Hi John,
Thanks for your mail.
I am Using Java3D 1.2.1_04 OpenGL Version
and Intel 810e Chipset Graphics Driver ( DC133)
I tried with the Java3D 1.3 Version now.
The same problem is there if i use Open GL Version.
But if i use DirectX Version i am not getting this resize problem.
But in DirectX
Hi John,
Thanks for your mail.
I am Using Java3D 1.2.1_04 OpenGL Version
and Intel 810e Chipset Graphics Driver ( DC133)
Karthik
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 17, 2002 8:43 PM
Subject: Re: [JAVA3D] Resizing pr
Hi,
Thanks for the info. Does this mean that usage of typecasting BoundingBox/BoundingSphere
on J3D 1.1.3 was not leading to correct results or is it just a typecast
error?
Raghav
Paul Byrne wrote:
[EMAIL PROTECTED]">
Raghav,But what you can do is BoundingSphere newBounds; if (bounds instan
Hi,Thanks to everyone. Actually, i was trying to use the -Dj3d.sharedctx=true option for my application which consists of multiple Canvas3Ds. I still need to benchmark the performance improvements using this.RaghavJustin,
http://www.j3d.org/implementation/properties.html is quite a
com
Thanks. I will try, but it will be hard since the code is very large and
it's not easy to isolate standalone sample. I will break things in groups
and see if I can test rebuilding the scene graph from the start to
progressively complex one ...
Zoran
- Original Message -
From: "Kelvin
Justin,
http://www.j3d.org/implementation/properties.html is quite a
complete list. You might want to add the following :
===
Multisampling Antialiasing
===
By default, full scene antialiasing is disabled if a
multisampling pixel format (
Unfortuately it's not that easy. AWT components aren't double-buffered,
especially the very heavy-weight Canvas3D.
At 07:02 PM 7/17/2002 -0400, you wrote:
The bug report implies
that if I enable double buffering I can get around this issue. The
only way I know how to do this is via code. Is ther
The bug report implies that if I enable
double buffering I can get around this issue. The only way I know how to
do this is via code. Is there a flag in the VM that turns this on as
well?
Peter
- Original Message -
From:
Scott Rutledge
To: [EMAIL PROTECTED]
Sen
Thanks for the quick response. At
least I know not to take my window disappearing personally.
Peter
- Original Message -
From:
Scott Rutledge
To: [EMAIL PROTECTED]
Sent: Wednesday, July 17, 2002 4:50
PM
Subject: Re: [JAVA3D] Applet
refresh/repaint issues wit
>Date: Wed, 17 Jul 2002 13:58:10 -0700
>From: Justin Couch <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Help with Alpha-only textures
>To: Kelvin Chung <[EMAIL PROTECTED]>
>Cc: J3D Interest List <[EMAIL PROTECTED]>
>MIME-version: 1.0
>Content-transfer-encoding: 7bit
>X-Accept-Language: en-us, en
>Us
Joerg,
H, I'll take a look at our loader code again. I know at one point
we inserted EXTRA branchgroups to fix an old bug in Java 3D.
- John Wright
Starfire Research
Joerg 'Herkules' Plewe wrote:
>
> Hi!
>
> Justed wanted to confirm that your workaround does the job although it does
> not
Hi, everyone:
I have been fiddling with this problem for a while but still fail to find
out the reason. I have a class Elevation to generate the ground Shape3D
using IndexedTriangleStripArray without vertex color. I have tried to
assign it with ground color through Appearance object. It worked fi
Kelvin Chung wrote:
>Just some information which may help from OpenGL
> specification for GL_ALPHA base internal format
>
> Replace Texture Function
>
> C = Cf
> A = At
Now that is interesting and seems counter-intuitive compared to the J3D
docs, because that is
Ah, my favourite bug. This is a Java 1.4 double-buffering bug. Add your
comments to the following bug reports:
http://developer.java.sun.com/developer/bugParade/bugs/4458337.html
http://developer.java.sun.com/developer/bugParade/bugs/4664490.html
At 04:40 PM 7/17/2002 -0400, you wrote:
I have a Ja
I have a Java3D Applet that texture maps
some large images, around 1MB or so per image on 4 sides of the cube.
For some reason, when you move the mouse over the Applet window, or move the
scroll bar on the browser, my rendered image disappears. If I then
perform an action that forces the r
Hi!
Justed wanted to confirm that your workaround does the job although it does
not help. My subtrees come from the starfire 3ds loader and do contain
BranchGroups. Nothing to do against I think.
Today I also located the bug in the database. Thx for help,
- J
- Original Message -
From:
Hi Justin,
Just some information which may help from OpenGL
specification for GL_ALPHA base internal format
Replace Texture Function
C = Cf
A = At
Modulate Texture Function
---
C = Cf
A = AfAt
Decal Texture Function
--
You should put a -D before the propertie you call
This way (this example only works for Java3D D3D):
java.exe -Dj3d.debug=true MyJava3DApplication
The -D is to set up a system propertie, not VM propertie.
