OK, Kelvin has filed two bugs on my behalf:
> Hi Paul,
>
>I've filed bug 4732956
> - Raster z value set incorrectly when setDstOffset() or CLIP_IMAGE mode is used
>
> for problem (1).
> Culling works fine if setDstOffset() and CLIP_IMAGE mode is not used.
> For (5) bug 4732965
> - Raster CL
Beautiful Dave! Excellent work! I wish I had the time to make
Pernica's landscape as beautiful as Magicosm's landscape! (you have me
regretting my approach of having our 3D modeler hand craft the entire
terrain)
- John Wright
Starfire Research
David Yazel wrote:
>
> I have solved most of the p
Hi Paul,
I've filed bug 4732956
- Raster z value set incorrectly when setDstOffset() or CLIP_IMAGE mode
is used
for problem (1).
Culling works fine if setDstOffset() and CLIP_IMAGE mode is not used.
For (2),(3) RasterTextLabel is contruct with alwaysOnTop = true
so depth buffer test and de
Katja,
Thanks so very much, yes, that fixed the problem but now I have another
question. Why is it necessary to invert the transform?
Eric
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Personal hello, I am needing of the help in the following topics:
- which package of java it has APIs to interface with of devices (camera of
video, board of estereo visualization, mouse, etc.)
- that types of boards for estereo visualization are compatible. I am
developing a software and, throu
Most/all of the features in OpenGL 1.4 will be available in Java 3D 1.4
in some form. Java 3D 1.4 will actually have more features that OpenGL 1.4,
paticularly in the area of programmable shading.
I never thought about our releases matching up with OpenGL funtionality
like below. It is actually
Hi,
Does anyone have any comments on the Nvidia stereo add on driver that
produces stereo imagery from
3d games etc. I have seen it installed and if you enable quad buffer stereo
the machine will crash
because the stereo add on makes the quad buffer stereo unstable according
to Nvidia. The stereo
Hi Kelvin,
> Kelvin Chung wrote:
> Bug 4732333 - View setMinimumFrameCycleTime() did not response untile
> last cycle complete is submitted for this.It is because the Java3D
> MasterControl thread is still sleeping to free CPU time for 10 mins.
> The correct way should notify() that thread whenev
Hi,
Thanks Juergen and Andreas for the help. Sorry I have been so slow
testing this, but have been very busy with the other half of my job
(see below for a tiny advert).
I tried glxgears and I get the same error. I shall look into it
further and if relevant post the answer here (any suggestion
Roughly translated from Portugese:
Personal Olá, I am needing aid in the following topicos: - which package of
java it has APIs to interfaciar with with devices (camera of video, plates
of estereo visualization, mouse, etc.) - to know that types of plates for
estereo visualization are compativeis
Olá pessoal, estou precisando de ajuda nos seguintes topicos:
- qual pacote do java tem APIs para interfaciar com com dispositivos (camera
de video, placas de visualização estereo, mouse, etc.)
- saber que tipos de placas para visualização estereo são compativeis. Estou
desenvolvendo um software
I have solved most of the performance issues I was encountering with terrain
splatting. I pushed all the level 0 patches up to level 1 and made 64x64
meters the size of level 0 patches in the quadtree. Level 1+ textures are
pre-calculated for all patches and level 0 is a combination of dynamic
s
Hi all,
I am curious, why there is no capability for reading a parent node ?
Any suggestions ?
greetings
-Michael Nischt
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Hi there ... hopefully someone out there can lend a hand to resolve what I am sure are
a couple of dead easy (to those in the know!) questions.
I'm trying to get GeometryInfo geometry using a Triangle_Strip_Array to render
properly and am having problems.
To take a simple example .. I have 3 li
Hi there ... hopefully someone out there can lend a hand to resolve what I am sure are
a couple of dead easy (to those in the know!) questions.
I'm trying to get GeometryInfo geometry using a Triangle_Strip_Array to render
properly and am having problems.
To take a simple example .. if I have 3
Hi Eric,
I understand that you try to get a view from above (vertical view down the
y-axis).
So far you are just translating the view, still looking in the direction of
the z-axis . You need to change your viewing up vector.
I asked the same question before, because I just could not find anything
Why does Alpha always take 100% CPU usage??
This is really annoing, and makes it hard to navigate our universe
because the CPU (> 1000MHz) is bugged down, due to some simple animations..
Regards
Nikolai
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