GB Liu wrote:
> Mark:
>
> Thank you for your comments. You know that ultra-short persistence monitor
> is very expensive: 4-7 times of the price of a common one. Why can't we do
> it in this way (in the immediate mode): render a image first and at the
> moment very shortly afterwards render a b
Ok I think this an depth test problem. The alpha is showing through the
terrain if it is folded as if the depth check is disabled.
It should be :
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
Is this how decals are implemented?
Dave
- Original Message -
From: "Kelvin Chun
Mark:
Thank you for your comments. You know that ultra-short persistence monitor
is very expensive: 4-7 times of the price of a common one. Why can't we do
it in this way (in the immediate mode): render a image first and at the
moment very shortly afterwards render a black image, to cover off
I have a sphere with a texture map of the earth and then I add another
Flatmap texture (jpg file) at a specific location on the earth (for better
resolution) but I get continuous flickering when I start
my animation. Basically, the flatmap is just an island and parts of it
flicker and disappear d
David Yazel wrote:
> The alpha blending problem for coplanar surfaces is a real weakness.
As Doug has said, this looks like a bug in Java3D. However, I'm going to
challenge the basic assumption that you need coplanar surfaces in order
to Do It Right.
> Our engine can calculate textures for ever
Chris Forrester <[EMAIL PROTECTED]> writes:
> people do realize that 1280x1024 is a non-square screen res, yes? it goes
> 1024x768, 1280x960 and then 1600x1200. I realize that 1280x1024 is supported
> and in fact encouraged by most video cards/os setups, but it's still a
> stretched res.
>
> Eith
Hi
> Does Java3D allow a programmer to add new rendering capabilities? What
> we want to do is to add the capability of concave reflection for objects
> (The goal is to render a mirror dome). Is this possible to do with
> Java3D? Or is the rendering something the Java3D has no control over?
> Th
Hello,
Does Java3D allow a programmer to add new rendering capabilities? What
we want to do is to add the capability of concave reflection for objects
(The goal is to render a mirror dome). Is this possible to do with
Java3D? Or is the rendering something the Java3D has no control over?
Thank you
Chris Forrester wrote:
> people do realize that 1280x1024 is a non-square screen res, yes? it goes
> 1024x768, 1280x960 and then 1600x1200. I realize that 1280x1024 is
> supported
> and in fact encouraged by most video cards/os setups, but it's still a
> stretched res.
>
Define 'non-square' ??
Lan Wu-Cavener wrote:
> I tracked down and found the transformation matrix I got from
> canvas.getImagePlateToVworld( transform3D) and transform3D.get(matrix) is
> an identity matrix. This check was done right after the scene is
> initialized.
That's why you have a unit cube. There's an unfortun
Hi, all:
I tried to use the ViewFrustum class from org. j3d. The view frustum after
scaled by perspective projection transformation( inverse) was still a unit
cubic.
I tracked down and found the transformation matrix I got from
canvas.getImagePlateToVworld( transform3D) and transform3D.get(matr
Hi Joerg,
as long as you're not using the Canvas3D in a JInternalFrame your fine with swing.
;)
- Karsten
Jörg Baus wrote:
> SS wrote:
>
> >Hi!
> >
> >I'm newbie here. I need to make a scientific project in school (i'm a secondary
> >school student), & i have chosen theme 'Programming Java 3D
SS wrote:
>Hi!
>
>I'm newbie here. I need to make a scientific project in school (i'm a secondary
>school student), & i have chosen theme 'Programming Java 3D games'. That means
>i will make my own 3D game, but i have to write some theory about Java 3D game
>programming (and Java programming in p
Hi!
I'm newbie here. I need to make a scientific project in school (i'm a secondary
school student), & i have chosen theme 'Programming Java 3D games'. That means
i will make my own 3D game, but i have to write some theory about Java 3D game
programming (and Java programming in particular, too).
Hi everybody..
I am development an applet that try to read a vrml file using the vrml97
loader, but when I try to run it, this exception happens..
java.security.AccessControlException: access denied
(java.util.PropertyPermission * read,write)
at java.security.AccessControlContext.che
GB,
Persistence is a characteristic of the phospor used in the monitor; black is
merely the absence of excitation and will have no effect on persistence.
The only way to change the persistence is to change the phosphor.
Mark
- Original Message -
From: "GB Liu" <[EMAIL PROTECTED]>
To: <[
Hi Ajax,
I don't know whether is this what you are trying to
do but try inserting these lines into your code.
TexCoordGeneration tcg = new
TexCoordGeneration(TexCoordGeneration.SPHERE_MAP,
TexCoordGeneration.TEXTURE_COORDINATE_2);
app.setTexCoordGeneration(tcg);
Hope it helps.
-Alex
You
obviously need good Java. A lot of patience and a hard head ( you're almost
guaranteed to spend a lot of time beating it against a wall at first) are
useful.
The
sun tutorial is very good but it is well worth getting hold of a
couple of books as well- Java3D jump start is the one I s
Hello, all!
I need to display QuadArray in 3 modes:
_solid_ (POLYGON_FILL), _wireframe_ (POLYGON_LINE) and combined:
_solid_with_contour_.
I know how to implement first two modes.
How to display view of filled polygon with contour?
--
Stanislav Mironov
=
Kelvin, Kyle, Michael,
Thank you all for the feedback on this problem. The problem did indeed
exist for 'ogl_install_check' as well, and Kelvin's 'gamma correction'
suggestion fixed the problem very nicely. The gamma value of 1.0 giving
me a close match to what I see on my PC, and also to what I
Hi
Alex, I tried
what you have suggested. It works to some extent ie. the texture was loaded but
only a part of it. For eg suppose there is a jpg with three vertical strips with
colors red/white/blue, and if I texture map this jgp on a sphere with
radius as per cmds given by you,
Hi Friends:
The attached are programs for rendering an image to one eye only. What I am
going to render is a green drifting grating to left (or right) eye. Because
of the long persistance of the monitor, the other eye (the eye which should
not view the image) will also view a faded image. That
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