[JAVA3D] AW: [JAVA3D] Java 1.3 - Bump Mapping

2002-07-28 Thread Wolfgang Kienreich
Hi Kev, yes, bumpmapping made it, and its easy and fun to implement. Mail me directly at [EMAIL PROTECTED] and I'll mail you a demo showing environmental mapping and bumpmapping (the usual space ship :-) ). Regards Wolfgang = Wolfgang Kienrei

[JAVA3D] tuples, vectors, points and affine spaces, question/minor issue

2002-07-28 Thread Georg Rehfeld
Dear list, in an attemt to project a point onto a plane I have this code: /** * Projects the given point onto the given plane, offset by the given * distance in planes normal direction. The point parameters * values are modified (projected) on return. * * @param point the point

Re: [JAVA3D] Fullscreen/windowed mode clip distance differences

2002-07-28 Thread Mark Hood
> Date: Mon, 29 Jul 2002 04:49:42 +0200 > From: Georg Rehfeld <[EMAIL PROTECTED]> > > > Date: Sun, 28 Jul 2002 13:57:37 +0100 > > From: Jeremy Booth <[EMAIL PROTECTED]> > > > > according to my debug info the front clip distance is set to 0.1, and the > > policy is View.PHYSICAL_EYE

Re: [JAVA3D] Fullscreen/windowed mode clip distance differences

2002-07-28 Thread Georg Rehfeld
Dear Jeremy, > according to my debug info the front clip distance is set to 0.1, and the policy > is View.PHYSICAL_EYE, I assumed from this that setting the z value to -0.2 would > ... , I have some simple collision avoidance code to stop > the objects in the scene coming to far forwards, and in

Re: [JAVA3D] Fullscreen/windowed mode clip distance differences

2002-07-28 Thread Jeremy Booth
John Wright wrote: > Jeremy, > > Unfortunately Sun's implementation of Clipping distances is extremely > confusing! See our documentation of this issue at: > > >http://www.starfireresearch.com/services/java3d/supplementalDocumentation.html#ClippingValues > > - John Wright > Starfire Research >

Re: [JAVA3D] Fullscreen/windowed mode clip distance differences

2002-07-28 Thread John Wright
Jeremy, Unfortunately Sun's implementation of Clipping distances is extremely confusing! See our documentation of this issue at: http://www.starfireresearch.com/services/java3d/supplementalDocumentation.html#ClippingValues - John Wright Starfire Research Jeremy Booth wrote: > > Hi > I'm wor

[JAVA3D] picking and dragging

2002-07-28 Thread aant
Hi all, I want to know if it is possible to change the dimensions of of cube (or some other 3d form) by picking an corner of is and drag it to an other place. I have a cube with on all the 8 corners a small anchor cube, I can pick those anchors, but is het possibel by draging one of those

Re: [JAVA3D] State of www.j3d.org

2002-07-28 Thread Bill Hibbard
On Sun, 28 Jul 2002, Georg Rehfeld wrote: > Dear John, > > > Is there anything in particular you're looking for? > > thanks for your offering, but I cust was worried about Justin and > am happy to read from Julian Gomez, that he is alive and aware > of the problem. Not only is Justin atill alive

[JAVA3D] Fullscreen/windowed mode clip distance differences

2002-07-28 Thread Jeremy Booth
Hi I'm working on an app that has to have the ability to run either in fullscreen mode or windowed, I can change between the two easily enough based on a properties file, but i've just recently started to add the code for an overlay (will look at the j3d stuff when it returns), i'm not using the

[JAVA3D] fail to create 3d device - 8877602aa

2002-07-28 Thread Asaf Dafner
Hi all, I have a canvas3D on a JPanel in a dialog. It behaves badly (will not paint correctly). Further more, I get the following errors (not allways though): fail to create back buffer - DDERR_INALIDPARAMS fail to create 3d device - 8877602aa I use Java 1.4 and Java3D 1.3 Release (and 1.2 too)