Re: [JAVA3D] Screen Capturing resulting in Blank images

2002-09-26 Thread Julian Gomez
on 9/26/02 05:42, stam echad at [EMAIL PROTECTED] wrote: > For those of you who got it to work well - when you try to capture the > canvas contents, does a white/grey flash appear for a few seconds? or > shouldn't it appear at all? I've never had any trouble, and I've never seen a flash. Let me k

Re: [JAVA3D] a new applet using java3d available online

2002-09-26 Thread Georg Rehfeld
Dear Asaf, > >Seems, that Asaf did never hear about the noscript tag. > Heard of it, Have no intention of using it: we need the javascript ... Then, PLEASE, at least do something like: Please enable Javascript to see the applet. There are already too many sites around failing to work compl

Re: [JAVA3D] OpenGL

2002-09-26 Thread Tammy Cheng
I don't know of such list but there is a list from opengl.org where they did a geometry benchmark test on video cards and lists the results. I guess at least you see a glance of the cards that were used in the test (hence _good_enough_4_OpenGL) ... in general a 'modern' one should do it... http:/

Re: [JAVA3D] OpenGL

2002-09-26 Thread John Anderson
Tammy, Thanks for the helpful information. Is there a good list of graphic cards that are acceptable for Java 3D OpenGL? I have seen one at http://www.glsetup.com/ but the web site is not working now. John -Original Message- From: Tammy Cheng [mailto:[EMAIL PROTECTED]] Sent: Thursday,

Re: [JAVA3D] volume rendering and surface fitting

2002-09-26 Thread Justin Couch
Marcelo Costa Oliveira wrote: > Is possible work with volume rendering and surface fitting with Java 3D ??? Volume rendering is partially available through the use of 3D textures. Surface fitting is something that you will have to implement yourself. -- Justin Couch http:

Re: [JAVA3D] Morph objects disappear

2002-09-26 Thread Kelvin Chung
Hi, Bug 4753957 - Morph only consider first GeometryArray when compute bounds is submitted for this. It is quite interesting that you're using Morph to translate object. To workaround setBoundsAutoCompute(false) and set your own Bounds setBounds(yourNewBounds) so Java3d will not a

Re: [JAVA3D] change ContentBranches

2002-09-26 Thread Kelvin Chung
Hi Anett, Which version of Java3D are you using ? BranchGroup replace(), detach() should work in v1.3 release. If it doesn't please send us a test case to investigate. Thanks. - Kelvin - Java 3D Team Sun Microsystems Inc. Anett Berger wrote: > This gives me a NullPointerExcep

Re: [JAVA3D] Screen Capturing resulting in Blank images

2002-09-26 Thread Scholl, Ed
I have the same problem when I'm on a IBM M-Pro with a Fire GL card. On a low end HP-ePC and my Sony Vaio laptop, it works fine. On the M-Pro swing / java3d also don't play nice together; swing only wants to draw every other frame. Hopefully a driver update will fix this... -Ed -Original

Re: [JAVA3D] How to load vrml files

2002-09-26 Thread Alessandro Borges
I am sorry for the last email. just a mistake with email addresses. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.389 / Virus Database: 220 - Release Date: 16/09/2002 ___

Re: [JAVA3D] How to load vrml files

2002-09-26 Thread Alessandro Borges
Olá, Fernando É uma boa ideia criar um método que carregue o VRML e devolva um BG com ele dentro ! Assim vc fica mais fácil. Esse BG seria atachado, opcionalmente, a um TG, para deslocar ou adicionar comportamentos ao vrml carregado, e finalmente atachado ao BG raiz do grafo. Vc pegou o espirit

[JAVA3D] How to load vrml files

2002-09-26 Thread fercesar
Olá, Alessandro. Conforme já disse, obrigado mais uma vez pela ajuda. Pelo que entendi, eu defino um BG raiz. A partir daí, construo uma hierarquia. Para cada novo objeto que será inserido na tela, terei um novo BG filho do BG raiz. Nesse caso, eu precisarei criar um método que carregue o arquivo

Re: [JAVA3D] Screen Capturing resulting in Blank images

2002-09-26 Thread Kasparian, Raffi J.
Occasionally I see a get a white/grey flash in the Canvas3D but my jpgs are always good. Could you send me your code so that I could look at it in my off-time? Raffi -Original Message- From: stam echad [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 26, 2002 7:43 AM To: [EMAIL PROTE

Re: [JAVA3D] Java3D in the context of the application servers ?

2002-09-26 Thread CONZUK
Thanks! Yes, the no-RMI is the problem ... I appreciate your response! Zoran -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Bernd Fondermann Sent: Thursday, September 26, 2002 1:47 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D in

[JAVA3D] How to load vrml files

2002-09-26 Thread fercesar
Hello, friends! Do you know where I can find some example of loading vrml objects (in different ".wrl" files) to create a 3d world? The examples I have just show how to load a single file, and I have had some difficult to load more than one file. Thanks a lot! Fernando

Re: [JAVA3D] OpenGL

2002-09-26 Thread Tammy Cheng
>>If I install Java 3D 1.3 for Windows (OpenGL Version) Runtime for the JRE on the PC that doesn't have OpenGL (in Win95) or a corrupted version of OpenGL, what happens? I had the opposite situation - installed Java 3D DirectX but the machine didn't have the MS DirectX dlls, this is what I got (E

