I have given all my votes to bug#4458337. I'd ask everybody else who is
interested in JDK1.4 and Java3D combination and has some spare votes to
do the same thing. If we'd get the bug count to around 60, it would be
in top 25 bugs.
Pasi
-Original Message-
From: Discussion list for Java 3D
Dave,
It would be nice if you can send me the C code and the example app. Please,
do tell us when the porting to Java is done.
Thanks,
nitin
> -Original Message-
> From: David Yazel [mailto:[EMAIL PROTECTED]]
> Sent: Friday, June 28, 2002 1:05 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [
Most likely his hands, in combination with a computer ;).
--russell
- Original Message -
From: "GB Liu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 27, 2002 2:56 PM
Subject: Re: [JAVA3D] depth sorting
> Hi Dave:
>
> Could you please let me with what tool you port C
Hi Dave:
Could you please let me with what tool you port C code into Java? Thank
you!
Best regards,
G.B. Liu
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 28, 2002 5:34 AM
Subject: Re: [JAVA3D] depth sorting
> John Ratcliff ha
John Ratcliff has published an algorithm called sphere trees which would be
perfect for you. I have started porting his C code into Java. We will be
using it for particles and weeds and other things where we have many
thousands of objects which we need to render differently on every frame. I
do
Michael,
I also use a separate thread for rendering, and it works fine, although
slower than I'd like. Thanks for your input.
John B.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]] On Behalf Of Michael Nischt
Sent: Thursday, June 27, 2002 11:39 AM
T
Hi John,
don't know whether this helps you:
my ImageRenderCanvas works for rendering offscreen images, using a seprate
Thread (see attachment). It worked under win2k 1.21 and 1.3 beat 1,2 and
under linux with 1.2.1 with -Dj3d.sharedctx=false option (bad performance).
unfortunally there is anot
>Date: Thu, 27 Jun 2002 11:26:14 -0700
>From: John Barrus <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Problems with off-screen rendering
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Content-transfer-encoding: 7bit
>Importance: Normal
>X-Priori
Kelvin,
Is there no workaround right now? I don't mind rebuilding part of the
scene graph or something if I need to.
Do you know anything about the trigger? It seems like it just started
happening a week ago, but I made several changes and I'm not sure which
ones might have affected it.
Sincere
Thanks, Nitin,
From what I read, the only way to do the depth sorting is to use BSP or
this sort octree . I have not started to implement it yet.
I also hoping there is some easier way.
cheers!
At 09:44 PM 6/27/2002 +0530, you wrote:
>Lan,
>
>No I didn't get any response to this query...probab
Hi John,
This is bug 4701430 -
Infrequent NPE at RenderBin.java:544
which has a workaround in the upcoming v1.3 release.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>Date: Thu, 27 Jun 2002 09:43:41 -0700
>From: John Barrus <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Problems
I have an application that renders to an image offscreen and then combines
the rendered image with a photograph. Unfortunately, there are times when
the render thread dies and I get the following error:
java.lang.NullPointerException
at javax.media.j3d.RenderBin.updateObject (RenderBin.ja
Lan,
No I didn't get any response to this query...probably it is something which
is very-very simple or the other way round :)
No I'm not doing any occlusion culing, I'm using immediate mode of rendering
because the number of geometries are huge in my view. The geometry is mainly
consisting spher
Ah, this would be my beloved 1.4 'javaw' bug. There's a regression in
Merlin that causes non-double-buffered AWT components to not be rendered
all the time when running under javaw. J3Ds Canavs3D is such a beast.
More info:
http://developer.java.sun.com/developer/bugParade/bugs/4458337.html,
and
h
Hi, has any of you ever encountered some display problems when launching their j3d app with javaw.
I found that some parts of the display area weren't refreshing correctly, leaving squares of gray. It doesn't
occur when launching with java. The canvas3D is on a JPanel in a JFrame. I know there are
Hi
Can I check the implementation of the distanceLOD?
I think (hope) there are a hook or public interface for the distances
between the view platform and the scene objects.
Are there?
I am trying to develop a light-weight distanceLOD, for heavily duty in a
very large-scale simulator of the sea.
I just wanted to thank for all the answers. One of the suggestions helped me
to get it working.
Katja
> Katja,
>
> Check out the VrmlPickingTest example from my book. It should include most
> of what you need. You will just have to create your scenegraph yourself,
> rather than loading from a VR
Hi Nitin,
> I had a look at your product's screenshot, it looks great. Can you give me
> some details about the helices in your view. The helix do not have an
> straight axis so definitely the normal helix equation can not be used, so
> are you using some kind of splines? and how are you making
Hi Doug,
thanks a lot for your response. Till the bug is fixed, I'll use
vertexCount = getMin(coords.length/3, normals.length/3, tcoords.length/3)
indexCount = coordIndices.length;
because that works fine with BY_REFERNENCE altough it is not rhe right way and
has nor influence on Geom
Hi Andrea,
i use the following to detect Java3D
try {
// initialize some J3D object (don't include any J3D object in the members of
the class implementing this
// otherwise the ClassLoader will throw this exception and you are not able to
catch it.
new javax.media.j3d.Ca
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