Re: [JAVA3D] J3D Game Project almost complete/Keyframe 3dsmax exporter & J3D loader ready!

2002-08-08 Thread Kelvin Chung
Hi Chris, Impressive game written in Java3D. However I run into trouble with hang after a while. A look at the stack trace suggest it is doing Switch setWhichChild() in geometryArray updateData() callback which is supposed to use only for updating Geometry Data and nothing else. This explo

Re: [JAVA3D] j3d overlay

2002-08-08 Thread Justin Couch
Jeremy Booth wrote: > maybe i should have entitled the mail j3d.org overlay Ta. SO I should answer this one then :) My first question is - how did you get hold of the code in the first place? The CVS dump and anything coming from the last release build will be in the correct directories, so it l

Re: [JAVA3D] J3D Game Project almost complete/Keyframe 3dsmax...

2002-08-08 Thread Chris Forrester
Yeah - Use the OpenGL version of J3D, I don't know about the d3d version, it's always had that little choppiness to it (looking at it through a profiler didn't do much, as everything was too slow to get a good picture of when the pauses were actually happening). If it's still slow, reboot, as if i

Re: [JAVA3D] j3d overlay

2002-08-08 Thread Jeremy Booth
Justin Couch wrote: > Jeremy Booth wrote: > >> Having just spent the last 45 minutes trying to get the j3d code to >> build > > > It would help if you said which overlay code you're using. There's at > least 3 sets floating around that I know of currently. > > good point :) maybe i should have

Re: [JAVA3D] j3d overlay

2002-08-08 Thread Justin Couch
Jeremy Booth wrote: > Having just spent the last 45 minutes trying to get the j3d code to build It would help if you said which overlay code you're using. There's at least 3 sets floating around that I know of currently. -- Justin Couch http://www.vlc.com.au/~justin/

[JAVA3D] j3d overlay

2002-08-08 Thread Jeremy Booth
Hi Having just spent the last 45 minutes trying to get the j3d code to build (who's brainwave was it not to use a directory structure that matches the package structure so i could just load it into any IDE to build it), I have given up, does anyone have a jar file with enough built into it that

Re: [JAVA3D] getting my Text2D to look good...

2002-08-08 Thread Kasparian, Raffi J.
Title: Message My recommendation is using Rasters. I implemented my own but you might want to look at the recent posting by Justin Couch on RasterTextLabel updates. -Original Message-From: JP Lee [mailto:[EMAIL PROTECTED]] Sent: Thursday, August 08, 2002 1:15 PMTo: [EMAIL PROTE

Re: [JAVA3D] j3d1.3 failes with Matrox G450 card on Windows2000

2002-08-08 Thread Philip Taylor
I suspect some other problem as G450 certainly does support a depth buffer. No modern card, as of '97 or so, lacks this support. Even scene-capture cards, ala Kyro, perform depth-buffer operations. -Original Message- From: Octavian Nasarimba [mailto:[EMAIL PROTECTED]] Sent: Tuesday, Augu