Re: [JAVA3D] Applets x Java3D

2002-08-14 Thread Asaf Dafner
Thankyou, Alessandro! Alessandro Borges wrote: > Sorry for this. > I just update the page. > Clear your browser cache and try again: > http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/ > > the source is here : > http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/JavaonBrowser.zip > > Microsoft Inte

Re: [JAVA3D] Camera

2002-08-14 Thread Andy
IT WORKS NOW GREAT!!! Thanks!!! But another problemI have to use my mouse to rotate it first, then I can use cursor to move it...is it because of the wake thing in Behavior class? Do I have to use start() method in Behavior class? Andy - Original Message - From: "Andy" <[EMAI

Re: [JAVA3D] Camera

2002-08-14 Thread Andy
o..it works for you? o my god...what's my problem? when I pressed the up/down cursor, nothing happened, I tried to hold and pressed continuously, it still didn't work Anyway, you should not say sorry to your attitude, it was my fault to make you that way. Thank you very much for testing it

[JAVA3D] what is my error?

2002-08-14 Thread Silvano Maneck Malfatti
I inserted an java 3D applet into my home page..but when I try to acess this an error happens. the applet is in www2.urisan.tche.br/~smalfatti/relogio.htm is possible my html have errors thank you. /* SILVANO MALFATTI COMPUTER SCIENCE - URI

Re: [JAVA3D] Camera

2002-08-14 Thread Georg Rehfeld
Dear Andy, I wrote: > > Did _YOU_ invent some class of this name (ActionEvent's')? I'm sure you > > didn't! So, sorry, now I can see, that you really invented it ... but you might imagine, that, without your code, one _can't_ know how it is implemented. My apologizes for my rude attitude. > I

Re: [JAVA3D] Applets x Java3D

2002-08-14 Thread Mona Wong-Barnum
Hi Alessandro: Please ignore my last email, I found steps 2 and 3 (: thanks again, Mona == Mona Wong-Barnum National Center for Microscopy and Imaging Research University of California, San Diego http://ncmir.ucsd.edu/ "T

[JAVA3D] EXT_fog_coord

2002-08-14 Thread David Yazel
Unless I have missed it somewhere, Java3d does not support the EXT_fog_coord extension? http://www.opengl.org/Documentation/Version1.2/EXTspecs/fog_coord.txt Any idea when and if this will be added? It seems an easy way to add volumetric fog. Dave Yazel ===

Re: [JAVA3D] Virtual Universe vs Simple Universe

2002-08-14 Thread Mark Hood
> Date: Wed, 14 Aug 2002 11:31:32 -0300 > From: Paul Gordon <[EMAIL PROTECTED]> > > > Class View gives access to its Canvas3Ds. I could add a Constructor for > > the MouseInputDevice taking an array of Views. > > Is this what you would suggest. Or do you have something else in mind ? > > H

Re: [JAVA3D] Applets x Java3D

2002-08-14 Thread Alessandro Borges
Sorry for this. I just update the page. Clear your browser cache and try again: http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/ the source is here : http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/JavaonBrowser.zip Microsoft Internet Explorer users may need to enabled Java Plug-in: Go to Confi

Re: [JAVA3D] ScaleInterpolator

2002-08-14 Thread Jason Cheatham
Well, I went ahead and implemented a scale interpolator that does what I want, so here is the code in case anyone else would like to use something similar. Feel free to offer any suggestions. Jason import java.util.*; import javax.media.j3d.*; import javax.vecmath.*; public class VectorS

Re: [JAVA3D] GeForce4 and Stereo Viewing

2002-08-14 Thread Robyn Taylor
> I have been unable to get stereo viewing working in Java3D for the > GeForce2 or GeForce4 Ti4200. From what I have read on this list, you > need a particular version of Nvidia's stereo drivers as well as a patch > (SoftQuadro) that modifies the drivers to work (I think creating a > software emul

