Hi Chris,
Impressive game written in Java3D. However I run into trouble with
hang after a while. A look at the stack trace suggest it is
doing Switch setWhichChild() in geometryArray updateData()
callback which is supposed to use only for updating Geometry Data
and nothing else.
This explo
Jeremy Booth wrote:
> maybe i should have entitled the mail j3d.org overlay
Ta. SO I should answer this one then :)
My first question is - how did you get hold of the code in the first
place? The CVS dump and anything coming from the last release build will
be in the correct directories, so it l
Yeah - Use the OpenGL version of J3D, I don't know about the d3d version,
it's always had that little choppiness to it (looking at it through a
profiler didn't do much, as everything was too slow to get a good picture of
when the pauses were actually happening). If it's still slow, reboot, as if
i
Justin Couch wrote:
> Jeremy Booth wrote:
>
>> Having just spent the last 45 minutes trying to get the j3d code to
>> build
>
>
> It would help if you said which overlay code you're using. There's at
> least 3 sets floating around that I know of currently.
>
>
good point :)
maybe i should have
Jeremy Booth wrote:
> Having just spent the last 45 minutes trying to get the j3d code to build
It would help if you said which overlay code you're using. There's at
least 3 sets floating around that I know of currently.
--
Justin Couch http://www.vlc.com.au/~justin/
Hi
Having just spent the last 45 minutes trying to get the j3d code to build
(who's brainwave was it not to use a directory structure that matches the
package structure so i could just load it into any IDE to build it), I have
given up, does anyone have a jar file with enough built into it that
Title: Message
My
recommendation is using Rasters. I implemented my own but you might want to look
at the recent posting by Justin Couch on RasterTextLabel
updates.
-Original Message-From: JP Lee
[mailto:[EMAIL PROTECTED]] Sent: Thursday, August 08, 2002 1:15
PMTo: [EMAIL PROTE
I suspect some other problem as G450 certainly does support a depth
buffer. No modern card, as of '97 or so, lacks this support. Even
scene-capture cards, ala Kyro, perform depth-buffer operations.
-Original Message-
From: Octavian Nasarimba [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, Augu