use like a struct (in C of course)                 CLASS TOTO                     INT                     VECTOR   than i create place           TOTO [][]  test = new TOTO [

Re: [JAVA3D] ModelClip bug ?

2002-06-21 Thread Kelvin Chung
>Date: Fri, 21 Jun 2002 10:32:28 +0200 >From: "Schäfer, Peter" <[EMAIL PROTECTED]> >Subject: [JAVA3D] ModelClip bug ? >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] > > >Hi there ! > >I think I've found a bug in the ModelClip class. >If the model clip contains at least

[JAVA3D]

2002-06-21 Thread hterrolle
Hi,   i got a little problem creating array [][][],   i want [5][5]  of   int,vector3d   i create a class that i use like a struct (in C of course)                 CLASS TOTO                     INT                     VECTOR   than i create place           TOTO [][]  test = new TOTO [5

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Chien Yang
In Java 3D 1.3 beta, we did ship with a FPSCounterDemo in our demo. The FPSCounterDemo uses a FPSCounter behavior to measure the frame rate of the scene. FPSCounter is easy to use, and all you need is to add roughly the following 3 lines to your code : private FPSCounter fpsCounter = new

Re: [JAVA3D] 3DS importer supporting Chunk 0x4160 ?

2002-06-21 Thread John Wright
Andreas, We started working on this but with an almost complete lack of documentation it's basically trial and error (and I haven't made much progress). If you've got more information about how all this works I'd be glad to add support to our loader. - John Wright Starfire Research Andreas Jer

Re: [JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-21 Thread Joachim Diepstraten
Hi Ahh sorry, sorry forgot what I wrote I'm so stupid I completly forgot that OpenGL needs two commands setting the mode and setting the plane where one is EYE_LINEAR and setting the plane is EYE_PLANE. Ahh must be the heat. But still it's strange. I wonder if the calculation is different. What

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Lan Wu-Cavener
At 09:29 AM 6/21/2002 -0700, you wrote: >Lan Wu-Cavener wrote: >>your note reminded me of a question I had related to the performance. I was >>running my j3d program on w2k. I found that adjusting the processes >>priority through task management tool can change the j3d program >>performance althou

Re: [JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-21 Thread Joachim Diepstraten
Hi Yes it's me again. I just noted. OGL EYE_LINEAR and EYE_PLANE J3D EYE_LINEAR J3D EYE_LINEAR == OGL EYE_LINEAR or J3D EYE_LINEAR == OGL EYE_PLANE ??? If its the first case it's no wonder that the result aren't the same. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.info

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Lan Wu-Cavener
At 11:25 AM 6/21/2002 -0500, you wrote: >I'm basically having a behavior wake up on every frame and marking the >time and comparing. I randomly choose frames and average the times and do >1/time = fps. > Thanks! Be careful with what you do in the behavior. That might be the reason to slow dow

Re: [JAVA3D] Performance Experience

2002-06-21 Thread ZALKIN,CHAD
I'm basically having a behavior wake up on every frame and marking the time and comparing. I randomly choose frames and average the times and do 1/time = fps. >>> Lan Wu-Cavener <[EMAIL PROTECTED]> 06/21 11:01 AM >>> your note reminded me of a question I had related to the performance. I was

Re: [JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-21 Thread Joachim Diepstraten
Upps I think I wrote something stupid > I'm a bit buffeled about the Eye_Plane TexCoordGeneration, somehow I > think it differes a bit to Eye_Linear of OpenGL. Is this assumption Eye_Plane in OGL of course not Eye_linear EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informati

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Justin Couch
Lan Wu-Cavener wrote: > your note reminded me of a question I had related to the performance. I was > running my j3d program on w2k. I found that adjusting the processes > priority through task management tool can change the j3d program > performance although it is not recommended to change the pr

[JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-21 Thread Joachim Diepstraten
Hi J3D-Gurus. I'm a bit buffeled about the Eye_Plane TexCoordGeneration, somehow I think it differes a bit to Eye_Linear of OpenGL. Is this assumption correct? At least I get two different results from the nearly same code and even my S/T/R/Q planes are the same. But the visual appearance differs

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Lan Wu-Cavener
your note reminded me of a question I had related to the performance. I was running my j3d program on w2k. I found that adjusting the processes priority through task management tool can change the j3d program performance although it is not recommended to change the process priority. I wondered if

[JAVA3D] Seen SRS 3D yet?

2002-06-21 Thread Karsten Fries
Hi there, if you'd like to see a Java 3D based application, you can visit http://www.lionbioscience.com/solutions/srs/srs-3d there you can find some snapshots of the application i was developing for 1 1/2 years in LION bioscience. It's a viewer integrating protein sequences, macromolecular

Re: [JAVA3D] about new OrbitBehavior

2002-06-21 Thread Raj N. Vaidya
>On Fri, 21 Jun 2002 11:11:10 +0200, =?iso-8859-1?q?R=20CM?= <[EMAIL PROTECTED]> >wrote: >Hi all, >I have just a simple question, >why the method "transformChanged" or the >MouseBehaviorCallback system doesn't exist in this >class (orbitBehavior)??? >how can i get the transform3D apply >to the V

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Shawn Kendall
As I understand it, sharing geometries will reduce memory use in both main memory and the video card. So when applicable that is a good way to save memory and still have a large scene. However, this would need to be confirmed by A J3D team member. I may be that it only saves memory on the video

Re: [JAVA3D] 3DS importer supporting Chunk 0x4160 ?

2002-06-21 Thread BEGHIN Matthieu
Hi, I think you can avoid development : in 3ds, you reset transforms and then you export your file. I had the problem and now my objects are OK. Have you got information about 3ds animation importation ? Matthieu Beghin    Andreas Jerke <[EMAIL PROTECTED]> a écrit : Hi All,I have testet several im

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Andreas Jerke
Hi, will using the same geometry object along several shape3d nodes reduce the memory usage IN THE VIDEO CARD memory or only the SYSTEM memory used by J3D for java objects ? >-Original Message- >From: Discussion list for Java 3D API >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall

[JAVA3D] Printing Canvas3D

2002-06-21 Thread Nitin.Jain
Hi, Is there any method of printing Canvas3D. The normal swing printing mechanism doesn't seem to work? Thanks, Nitin AS FAR AS THE LAWS OF MATHEMATICS REFER TO REALITY, THEY ARE NOT CERTAIN; A

[JAVA3D] Some Java3D Questions & loader

2002-06-21 Thread Thanh
Hi, is that possible to build a VR world With java3d as we can do in VR4Max ?? graphics in Java3d-application is not so good! -thanh === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] 3DS importer supporting Chunk 0x4160 ?

2002-06-21 Thread Andreas Jerke
Hi All, I have testet several importers for 3DS files and all don`t support correct reading of chunk 0x4160 . This chunk contains 12 float values describing an 4*3 matrix, with which all vertices of an object must be transformed. Most 3DS files exported from 3DSMax contain this chunk. Me proble

[JAVA3D] about new OrbitBehavior

2002-06-21 Thread R CM
Hi all, I have just a simple question, why the method "transformChanged" or the MouseBehaviorCallback system doesn't exist in this class (orbitBehavior)??? how can i get the transform3D apply to the Viewing plateformTG?? (without modifying the source code and add my own method TransformChanged!)

[JAVA3D] ModelClip bug ?

2002-06-21 Thread "Schäfer, Peter"
Hi there ! I think I've found a bug in the ModelClip class. If the model clip contains at least 3 clipping planes AND if it is applied to a textured object, only two clipping planes are actually effective. If the object has no texture, all clipping planes are effective. is this a known bug ? i