Hi
I really start to wonder If anyone ever tried projective textures and had
success. I'v read through the specifications and learnt that J3D1.3
introduced TexCoordGeneration.TEXTURE_4 and TexCoord4x for projective
texturing. So far so good. But nothing in the specification tells me what
the outc
Hi,
I have released the following projects to the open source
community :-)
CyberToolbox for WIN32
http://www.cybergarage.org/vrml/ctb/win32/index.html
CyberToolbox for Java
http://www.cybergarage.org/vrml/ctb/java/index.html
CyberToolbox is a VRML2.0/97 authoring tool to create the go
Title: RE: [JAVA3D] Performance question
Thanks. I will need to check to see what of the new
graphics cards are compatible with the motherboard in that PC.
Thanks!
- Original Message -
From:
Mauricio
Vives
To: [EMAIL PROTECTED]
Sent: Monday, June 24, 2002 12:31
P
Herve,
This
question is not relevant to this mailing list. Look at the basic concepts of the
Arrays.. one link is
http://java.sun.com/docs/books/tutorial/java/data/arrays.html
What
you are trying to do is creating an array of class and trying to use its
elements as arrays...
u need
Jack Gundrum wrote:
> Sorry to bother you but I am working with your MultiCanvasBrowser, which is
> a very similar setup to our lab, adding a Joystick.
>
> I need to access the ViewingPlatform but dont think I can from the above
> example?
Hmmm... No, I don't think so. We hide the ViewPlatform i
Title: RE: [JAVA3D] Performance question
Zoran,
Try spending about $100 on a new graphics card (such as one based on the GeForce2 Ti chipset) and you should see much better results. If that still isn't enough, then try upgrading the CPU / memory.
The graphics card you have is very old (as
Hello there,
I have complex 3D object with
about 10,000 quads, no textures - actually the series of
objects, about 20 quads each.
Currently it is running 500 MHz DELL with 280 MB ram and
Revolution 3D graphics card
( from Number Nine technology) - about 2-3 years
old car
Justin,
Sorry to bother you but I am working with your MultiCanvasBrowser, which is
a very similar setup to our lab, adding a Joystick.
I need to access the ViewingPlatform but dont think I can from the above
example?
Jack S. Gundrum
Visualization Group
Research Support
Acad
Hi Peter,
I run your program under Solaris and Win2K with latest
Nvidia driver and the upcoming J3D v1.3 release.
The result show it works fine under
(i) Solaris
(ii) Win2K J3D OpenGL version
(iii) Win2K J3D DirectX version in emulation mode
(java -Dj3d.d3ddevice=reference ModelClipTest
Hi Zaki,
>Date: Sun, 23 Jun 2002 00:17:57 -0400
>From: Zaki Alam <[EMAIL PROTECTED]>
>Subject: [JAVA3D] quad array = blue screen?!?!
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Content-transfer-encoding: 7bit
>X-Priority: 3
>X-MSMail-priori
Title: RE: [JAVA3D] Performance Experience
> Can anyone give me a run down of how a vid. cards memory is used?
> For example, a Geforece4 has 128 meg memory. How is this memory used? Is
> it shared between the framebuffer geometry and textures, is it just used
> for for texturs etc
Brad,
G
I am fairly new to the mailing list so please forgive me if I ask a common question
but I have searched the archives and have not found any related to my problem.
My basic problem is that I need to load databases that are in the >1GB range (without
textures!!!). Given that I'm not too intereste
The Java 3D Frequently Asked Questions list for Monday June 24 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If ther
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Freitag, 21. Juni 2002 20:10
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] ModelClip bug ?
>
>
>
> >Date: Fri, 21 Jun 2002 10:32:28 +0200
> >From: "Schäfer, Peter" <[EMAIL PROTECTED]
hello ,
use the scale factor of a TG... in the scene, or in
the view branchGraph.
if you want to make your own MouseScaleBehavior
instead of the MouseZoomBehavior, be carefull the
minus scale is between 0 to 1 and the plus scale is
between 1 to infinity,
you can look the source code of the MouseZo
I had a similar issue - I was trying to pick spheres, and for whatever
reason nearby neighbors would end up being selected - even though I had set
the bounds of the spheres to be BoundingSpheres with the correct radii. I
got around it by simply picking by geometry instead of bounds. Suprisingly
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