Re: [JAVA3D] Immediate Image

2002-09-10 Thread Jeremy Booth
GB Liu wrote: > Mark: > > Thank you for your comments. You know that ultra-short persistence monitor > is very expensive: 4-7 times of the price of a common one. Why can't we do > it in this way (in the immediate mode): render a image first and at the > moment very shortly afterwards render a b

Re: [JAVA3D] Decal + Alpha blending problem

2002-09-10 Thread David Yazel
Ok I think this an depth test problem. The alpha is showing through the terrain if it is folded as if the depth check is disabled. It should be : glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); Is this how decals are implemented? Dave - Original Message - From: "Kelvin Chun

Re: [JAVA3D] Immediate Image

2002-09-10 Thread GB Liu
Mark: Thank you for your comments. You know that ultra-short persistence monitor is very expensive: 4-7 times of the price of a common one. Why can't we do it in this way (in the immediate mode): render a image first and at the moment very shortly afterwards render a black image, to cover off

[JAVA3D] curious flickering

2002-09-10 Thread Gregory Gimler
I have a sphere with a texture map of the earth and then I add another Flatmap texture (jpg file) at a specific location on the earth (for better resolution) but I get continuous flickering when I start my animation. Basically, the flatmap is just an island and parts of it flicker and disappear d

Re: [JAVA3D] Decal + Alpha blending problem

2002-09-10 Thread Justin Couch
David Yazel wrote: > The alpha blending problem for coplanar surfaces is a real weakness. As Doug has said, this looks like a bug in Java3D. However, I'm going to challenge the basic assumption that you need coplanar surfaces in order to Do It Right. > Our engine can calculate textures for ever

Re: [JAVA3D] Out of Space - Final Java3d Game Demo Ready w/Source

2002-09-10 Thread Ole Arndt
Chris Forrester <[EMAIL PROTECTED]> writes: > people do realize that 1280x1024 is a non-square screen res, yes? it goes > 1024x768, 1280x960 and then 1600x1200. I realize that 1280x1024 is supported > and in fact encouraged by most video cards/os setups, but it's still a > stretched res. > > Eith

Re: [JAVA3D] concave reflections

2002-09-10 Thread Joachim Diepstraten
Hi > Does Java3D allow a programmer to add new rendering capabilities? What > we want to do is to add the capability of concave reflection for objects > (The goal is to render a mirror dome). Is this possible to do with > Java3D? Or is the rendering something the Java3D has no control over? > Th

[JAVA3D] concave reflections

2002-09-10 Thread Mojtaba
Hello, Does Java3D allow a programmer to add new rendering capabilities? What we want to do is to add the capability of concave reflection for objects (The goal is to render a mirror dome). Is this possible to do with Java3D? Or is the rendering something the Java3D has no control over? Thank you

Re: [JAVA3D] Out of Space - Final Java3d Game Demo Ready w/Source

2002-09-10 Thread Kyle McDonald
Chris Forrester wrote: > people do realize that 1280x1024 is a non-square screen res, yes? it goes > 1024x768, 1280x960 and then 1600x1200. I realize that 1280x1024 is > supported > and in fact encouraged by most video cards/os setups, but it's still a > stretched res. > Define 'non-square' ??

Re: [JAVA3D] why is transformation matrix got from getImagePlateToVworld( transform3D) an identity matrix

2002-09-10 Thread Justin Couch
Lan Wu-Cavener wrote: > I tracked down and found the transformation matrix I got from > canvas.getImagePlateToVworld( transform3D) and transform3D.get(matrix) is > an identity matrix. This check was done right after the scene is > initialized. That's why you have a unit cube. There's an unfortun

[JAVA3D] why is transformation matrix got from getImagePlateToVworld( transform3D) an identity matrix

2002-09-10 Thread Lan Wu-Cavener
Hi, all: I tried to use the ViewFrustum class from org. j3d. The view frustum after scaled by perspective projection transformation( inverse) was still a unit cubic. I tracked down and found the transformation matrix I got from canvas.getImagePlateToVworld( transform3D) and transform3D.get(matr

