Thankyou, Alessandro!
Alessandro Borges wrote:
> Sorry for this.
> I just update the page.
> Clear your browser cache and try again:
> http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/
>
> the source is here :
> http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/JavaonBrowser.zip
>
> Microsoft Inte
IT WORKS NOW GREAT!!! Thanks!!! But another problemI have to use
my mouse to rotate it first, then I can use cursor to move it...is it
because of the wake thing in Behavior class? Do I have to use start()
method in Behavior class?
Andy
- Original Message -
From: "Andy" <[EMAI
o..it works for you? o my god...what's my problem? when I pressed the
up/down cursor, nothing happened, I tried to hold and pressed continuously,
it still didn't work
Anyway, you should not say sorry to your attitude, it was my fault to make
you that way. Thank you very much for testing it
I inserted an java 3D applet into my home page..but when I try to acess this an
error happens.
the applet is in www2.urisan.tche.br/~smalfatti/relogio.htm
is possible my html have errors
thank you.
/*
SILVANO MALFATTI
COMPUTER SCIENCE - URI
Dear Andy,
I wrote:
> > Did _YOU_ invent some class of this name (ActionEvent's')? I'm sure you
> > didn't!
So, sorry, now I can see, that you really invented it ... but you might
imagine, that, without your code, one _can't_ know how it is implemented.
My apologizes for my rude attitude.
> I
Hi Alessandro:
Please ignore my last email, I found steps 2 and 3 (:
thanks again,
Mona
==
Mona Wong-Barnum
National Center for Microscopy and Imaging Research
University of California, San Diego
http://ncmir.ucsd.edu/
"T
Unless I have missed it somewhere, Java3d does not support the EXT_fog_coord
extension?
http://www.opengl.org/Documentation/Version1.2/EXTspecs/fog_coord.txt
Any idea when and if this will be added? It seems an easy way to add
volumetric fog.
Dave Yazel
===
> Date: Wed, 14 Aug 2002 11:31:32 -0300
> From: Paul Gordon <[EMAIL PROTECTED]>
>
> > Class View gives access to its Canvas3Ds. I could add a Constructor for
> > the MouseInputDevice taking an array of Views.
> > Is this what you would suggest. Or do you have something else in mind ?
>
> H
Sorry for this.
I just update the page.
Clear your browser cache and try again:
http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/
the source is here :
http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/JavaonBrowser.zip
Microsoft Internet Explorer users may need to enabled Java Plug-in:
Go to Confi
Well, I went ahead and implemented a scale interpolator that does
what I want, so here is the code in case anyone else would like to use something
similar. Feel free to offer any suggestions.
Jason
import java.util.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class VectorS
> I have been unable to get stereo viewing working in Java3D for the
> GeForce2 or GeForce4 Ti4200. From what I have read on this list, you
> need a particular version of Nvidia's stereo drivers as well as a patch
> (SoftQuadro) that modifies the drivers to work (I think creating a
> software emul
I am running JDK1.3.1 and Java3D 1.3 (DirectX).
The applet stopped on step 1 and I was not able to grap the source (Error 404).
Sean
> -Original Message-
> From: Alessandro Borges [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, August 14, 2002 12:49 PM
> To: [EMAIL PROTECTED]
> Subject: [
Hi,
Some time ago we have some talk about the use of Java3D applets in web
pages, targeting more audience.
So lets make this easier to common user.
I wrote a 3 step guide, using applets, to help common users to :
1) check his/her browser's Java version higher enough;
* if OK, goes to a J
Note: Justin and I are discussing RasterTextLabel, which
uses Java 3D rasters for text labels (duh). They are RGBA rasters
with no depth component (RASTER_COLOR). They are transparent in that
the background color is (0,0,0,0) and RenderingAttributes.
setAlphaTestFunction is GREATER. I've attac
Sean Sylvis wrote:
>I have been unable to get stereo viewing working in Java3D for the GeForce2 or
>GeForce4 Ti4200. From what I have read on this list, you need a particular version of
>Nvidia's stereo drivers as well as a patch (SoftQuadro) that modifies the drivers to
>work (I think creatin
I have been unable to get stereo viewing working in Java3D for the GeForce2 or
GeForce4 Ti4200. From what I have read on this list, you need a particular version of
Nvidia's stereo drivers as well as a patch (SoftQuadro) that modifies the drivers to
work (I think creating a software emulation o
I published in my web page an applet with java 3D
but, when I try to acess this, an error happens:
Exception: acess denied (java.net.Socket)
how can I solve this problem??
Thank You..
