Hi Karl,
- make sure you don't silently catch an Exception; the exception could give you
a hint of what is going wrong
- assure the permissions for accessing the image files are set properly,
otherwise you wan't get access to them.
- assure you load them from the appropriate url with appropriate
It works! A simple workaround until the bug is fixed. Thank you!
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Scott Rutledge
Sent: 4. syyskuuta 2002 1:32
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Canvas
I've found a fix for thi
Andrew Davison wrote:
> There seem to be two DEM loaders: the one in NCSA Portfolio, and
> the one at j3d.org. Does anyone know what the differences are
> between them?
As steve said, Portfolio is broken and also now dead (see his email
froma couple of days ago).
> A related comment is that the
The one in Portfolio is horribly broken.
At 09:09 AM 9/4/2002 +0700, you wrote:
>Dear All,
>
>There seem to be two DEM loaders: the one in NCSA Portfolio, and
>the one at j3d.org. Does anyone know what the differences are
>between them?
>
>A related comment is that the code at j3d.org would bene
Dear All,
There seem to be two DEM loaders: the one in NCSA Portfolio, and
the one at j3d.org. Does anyone know what the differences are
between them?
A related comment is that the code at j3d.org would benefit from
brief descriptions of it's functionality, viewable without having
to download al
Dear Gregory,
> I was wondering if anyone could help point me in the right direction about
> picking.
Please read the Java3D tutorial Chapter 4.6 'Picking', if then you
have a specific question feel free to ask again.
regards
Georg
___ ___
| + | |__Georg Rehfeld Woltmanstr. 12
Where is your geometry located? The view initially starts at the origin and faces the
-z-axis.
Did you set the view platform's TransformGroup to the new Transform3D you created?
For example, from your code:
viewingGroup.setTransform(transform)
Sean
> -Original Message-
> From: Brad
I've found a fix for this bug. Create your own canvas3d and implement the
paint method thusly:
public
void paint(Graphics g)
{
super.paint(g);
Toolkit.getDefaultToolkit().sync();
}
One line...so long to figure out.
At 08:54 AM 8/23/2002 -0600, you wrote:
Ah, my favourite bug bites another on
I'm trying to place the view platform so that my whole
scene is visible when the program starts like so
ViewingPlatform viewingPlatform =
universe.getViewingPlatform();
TransformGroup viewingGroup =
viewingPlatform.getViewPlatformTransform();
Transform3D transform = new Transform3D();
I was wondering if anyone could help point me in the right direction about
picking. I am importing VRML objects with Java3d and I want to be able to
select these objects with the mouse and perhaps have a translucent sphere
engulf the objects when I select them and be able to retrieve any
characte
Title: Collision question
As far
as I know, no. Collision does an intersect between the geometries of the
shapes in the scene.
Tony
-Original Message-From: Jonathan Smolarski
[mailto:[EMAIL PROTECTED]]Sent: 03 September 2002
15:20To: [EMAIL PROTECTED]Subject: [JAVA3D]
Collisi
Title: Collision question
Is it possible to use wakeUpOnCollision() criterion to detect a collision between a 3d object in my scene and the view ?
Cordialement, Jonathan Smolarski.
Mail : [EMAIL PROTECTED]
I watch myself drown
In the blue aura
Of mine and I see
The swans leave the po
I'm getting an java.lang.OutOfMemoryError in my program
after trying to add several thousands of scene nodes to
my scene graph. OK: "no problemo", I suppose it's not
possible to avoid such an error when you try to render
"too much" 3D objects. But I have some questions:
1. I'm not sure, but...it'
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