Re: [JAVA3D] Java programming theory

2002-09-10 Thread Karsten Fries
Hi Joerg, as long as you're not using the Canvas3D in a JInternalFrame your fine with swing. ;) - Karsten Jörg Baus wrote: > SS wrote: > > >Hi! > > > >I'm newbie here. I need to make a scientific project in school (i'm a secondary > >school student), & i have chosen theme 'Programming Java 3D

Re: [JAVA3D] Java programming theory

2002-09-10 Thread Jörg Baus
SS wrote: >Hi! > >I'm newbie here. I need to make a scientific project in school (i'm a secondary >school student), & i have chosen theme 'Programming Java 3D games'. That means >i will make my own 3D game, but i have to write some theory about Java 3D game >programming (and Java programming in p

[JAVA3D] Java programming theory

2002-09-10 Thread SS
Hi! I'm newbie here. I need to make a scientific project in school (i'm a secondary school student), & i have chosen theme 'Programming Java 3D games'. That means i will make my own 3D game, but i have to write some theory about Java 3D game programming (and Java programming in particular, too).

[JAVA3D] security.AccessControlException

2002-09-10 Thread Silvano Maneck Malfatti
Hi everybody.. I am development an applet that try to read a vrml file using the vrml97 loader, but when I try to run it, this exception happens.. java.security.AccessControlException: access denied (java.util.PropertyPermission * read,write) at java.security.AccessControlContext.che

Re: [JAVA3D] Immediate Image

2002-09-10 Thread Mark Whitehorn
GB, Persistence is a characteristic of the phospor used in the monitor; black is merely the absence of excitation and will have no effect on persistence. The only way to change the persistence is to change the phosphor. Mark - Original Message - From: "GB Liu" <[EMAIL PROTECTED]> To: <[

Re: [JAVA3D] texture mapping

2002-09-10 Thread Alex Hew
Hi Ajax,   I don't know whether is this what you are trying to do but try inserting these lines into your code.   TexCoordGeneration tcg = new TexCoordGeneration(TexCoordGeneration.SPHERE_MAP, TexCoordGeneration.TEXTURE_COORDINATE_2);   app.setTexCoordGeneration(tcg);   Hope it helps.   -Alex

Re: [JAVA3D] Skills for 3D JAVA Developer

2002-09-10 Thread Ben Moxon
You obviously need good Java. A lot of patience and a hard head ( you're almost guaranteed to spend a lot of time beating it against a wall at first) are useful.   The sun tutorial is very good but it is well worth getting hold of a couple of books as well- Java3D jump start is the one I s

[JAVA3D] How to display contoured filled polygon from GeometryArray?

2002-09-10 Thread Stanislav Mironov
Hello, all! I need to display QuadArray in 3 modes: _solid_ (POLYGON_FILL), _wireframe_ (POLYGON_LINE) and combined: _solid_with_contour_. I know how to implement first two modes. How to display view of filled polygon with contour? -- Stanislav Mironov =

Re: [JAVA3D] Problem with Expert3D-lite / Solaris 9

2002-09-10 Thread Rob Nugent
Kelvin, Kyle, Michael, Thank you all for the feedback on this problem. The problem did indeed exist for 'ogl_install_check' as well, and Kelvin's 'gamma correction' suggestion fixed the problem very nicely. The gamma value of 1.0 giving me a close match to what I see on my PC, and also to what I

Re: [JAVA3D] texture mapping

2002-09-10 Thread ajaxinc
Hi Alex,   I tried what you have suggested. It works to some extent ie. the texture was loaded but only a part of it. For eg suppose there is a jpg with three vertical strips with colors red/white/blue,  and if I texture map this jgp on a sphere with radius as per cmds given by you,

[JAVA3D] Immediate Image

2002-09-10 Thread GB Liu
Hi Friends: The attached are programs for rendering an image to one eye only. What I am going to render is a green drifting grating to left (or right) eye. Because of the long persistance of the monitor, the other eye (the eye which should not view the image) will also view a faded image. That