Re: [JAVA3D] Applets x Java3D

2002-08-14 Thread Sean Sylvis
I am running JDK1.3.1 and Java3D 1.3 (DirectX). The applet stopped on step 1 and I was not able to grap the source (Error 404). Sean > -Original Message- > From: Alessandro Borges [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, August 14, 2002 12:49 PM > To: [EMAIL PROTECTED] > Subject: [

[JAVA3D] Applets x Java3D

2002-08-14 Thread Alessandro Borges
Hi, Some time ago we have some talk about the use of Java3D applets in web pages, targeting more audience. So lets make this easier to common user. I wrote a 3 step guide, using applets, to help common users to : 1) check his/her browser's Java version higher enough; * if OK, goes to a J

[JAVA3D] Raster Bugs?

2002-08-14 Thread Paul Pantera
Note: Justin and I are discussing RasterTextLabel, which uses Java 3D rasters for text labels (duh). They are RGBA rasters with no depth component (RASTER_COLOR). They are transparent in that the background color is (0,0,0,0) and RenderingAttributes. setAlphaTestFunction is GREATER. I've attac

Re: [JAVA3D] GeForce4 and Stereo Viewing

2002-08-14 Thread Simeon H.K. Fitch
Sean Sylvis wrote: >I have been unable to get stereo viewing working in Java3D for the GeForce2 or >GeForce4 Ti4200. From what I have read on this list, you need a particular version of >Nvidia's stereo drivers as well as a patch (SoftQuadro) that modifies the drivers to >work (I think creatin

Re: [JAVA3D] GeForce4 and Stereo Viewing

2002-08-14 Thread Sean Sylvis
I have been unable to get stereo viewing working in Java3D for the GeForce2 or GeForce4 Ti4200. From what I have read on this list, you need a particular version of Nvidia's stereo drivers as well as a patch (SoftQuadro) that modifies the drivers to work (I think creating a software emulation o

[JAVA3D] Java 3D applet error

2002-08-14 Thread Silvano Maneck Malfatti
I published in my web page an applet with java 3D but, when I try to acess this, an error happens: Exception: acess denied (java.net.Socket) how can I solve this problem?? Thank You.. /* SILVANO MALFATTI COMPUTER SCIENCE - URI University ***

Re: [JAVA3D] GeForce4 and Stereo Viewing

2002-08-14 Thread Michael Nischt
Hi Robyn, What OS are you running ? I guess you need nvidia's 3d stereo drivers, unfortunally it looks like they are only available on: win2k: http://www.nvidia.com/view.asp?PAGE=windows2000 win9x/me: http://www.nvidia.com/view.asp?PAGE=windows9x regards -Michael Nischt > I've looked thro

[JAVA3D] ScaleInterpolator

2002-08-14 Thread Jason Cheatham
Hello all, I want to use a ScaleInterpolator, but I need to clarify the use of the Transform3D class. I would like to use the following constructor ScaleInterpolator(Alpha alpha, TransformGroup target, Transform3D axisOfTransform, float minimumScale, float maximumScale) I have found in the do

[JAVA3D] GeForce4 and Stereo Viewing

2002-08-14 Thread Robyn Taylor
I've looked through the archives, and I suspect stereo is just not going to happen on my NVIDIA GeForce4 Ti4400. I'm using a neat Dimension Technologies 3D monitor too, so it would have looked great. I'm running Java3D 1.2.1_04 (OpenGL) and Java v1.4.0 ... and sure enough getStereoAvailable() al

[JAVA3D] Java 3D applet error

2002-08-14 Thread Silvano Maneck Malfatti
I published in my web page an applet with java 3D but, when I try to acess this, an error happens: Exception: acess denied (java.net.Socket) how can I solve this problem?? Thank You.. /* SILVANO MALFATTI COMPUTER SCIENCE - URI University

Re: [JAVA3D] Coplanar geometry problem

2002-08-14 Thread Roy Duffy
Thanks White for you response. Fortunately, Sun fixed the bug that prevented us from using a DecalGroup to accomplish this (BugId 4476109). So now everything works fine! -Roy White Morph wrote: > 2 suggestions(maybe not practical): > > (1): leave those holes, have your background color looks