Specific java options can be saw typing:
C:\> java -help
Non standard options can be saw t
Jason Cheatham wrote:
>Hello,
>
>I am using the vrml97 loader to create a scene and I want to be able to indicate to
>the user selectable objects by creating a wireframe outline on them. I really
>appreciate any help.
>
>
>
I'd suggest walking the J3D scenegraph looking for Shape3D nodes(or go
David Bourgais wrote:
> You said that I have to change all the Appearance nodes in my code. The
> problem is that I tried to change the Appearance in the BranchGroup
> containing my VRML scene and, unfortunately, it doesn't works. My VRML
> scene is still opaque.
What exactly are you changing? T
Hello,
I am using the vrml97 loader to create a scene and I want to be able to indicate to
the user selectable objects by creating a wireframe outline on them. I really
appreciate any help.
Jason
===
To unsubscribe, sen
Joachim Diepstraten wrote:
> I experienced the same problem some months ago (that was still 1.3b1), I
> tried even Luminance-Alpha but I couldn't figure out where the problem
> was. Basically my problem I don't know if I need the BufferedImage
> AlphaRaster even for non-RGBA Images or how I can
Just been trying out the latest Java 3D release.
Looks Great ! Thanks to all in the Java 3D Team.
Bugs 4688070 and 4678251 appear to have been fixed,
and renderings with OrderedGroup+Textures
seem to be functioning quite well. Also, the memory
leak associated with the BG detach appears to have
b
>
>I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to
>create
>solid 3d shapes, in POLYGON_FILL mode, with CULL_NONE ( I set this
>for the Appearance which is then used for all shapes) - without this the
>look
>is terrible - colors are off and shading is incorrect.
>
>I calcula
Raghav,
But what you can do is
BoundingSphere newBounds;
if (bounds instanceof BoundingSphere)
newBounds = (BooundingSphere)bgroup.getBounds()
else
newBounds = new BoundingSphere(bgroup.getBounds());
Rgds
Paul
>Date: Wed, 17 Jul 2002 09:49:03 -0700
>From: Chien Yang <[EMAIL PROTE
Raghav,
You can't typecast BoundingSphere to BoundingBox. J3D 1.3 is
responding correct, and it's likely that we've fixed a bug in J3D 1.1.3
with J3D 1.3.
thanks,
Chien Yang
Java 3D Team.
> Date: Wed, 17 Jul 2002 09:49:13 +0530
> From: Raghavendra R <[EMAIL PROTECTED]>
>
Raghavendra R wrote:
> Thanks a lot.I was able to look into this url. But J3d.org mentions that
> this list may not be complete. Isn't there a complete properties list
> (Sun ?) for j3d as well as for all "D" options in java VM?
Not that I am aware of. I normally keep the list up to date based o
Karthik,
It's very likely a bug in the video driver. What video card are you
using and what version of the driver? OpenGL or DirectX (and which
version).
- John Wright
Starfire Research
> "K.R.Karthikeyan" wrote:
>
> Hi,
>
> If i resize my canvas3D my application crashes and i get the followi
Hi,
If i resize my canvas3D my application crashes and
i get the following exception
This problem comes only in Win98. It works fine in
Win2K.
Thanks in Advance.
Karthik.
An unexpected exception has been detected in native code outside the
VM.Unexpected Signal : EXCEPTION_ACCESS_VIO
Hi,
Thanks a lot.I was able to look into this url. But J3d.org mentions that
this list may not be complete. Isn't there a complete properties list
(Sun ?) for j3d as well as for all "D" options in java VM?
Raghav
Jack Gundrum wrote:
> http://www.j3d.org/implementation/properties.html
>
> At 05
http://www.j3d.org/implementation/properties.html
At 05:31 PM 7/17/2002 +0530, Raghavendra R wrote:
>Hi,
>
>Where can i get all the command line options for J3D for running Java
>VM? ie, "java -j3d.debug prg" etc?
>
>Thanks
>Raghav
>
>==
Hi-
Has anyone had successes with Java3D's ConeSound when using the front
and back distance attenuation? Any use of setDistanceGain leaves me with
inappropriate sound behavior in my app, most often with no sound at all. Also,
the default ConeSound seems to have an odd distance gain beha
Hi,
Where can i get all the command line options for J3D for running Java
VM? ie, "java -j3d.debug prg" etc?
Thanks
Raghav
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff
Hi !
Thanks for your answers.
But, I can't still make my vrml scene transparent.
You said that I have to change all the Appearance nodes in my code. The
problem is that I tried to change the Appearance in the BranchGroup
containing my VRML scene and, unfortunately, it doesn't works. My VRML
scene
hi all,
some time a error occur when i run my application
It' s maybe a Ogl error not a j3D error but I'm not
sure.
the output :
wgl CreateContext failed : a init method of a DLL
failed
the only solution to solve this problem when it occur
, it's to reboot my machine...
any other idea?
maybe som
Hi Justin
> I'm trying to develop a texture-based solution for the VRML Text node.
> To do this, I'm creating alpha-only textures to act as a "stencil" over
> the geometry as the spec requires that the text be both lit with
> material colours and textured (including possibly multi-texturing).
> W
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