[JAVA3D] J3D list moderator

2002-09-26 Thread Christian Petermann
HI there, I've been trying several time to unsubscribe from this list unsuccessfully. I'm sending an email to [EMAIL PROTECTED] with signoff JAVA3D-INTEREST in the body and nothing changes. I try the 'help' command and nothing again... Can you please look at this and remove me from the list. Th

Re: [JAVA3D] a new applet using java3d available online

2002-09-26 Thread Asaf Dafner
HI George and all, Thanx for your insights. >Seems, that Asaf did never hear about the noscript tag. Heard of it, Have no intention of using it: we need the javascript to transfer parameters from the queryline (www...com?queryline) to the applet. We do so by dynamically creating the applet tag wi

[JAVA3D] RenderedVolumeImage

2002-09-26 Thread Auguste Genovesio
I heared about a class called RenderedVolumeImage in a package like javax.media.volumeimage something. Did someone heard anything about it and if this library is available how may i get it ? I think it's a way to render Volume Image (sic) and to built a king of link between JAVA3D and JAI any i

Re: [JAVA3D] change ContentBranches

2002-09-26 Thread Anett Berger
I thank You for all answers! Netti -- Werden Sie mit uns zum "OnlineStar 2002"! Jetzt GMX wählen - und tolle Preise absahnen! http://www.onlinestar.de === To unsubscribe, send email to [EMAIL PROTECTED] and include in the bo

Re: [JAVA3D] change ContentBranches

2002-09-26 Thread Anett Berger
This gives me a NullPointerException... (as like as "replace") I found a solution by adding/removing to/from an additional BranchGroup between the ContentBranches and the Locale. (It took a long time...) Thanks a lot! Netti > Hi, > > Try locale1.removeBranchGraph(contentBranch1) instead of > co

Re: [JAVA3D] Screen Capturing resulting in Blank images

2002-09-26 Thread stam echad
I've tried using a delay, but it's still not efective. Also tried running the other codes sent but no dice. Most of the times about 70% of the images I try to take turn out blank. For those of you who got it to work well - when you try to capture the canvas contents, does a white/grey flash appear

Re: [JAVA3D] change ContentBranches

2002-09-26 Thread Anirban Bhadore
Hi Anett, generally BranchGroup.detach() takes quite some time, compared to other activities. But it should disappear after some time. You can also wait till the contentBranchGroup.isAlive() returs false. Also try simpleUniv.removeAllLocales() and try to add a new Locale with the new contentBG. T

[JAVA3D] AW: [JAVA3D] change ContentBranches

2002-09-26 Thread Florin Herinean
Hi, Try locale1.removeBranchGraph(contentBranch1) instead of contentBranch1.detach() Cheers, Florin -Ursprüngliche Nachricht- Von: Anett Berger [mailto:[EMAIL PROTECTED]] Gesendet: Donnerstag, 26. September 2002 13:31 An: [EMAIL PROTECTED] Betreff: [JAVA3D] change ContentBranches Hi,

[JAVA3D] change ContentBranches

2002-09-26 Thread Anett Berger
Hi, I'd like to replace a complete ContentBranch in a scene. (The user is to choose.) Pressing a button the new ContentBranch should appear and the old one disapppear. I did the following: if (e.getSource() == button1) { contentBranch1.detach(); //(capability is set) locale1.addBranchGraph(con

Re: [JAVA3D] a new applet using java3d available online

2002-09-26 Thread Georg Rehfeld
Hi all, > Cannot get it up although > http://cochise.mta.ac.il:8080/~dune/testJava3D/index.html tells me my > installation is fine. > > Only get nearly blank page with the 3 links (Help, Back to home page, Applet > doesn't work?) on it. In case of a blank page and no attempt to load the JVM/Appl

[JAVA3D] WakeupOnAWT for mouse behavior

2002-09-26 Thread Raghavendra R
Hi, I have an application for selecting a set of entities using polygon pick by enclosing these entities in a polygon drawn on a Canvas3D. I have attached WakeupOnAWTEvent for getting Mouse behaviors like Mouse press / click / drag etc. Till now, i was using Java3D 1.1.3 and it was working well.

[JAVA3D] Morph objects disappear

2002-09-26 Thread M. Anderson
Hello all I have a problem with Morph objects. To concretize the problem, assume you have a Sphere- shape with 5 geometryarrays that is merely the sphere constructed in a different locations. (mathematically constructed with different origins in space) The sphere achieve a smooth translation th

Re: [JAVA3D] Java3D in the context of the application servers ?

2002-09-26 Thread Bernd Fondermann
On Thursday 26 September 2002 06:43, CONZUK wrote: || Hi there! || || If the architecture of the app is a client-server, where the || rendering is done at the client (applet) || and the objects are assembled at the 3D server, and RMI is used as || communication tool, how fe

[JAVA3D] AW: [JAVA3D] ? 3D Terrains with Terrain Following ?

2002-09-26 Thread Wolfgang Kienreich
Hi, checking out the terrain package at j3d.org is definitely a good idea. But let me add the basic trick you'll need for what you have in mind, regardless of the terrain engine you're going to use: To make a robot climb across mesh terrain realistically, you will have to do on-the-fly physics ba