Hi,
I downloaded Xj3D-min-M5.exe from web3d.org last Friday and successfully recompiled
loader.java example from examples/loader directory. I ran the program for a few vrml
files. However, I could not see any 3D object from those files. The loader was
org.web3d.j3d.loaders.VRML97Loader in load
I have no geometry with vertex colors. The current solution is maybe using -Xms option
to have many heaps for gc as you wrote. ^^; Using the -Xms option, the gc is triggered
very infrequently.
thank you.
- Original Message -
From: "Artur Biesiadowski" <[EMAIL PROTECTED]>
To: <[
Hey guys, Thanks so much for the help, turns out I figured it out about an
hour after sending the question. I basically just started looking for
methods and found the getAWTEvent(). I didn't retract the question because I
wanted to see if I was doing it correctly, meaning in a manner that would
us
the getResource() (or getResourceAsStream()) method will look for the named resource
in any folders specified in your classpath. so, what i have done is put my resource
folder in my classpath and any resources i'm accessing are named off of my resource
folder.
java.net.URL url =
super.getClas
Hey All.. I'm almost totally done my demo
http://www.geocities.com/Psionic1981
and i need pointers on a few things which others have requested:
(1) File path vs. URL
I want to make the game playable on 'nix boxes, and a few have suggested
that a URL ("oos/...") resource is the way to go, rather
> Date: Mon, 19 Aug 2002 15:57:57 -0600
> From: Etienne Rossignon <[EMAIL PROTECTED]>
>
> I have been looking with great interest at the publication in SIGGRAPH 1995
> about compression of normal.
>
> Deering, Michael. "Geometry Compression." Computer Graphics Proceedings,
> Annual Confere
I have been looking with great interest at the publication in SIGGRAPH 1995 about
compression of normal.
Deering, Michael. "Geometry Compression." Computer Graphics Proceedings, Annual
Conference Series, 1995, ACM SIGGRAPH, pp 13-19.
I have been also looking at
http://java.sun.com/products/jav
Hi Paul,
Bug 4733554 -
OrientedShape3D scale not work when set before live
is filed for this. To workaround ,please set the scale
after shape live.
Thanks for your bug report.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
Paul Pantera wrote:
>
> OK, I've found a bug and
OK, I've found a bug and an RFE in OrientedShape 3D with constantScaleEnable:
1) The contructor for OrientedShape3D that takes a "scale" doesn't work
correctly - it always sets the scale to 1.0. In the example program
I'm setting the scale to 10, but it's getting 1 (zoom into the sph
The Java 3D Frequently Asked Questions list for Monday August 19 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If th
ì¤ì ¹ì°(Sengwoo Oh) wrote:
> Garbage collection occurs if i call updateData function even though
> updateData function is empty as shown in following code.
Do you have geometry with vertex colors ? If yes, then you are leaking
small Object[] array which java3d creates on every update. I had sa
Di Pasqua, Aldo wrote:
> Kelvin,
>
> is bug id 4732956 the same bug that we have experienced: placing the raster
> at a z=640 and x=0, y=0 (real world coordinates) and with the
> appropriate front/back clipping planes, the setDstOffset at any thing but
> (0,0) culls out the raster. This culli
Thank you for your reply.
I tested my application in Java3D 1.3 and Java 1.4
just before, but the garbage collection still occurs.
In both of only BY_REFERENCE mode and BY_REFERENCE+
NIO, garbage collection occurs. T.T
Garbage collection occurs if i call updateData
function
¿À½Â¿ì(Sengwoo Oh) wrote:
> Hi,
>
> I'm developing a cloth simulation system. In this simulation, I must
> update all vertice every frame.
>
> So, I've called 'GeometryArray.setCoordinate()' every frame. H
When using by-ref, you do not use setCoordinate (more specific
setCoordRefFloat). Just modi
Hi,
I'm developing a cloth simulation system. In this
simulation, I must update all vertice every frame.
So, I've called 'GeometryArray.setCoordinate()' every
frame. However, I found that the 'setCoordinate()' occured garbage collection
frequently. I checked that the garbage co
Kelvin,
is bug id 4732956 the same bug that we have experienced: placing the raster
at a z=640 and x=0, y=0 (real world coordinates) and with the
appropriate front/back clipping planes, the setDstOffset at any thing but
(0,0) culls out the raster. This culling also occurs when the CLIP_IMAGE
could you tell me a little more ... like what jdk you are using and what ver of J3D
and what
exactly is the error. Also are you running the jar file I made or recompiling the
source?
lets see if we can remedy this issue
-Eryk
--- Jayasree Tangirala <[EMAIL PROTECTED]> wrote:
> Hi,
> I tried
Hi;
I am planning to make an animation in Java3D. My plan is first making
all the objects transparent and than making them opaque gradually when
their turns come. Is there a way to record this animation as a file
(e.g. *.avi file) while it is running?
Secondly, how can I put some control tools f
TF wrote:
> I would like to know if there are any tutorials on behaviors that detail how
> to execute different behaviors, or to have your own behavior do different
> things when different keys are pressed or typed. If this is easy and someone
> can give me some actual or psuedo code of how this i
I'm trying to use TextureLoader as follows:
TextureLoader loader = new TextureLoader("foo.jpg", canvas);
ImageComponent2D image2d = loader.getImage();
But when I call TextureLoader constructor, the following error occurs.
Error loading Image foo.jpg
Then, when getImage() is called, the follo
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