[JAVA3D] Problem using setValidVertexCount an NIO buffers

2002-08-14 Thread Roger Berggren
Hi, I'm having problems with using setValidVertexCount for a PointArray that uses NIO buffers. What I'm doing is to create a PointArray using the following arguments: (coordinates.capacity()/3, GeometryArray.COORDINATES | GeometryArray.BY_REFERENCE |

Re: [JAVA3D] Virtual Universe vs Simple Universe

2002-08-14 Thread Paul Gordon
> Class View gives access to its Canvas3Ds. I could add a Constructor for > the MouseInputDevice taking an array of Views. > Is this what you would suggest. Or do you have something else in mind ? Hmmm. ConfiguredUniverse requires an argumentless constructor for the InputDevice, so I don't think

Re: [JAVA3D] Re-using geometry for decals

2002-08-14 Thread Raj N. Vaidya
Hi David, I am probably preaching to an expert here... But since I have been doing something similar I would like to know if my understanding is correct with regard to the following... Yes, GeometryArray can be shared as Michael already mentioned. But the "catch" in your multiple textures case I

Re: [JAVA3D] Re-using geometry for decals

2002-08-14 Thread Yazel, David J.
Thanks Michael! For some reason it never registered with me that GeometryArrays were node components! But that makes things quite nice. I can't wait to try this out and see how it looks/performs. Dave Yazel -Original Message- From: Michael Nischt [mailto:[EMAIL PROTECTED]] Sent: Wedne

Re: [JAVA3D] Re-using geometry for decals

2002-08-14 Thread Michael Nischt
Hi David, > Is there any legal way to use the the same GeometryArray in multi-pass > rendering (ala decal group)? Is it legal to assign the same GeometryArray > to multiple shapes? Why shouldn't it be legal ? Geometry, Appearance, .. are NodeComponents, therefore the scenegraph only has refe

Re: [JAVA3D] Picking: Select By Area (mouse-rectangle drag)

2002-08-14 Thread Luis Villablanca
Hi, A while ago I ran into the same problem. I did it using the PickBounds and BoundingPolytope classes. There are two cases: a) in case of a perspective view use a rectangular cone starting at the eye position in the image plate and extending to the back clipping plane. b) in case of a parallel

[JAVA3D] Re-using geometry for decals

2002-08-14 Thread David Yazel
Is there any legal way to use the the same GeometryArray in multi-pass rendering (ala decal group)? Is it legal to assign the same GeometryArray to multiple shapes? Even with by-ref geometry my fear would be that Java3d would have seperate display lists for each geometry array, even though it is

Re: [JAVA3D] Advanced terrain texturing - help needed

2002-08-14 Thread David Yazel
I found this article by Charles Bloom, it sounds pretty much like option 4: http://www.cbloom.com/3d/techdocs/splatting.txt It should be able to produce this: http://www.vterrain.org/Textures/Image3.jpg Dave - Original Message - From: "Kevin Glass" <[EMAIL PROTECTED]> To: <[EMAIL PRO

[JAVA3D] Picking: Select By Area (mouse-rectangle drag)

2002-08-14 Thread Asaf Dafner
In his Raw J3D, chapter 6, ( http://www.j3d.org/tutorials/raw_j3d/chapter6/picking.html ), Sir Couch comments that it is possible to use PickBounds to implement "drag area selection techniques that drawing applications are fond of". I want to do that, but I'm having trouble defining a bounding

Re: [JAVA3D] Texture not correctly

2002-08-14 Thread Andreas Bauer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 14 August 2002 07:23, you wrote: > Here is the method which will create a box with 4 faces only and I load the > texture with TextureLoader and use MODULATE as parameter. It works > perfectly if I create a box with the class Box but not

Re: [JAVA3D] Advanced terrain texturing - help needed

2002-08-14 Thread Kevin Glass
David, I've tried implementing points 1,3,4 from your mail. 1 working out fine but hit the performance alot, especially with complicated terrains since it required so much extra geometry. I tried 3 and 4 in a different context when attempting to layer skins on top of a player model to create "clo