/*
SILVANO MALFATTI
COMPUTER SCIENCE - URI University
***
Hi Robyn,
What OS are you running ?
I guess you need nvidia's 3d stereo drivers,
unfortunally it looks like they are only available on:
win2k:
http://www.nvidia.com/view.asp?PAGE=windows2000
win9x/me:
http://www.nvidia.com/view.asp?PAGE=windows9x
regards
-Michael Nischt
> I've looked thro
Hello all,
I want to use a ScaleInterpolator, but I need to clarify the use of the Transform3D
class.
I would like to use the following constructor
ScaleInterpolator(Alpha alpha, TransformGroup target, Transform3D axisOfTransform,
float minimumScale, float maximumScale)
I have found in the do
I've looked through the archives, and I suspect stereo is just not going
to happen on my NVIDIA GeForce4 Ti4400. I'm using a neat Dimension
Technologies 3D monitor too, so it would have looked great.
I'm running Java3D 1.2.1_04 (OpenGL) and Java v1.4.0 ... and sure enough
getStereoAvailable() al
I published in my web page an applet with java 3D
but, when I try to acess this, an error happens:
Exception: acess denied (java.net.Socket)
how can I solve this problem??
Thank You..
/*
SILVANO MALFATTI
COMPUTER SCIENCE - URI University
Thanks White for you response. Fortunately, Sun fixed the bug that prevented us from
using a DecalGroup to accomplish this (BugId 4476109).
So now everything works fine!
-Roy
White Morph wrote:
> 2 suggestions(maybe not practical):
>
> (1): leave those holes, have your background color looks
Hi,
I'm having problems with using setValidVertexCount for a
PointArray that uses NIO buffers.
What I'm doing is to create a PointArray using the following arguments:
(coordinates.capacity()/3, GeometryArray.COORDINATES |
GeometryArray.BY_REFERENCE |
> Class View gives access to its Canvas3Ds. I could add a Constructor for
> the MouseInputDevice taking an array of Views.
> Is this what you would suggest. Or do you have something else in mind ?
Hmmm. ConfiguredUniverse requires an argumentless constructor for the
InputDevice, so I don't think
Hi David,
I am probably preaching to an expert here...
But since I have been doing something similar
I would like to know if my understanding is correct
with regard to the following...
Yes, GeometryArray can be shared as Michael already mentioned.
But the "catch" in your multiple textures case I
Thanks Michael! For some reason it never registered with me that
GeometryArrays were node components! But that makes things quite nice.
I can't wait to try this out and see how it looks/performs.
Dave Yazel
-Original Message-
From: Michael Nischt [mailto:[EMAIL PROTECTED]]
Sent: Wedne
Hi David,
> Is there any legal way to use the the same GeometryArray in multi-pass
> rendering (ala decal group)? Is it legal to assign the same GeometryArray
> to multiple shapes?
Why shouldn't it be legal ? Geometry, Appearance, .. are NodeComponents,
therefore the scenegraph only has refe
Hi,
A while ago I ran into the same problem.
I did it using the PickBounds and BoundingPolytope classes.
There are two cases:
a) in case of a perspective view use a rectangular cone starting at the
eye position in the image plate and extending to the back clipping plane.
b) in case of a parallel
Is there any legal way to use the the same GeometryArray in multi-pass
rendering (ala decal group)? Is it legal to assign the same GeometryArray
to multiple shapes? Even with by-ref geometry my fear would be that Java3d
would have seperate display lists for each geometry array, even though it is
I found this article by Charles Bloom, it sounds pretty much like option 4:
http://www.cbloom.com/3d/techdocs/splatting.txt
It should be able to produce this:
http://www.vterrain.org/Textures/Image3.jpg
Dave
- Original Message -
From: "Kevin Glass" <[EMAIL PROTECTED]>
To: <[EMAIL PRO
In his Raw J3D, chapter 6, (
http://www.j3d.org/tutorials/raw_j3d/chapter6/picking.html ), Sir Couch
comments that it is possible to use PickBounds to implement "drag area
selection techniques that drawing applications are fond of".
I want to do that, but I'm having trouble defining a bounding
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On Wednesday 14 August 2002 07:23, you wrote:
> Here is the method which will create a box with 4 faces only and I load the
> texture with TextureLoader and use MODULATE as parameter. It works
> perfectly if I create a box with the class Box but not
David,
I've tried implementing points 1,3,4 from your mail. 1 working out fine
but hit the performance alot, especially with complicated terrains since
it required so much extra geometry. I tried 3 and 4 in a different
context when attempting to layer skins on top of a player model to
create "clo
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