Re: [JAVA3D] simple matrix math question

2002-07-04 Thread Todd J.
This problem is dependent on the order in which you rotate around the individual axis. Imaging a man standing; the x axis is to his right (initially), the y axis is forward, and the z axis is up. Rotate first around the z axis (now he faces left) and then around the y axis (now he is face down p

[JAVA3D] Simple collision detection

2002-07-04 Thread Karl Parry
Hello, Could anyone point me in the right direction? I simply want to stop the viewplatform from leaving an area, e.g. A room. I don't want the user to be able to pass through objects, walls etc. I've had a look around but can't seem to get anywhere! Although I am pretty new to Java 3D and

[JAVA3D] AW: [JAVA3D] Displaying entire scene [ Was Re: VRML]

2002-07-04 Thread Florin Herinean
The simplest thing you can do - btw. I'm doing that in my own program - is to get the bounding sphere from your scene and then encapsulate your scene in a TransformGroup where the Transform only translate the scene with the negated value of the scene center. Other option will be to set the transf

Re: [JAVA3D] Displaying entire scene [ Was Re: VRML]

2002-07-04 Thread David Bourgais
Hello Thanks a lot for your tips. I tried many methods to center my VRML scenes. Unfortunately, it doesn't works ! Are you much luckier than me for this problem ? If it's the case, could you send me a part of your code which could help me ? Thank you very much. Have a nice day. David Bourgais

[JAVA3D] Displaying entire scene [ Was Re: VRML]

2002-07-04 Thread Artur Biesiadowski
Mr H. Morgan wrote: > 1) could be a little slow, and I guess would have to be done on the > uncompiled scene graph. Does anyone know of a function to get it from > the scene? Maybe just getting Bounds of top node and trying to fit them ? They will be either BoundingBox or BoundingSphere, which

Re: [JAVA3D] VRML

2002-07-04 Thread Mr H. Morgan
Hi David and Everyone else, I am also interested in doing this, and would like any comments from people who have done it. It seems to me that it involves 2 steps - 1) Parse through the scene graph and get the highest and lowest x and y (and z?) coordinates (and possibly some other information a

[JAVA3D] VRML

2002-07-04 Thread David Bourgais
Hi I'm develloping an application which displays a vrml scene. That's OK for displaying but my problem is that I would like my vrml scene well centered. Any code source will be very appreciated. Thanks ! David Bourgais ===

[JAVA3D] Java3d and Winfast TI4600

2002-07-04 Thread ABAK Systèmes
Hello, We are on the point to purchase a Geforce4 card, and we liked to know if somebody has ever experienced the WinFast A250 UltraTD with Java3D (OpenGL or DirectX). Thanks in advance. -- P. Quesseveur, [EMAIL PROTECTED] ===

Re: [JAVA3D] vertex of a shape3d

2002-07-04 Thread Olivier Tassy
Thanks a lot Mark and Matthieu, I used the GeometryInfo and it's working now. Olivier. - Original Message - From: "Mark Hood" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 04, 2002 4:37 AM Subject: Re: [JAVA3D] vertex of a shape3d > > Date: Wed, 3 Jul 2002 13: