Oops! I forgot to copy the mail to java3D list.
nitin
-Original Message-
From: Nitin.Jain
Sent: Thursday, June 27, 2002 11:33 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [JAVA3D] Seen SRS 3D yet?
Karsten,
I had a look at your product's screenshot, it looks great. Can you give me
some deta
Hi Michael,
There is 2 problems in the test program
(1) In new IndexedTriangleStripArray(vertexCount,
vertexFormat, indexCount, stripCounts);
the arguments is set to
vertexCount = getMin/MaxVertexCount(numVerts)
indexCount = coords.length;
This is not correct, it shou
Andreas Bauer wrote:
> me. For example, when the text was 10 pixel huge, you needed a Overlay area
> of at least 30 pixel, or the text wasn't painted.
>
> LabelOverlay test = new LabelOverlay(theCanvas,new
> Rectangle(100,100,100,100),"Test");
> test.setRelativePosition(Overlay.PLACE_LEFT,Ove
A. Murat Tanyer wrote:
> Has anybody got an example about the use of "ViewpointToolbar" class
We use it in the example browser that comes with Xj3D. There's a picture
of it here
http://www.xj3d.org/pics.html
You will also find a couple of examples using it in the
examples/navigation directory.
Hi j3d folks,
Can someone explain to me, why Java3D defines its own serialization
instead of using
the standard java serialization ?
This makes developing multiuser environments with realtime requirements
more difficult, because
you can not use API's like JSDT directly (have to write wrapper cla
Hi:
I'd like some advice
on whether or not to compile my scene graph, and optimizations in general.
My visualization
application must manage up to 10,000 "icons", which are represented as
LineStripArrays. There are up to 6 (data driven) line segments per icon, so
that's 60,000 lines to be d
I am using Java3D (1.2.1_04) in an applet (NOT as an application!), and would like to
detect the version of Java3D. (I'm also using Jdk1.4.0.) When I use the following
code, p always returns null, even though I have installed Java3D, and my other 3D
applets run fine.
Package p = Package.get
Michael,
Sorry for the delay. I've verbally given your report to another
engineer for investigation. I'll check with him. Thanks for the reminder.
thanks,
- Chien Yang
Java 3D Team.
> Date: Wed, 26 Jun 2002 14:08:10 +0200
> From: Michael Nischt <[EMAIL PROTECTED]>
> Subject: Re: [JA
Hi Vidya
> I have a simple question. Why the texture image
> dimensions should be a power of two? I thought may be
This is simply because of Hardware implementation/restriction
reasons. Alltough Geforce3/4 (don't know about the precussors)
accepts Texture_Rectangles which do not have to be 2^
Hi all,
I have a simple question. Why the texture image
dimensions should be a power of two? I thought may be
it will be easy to interpolate the texels, when
mapping to a texture object. Is this true?
Thanks in advance,
sagar.
__
Do You Yahoo!?
Hi all;
Has anybody got an example about the use of "ViewpointToolbar" class
(and related classes such as ViewpointData / ViewpointTransition etc.)
which is available in the "J3D.org" web site. It is the class that helps
to manage the views of the scene.
Any help on this would be much appreciate
Title: blackdown ??
hi, I am trying to develop 3D JAVA on Mandrake Linux and I am trying to get
enough information to get started :)
is blackdown the best option for 3D JAVA on LINUX? if not, can you tell me the
APIs, docs etc I need to be on :=)
I have Mandrake 8.0 on my computer, ¿i
Thanks Satoshi!
This tool looks fantastic! I have a small problem loading some of my files though. I
get
"Loading Error (11): DEF p1_ObjectsPoints Coordinate {"
I'm quite sure the file syntax is correct. Can you see a problem?
Also, does your tool display inlined files?
Josh
>>> [EMAIL PROTE
Dear Chien,
just wanted to know whether you got time to take a look at the demo's code ?
I've mailed the demo to some other people using Java3D and all asume that
these two errros are bugs in Java3D..
Two even think that the texture-coordinate errors I have shown is the same
they got using the
Hi,
I added Text2D to a scene:
Transform3D transText = new Transform3D();
Shape3D textObject = new Text2D("Test",
new Color3f(0.0f, 0.0f, 0.0f),
"Dialog", 9, Font.PLAIN);
transText.set(new Vector3f(trans_x, trans_y, trans_z));
TransformGroup scaleText = new TransformGroup(transTe
Thanks, the results are much better ;-)
It seems to be a problem in general that using bounds isn't so precise.
Netti
> I had a similar issue - I was trying to pick spheres, and for whatever
> reason nearby neighbors would end up being selected - even though I had
> set
> the bounds of the sphere
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