Hi,
Is it possible to compile a program written with Java 3D using Native code? I don't
know anything about native code compilers. Can someone tell me how this is done? I
heard it helps the program run faster
Thanks
Vijay rajagopal
_
on 9/15/02 17:12, Michael P. McCutcheon at [EMAIL PROTECTED] wrote:
> I've also talked with the some of the Apple guys at the last JavaOne.
> One of the guys said outright that Apple would be supporting Java3D,
> but that they wanted to get the rest of their platform more stable
> first, and there
Hi, everyone:
Is it correct that I use the following to check whether the viewFrustum I
got right or not?
The front face of the viewFrustum (the volume enclosed by 8 frustumPoints)
is at the where the viewer is in terms of the x,y coordinates and the z
coordinate is where my front clip distance
Hi, all:
Is it correct that I use the following to check whether the viewFrustum I
got right or not?
The front face of the viewFrustum (the volume enclosed by 8 frustumPoints)
is at the where the viewer is in terms of the x,y coordinates and the z
coordinate is where my front clip distance is.
Hi Alan,
Thanks for your test program. We're able to reproduce the problem
and bug 4748837 - Memory leak when new texture is set in Appearance
is filed.
A workaround is to set new Appearance whenever new Texture
is assigned. (see attachment). This should be fix by next release.
- Kelvin
I uninstalled and reinstalled eveything (1.3.1_04 JDK, 1.3 Java3D SDK/RT,
and the Java Plug-in). I still can't get any of the demo to run.
I tried running C:
\jdk1.3.1_04\demo\java3d\HelloUniverse\HelloUniverse_plugin.html in IE and
Netscape and also via AppletViewer. I tried just running the cla
This is probably not the correct place to post this, but could someone direct me to a
more appropriate email list.
I'm using a JSplitPane with a Canvas3D in the top pane and a Graphics2D painted
Component in the bottom pane that serves as an interface to add objects to the scene.
If someone cl
Hi Jason,
Yes I have just do the plain "java HelloUniverse" (and alike) and got no
exception but like I said it doesn't do anything (like showing the words
Hello Universe would be what I expected). I also tried to use appletviewer
to view HelloUniverse.html and same. I am going to
reinstall every
Hi Jason,
Yes I have just do the plain "java HelloUniverse" (and alike) and got no
exception. I also tried to use appletviewer and same. I am going to
reinstall everything based on the recommendation in j3d.org. Wish me luck!
Tammy
Jason Taylor
On Tue, 17 Sep 2002, Andrew Powell wrote:
> Hi there
> I'm having a problem with the keyboard navigation in my program!!
> I've set the KeyNavigatorBehavior on the View side of my scenegraph without a
>problem ... but as I've only got one view, it would be far more intuitive to attach
>it to th
Hi there
I'm having a problem with the keyboard navigation in my program!!
I've set the KeyNavigatorBehavior on the View side of my scenegraph without a problem
... but as I've only got one view, it would be far more intuitive to attach it to the
scene .. so that the controls are literal and not
Title: RE: [JAVA3D] How to ensure that a Canvas3D is refreshed?
JDK 1.4 has a problem that behaves as you described (http://developer.java.sun.com/developer/bugParade/bugs/4374079.html).
Scott Rutledge found a workaround for this one:
--
I've found a fix for this bug. Create your
We are having some trouble in ensuring that a Canvas3D is refreshed.
We are developing a Swing GUI with toolbars at the top and to
the left and a Canvas3D in the center. We have several symptoms
for the same problem.
1) A context sensitive JPopupMenu on the Canvas3D leaves a
gray rectangle on
Hi Steve
Thank you very much for your seminal contribution. Really.
And don't be sorry. By the way, the web page appear to be up again. :-)
Best wishes for your new endeavors.
antonio
===
To uns
Hello I've got a basic Problem with Texture Mapping,
I search in the archives, and in the great book
written by D.Selman
but i really need help...
i would like to apply and repeat a image (128 *128)
onto a spheroid shape3D (geom = trianglearray)
without distorsion and without effect when i zoom on
Have you tried running some as applications from the command line?
You may see more useful error messages that way.
Jason.
>>> [EMAIL PROTECTED] 16/09/2002 18:58:51 >>>
I have downloaded java3d and tried to run the demos in my browser - did not
get any error msgs but the applet doesn't do anyth
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