This problem is dependent on the order in which you rotate around the
individual axis. Imaging a man standing; the x axis is to his right
(initially), the y axis is forward, and the z axis is up. Rotate first
around the z axis (now he faces left) and then around the y axis (now he
is face down p
Hello,
Could anyone point me in the right direction? I
simply want to stop the viewplatform from leaving an
area, e.g. A room.
I don't want the user to be able to pass through
objects, walls etc.
I've had a look around but can't seem to get anywhere!
Although I am pretty new to Java 3D and
The simplest thing you can do - btw. I'm doing that in my own program - is
to get the bounding sphere from your scene and then encapsulate your scene
in a TransformGroup where the Transform only translate the scene with the
negated value of the scene center.
Other option will be to set the transf
Hello
Thanks a lot for your tips.
I tried many methods to center my VRML scenes. Unfortunately, it doesn't
works !
Are you much luckier than me for this problem ?
If it's the case, could you send me a part of your code which could help
me ?
Thank you very much.
Have a nice day.
David Bourgais
Mr H. Morgan wrote:
> 1) could be a little slow, and I guess would have to be done on the
> uncompiled scene graph. Does anyone know of a function to get it from
> the scene?
Maybe just getting Bounds of top node and trying to fit them ? They will
be either BoundingBox or BoundingSphere, which
Hi David and Everyone else,
I am also interested in doing this, and would like any comments from
people who have done it. It seems to me that it involves 2 steps -
1) Parse through the scene graph and get the highest and lowest x and y
(and z?) coordinates (and possibly some other information a
Hi
I'm develloping an application which displays a vrml scene.
That's OK for displaying but my problem is that I would like my vrml
scene well centered.
Any code source will be very appreciated.
Thanks !
David Bourgais
===
Hello,
We are on the point to purchase a Geforce4 card, and we liked to know if
somebody has ever experienced the WinFast A250 UltraTD with Java3D
(OpenGL or DirectX).
Thanks in advance.
--
P. Quesseveur, [EMAIL PROTECTED]
===
Thanks a lot Mark and Matthieu, I used the GeometryInfo and it's working
now.
Olivier.
- Original Message -
From: "Mark Hood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 04, 2002 4:37 AM
Subject: Re: [JAVA3D] vertex of a shape3d
> > Date: Wed, 3 Jul 2002 13: