Hi,
Can you not simply remove orignal d.light form the scene and add a new one which
points in the new direction?
Cheers,
Brad
Stoney Jackson wrote:
>
> > Sorry, I think I've made a mistake, the directional light is actually
> point
> > TO original from the location you specified. But how ca
Not
that.
Open
Display Properties
Select
the Settings tab
Press
Advanced
In the
new dialog
Select Troublesshooting tab and reduce the HW acceleration (one tick
should suffice)
Pasi
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Be
Tried reducing from 32 bit to 16 bit, to no
avail.
---Jonathan
Leong[EMAIL PROTECTED]
- Original Message -
From:
Pasi Paasiala
To: [EMAIL PROTECTED]
Sent: Thursday, October 10, 2002 10:50
PM
Subject: Re: [JAVA3D] Swing components
Flicke
A
customer of us had a similar kind of problem in her computer. It was solved by
reducing the hardware acceleration from Display Settings/Troubleshooter.
(Assuming you are running Windows).
Pasi
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]
Scott Rutledge wrote:
> Based on the stack trace, I'd say it's the VRML loader that's using the
> j3dutils classes (in the behaviors it creates).
Well you don't seem to be able to read stack traces too well. Notice
that the call is javax.media.BranchGroup and then about 10 java internal
classes b
Andy wrote:
> Hi, I would like to know how to use TriangleStripArray to generate a box. I
> know I can use primitive Box in Java3D API but when I set the Box into
> wireframe, it doesn't show wireframe, instead it shows white faces, thus I
> cannot look at it and learn the way it generate a box.
A. Murat Tanyer wrote:
> I designed a user interface and from this I want to load my 'scenegraph
> data' during the run time. For example, lets say that I want to load
> different VRML files during the run time by a JFileChooser.
Look at the Loader API in com.sun.media.j3d.loader. This will do y
P. Flavin wrote:
>
>
> Well, No.
>
> That is not the only way to load VRML ( .wrl ) files.
>
> You can use code Sun created, it works well, in a browser,
> and out, from local and remote files on the web, and you
> can load files from a command line, a list box, or using
> a pop-up file box (
sniper_bat wrote:
> hello everybody!
> I am a beginner.
> who can tell me how many model file are supportted by JAVA2 3D API now?
> if DirectX's .x file can be load by JAVA3D API?
Java3D does not support any file formats. You need to create or use
somebody else's loader. There are a large collect
Hi,
I have a JFrame which loads
both Canvas3D and JPanel at BorderLayout.Center and
BorderLayout.South respectively.
The JPanel consists of the usual components such as
JTextFields and JButtons. Problem is when i click on any of the components on
the JPanel, i am experiencing real bad fl
Hi all,
Has anybody noticed increased jerkiness when maximizing,
minimizing or restoring windows after installing J3D?
I'm using Win2000.
Thanks for any tip.
Alejandro
===
To unsubscribe, send email to [EMAIL PROTECTED] an
Ok, after much thought, I don't think this is possible, and here is why.
We have the RGBA in 4 separate 8bit/pixel images. The operation we want to
accomplish is
lshift(R,24) + lshift(G,16) + lshift(B,8) + A. However, we're trying to
accomplish this with a BLEND, which has the form of
C' = B
Hi all. I have a program that shows a box in the original. My program is
using virtual universe instead of simple universe since I wanna learn about
the View object. Now I would like to know how to make the View object move?
Do I add key listener to it(I don't want to use behavior class)? Do I
At 12:19 07/10/2002 -0700, you wrote:
>i would suggest looking up the name, michael connolly and molecular
>surface. he was the first to describe a method for computing the molecular
>surface and the one who i referenced in my work on the subject. he has
>published several papers on the subject, w
VRML can and has been used to animate __ VRML __ files
on the web -- in a brower -- and as stand alone applications
with Sun's VRML Loaders.
Games and Human Animation of VRML based H-Anim Avatars
with Sound, Sensors, Animation has been done with
VRML, Java3d, and the Sun VRML Loaders.
Hi,
This bug 4730414 - Text2D setString() throws Texture illegal size
Exception
is fixed in the next release.
A simple fix is to modify the utility source
com.sun.j3d.utils.geometry.Text2D.
public void setString(String text)
and chage
getAppearance().getTexture().setImage(0, image
VRML can and has been used to animate __ VRML __ files
on the web -- in a brower -- and as stand alone applications
with Sun's VRML Loaders.
Games and Human Animation of VRML based H-Anim Avatars
with Sound, Sensors, Animation has been done with
VRML, Java3d, and the Sun VRML Loaders.
VRM
Hello all,
I am very new to Java 3D and was wondering about an efficient
way to rotate an object about its local (x,y,z), where
the 3 rotation angles are the result of integrating some function.
This problem would be the equivalent of animating HelloUniverse
to rotate about its local (x,y,z) as
yes, I
had some similar problems. Although sometimes (depending on the font used) even
making the text bigger caused
a
problem when trying to write in something smaller...the only way to avoid it was
to have the exact same size text.
It's a
wierd problem.
Mario
Mariusz Zaczek NASA - John
I also ran into this recently under Java 1.4.0_01
and Java3D 1.3. I discovered that if I change the text to a live Text2D
object, I run the risk of hitting this. I have found that if I define the
initial text to be larger than what I'm changing the text to, I'm able to avoid
the exception.
Yes !!!
I found It !!!
Justin Coach wrote some packages about it :
http://code.j3d.org/
You can use RotationInterpolator from org.j3d.util.interpolator package
download it here : http://code.j3d.org/download.html
See the navigation demos.
Don´t forget to copy the j3d-org.jar and jed-org-images.ja
Lots of Java packages use com.sun* classes. AWT is one example. The
difference here is that we are using some outside of our core jar file.
We may
consolidate this in the future, but it not a high priority right now.
Doug Twilleager
Java 3D Team
Sun Microsystems
Justin Couch wrote:
> While b
Based on the stack trace, I'd say it's the VRML loader that's using the
j3dutils classes (in the behaviors it creates).
At 11:49 AM 10/10/2002 -0700, you wrote:
>While building a minimal installer today, I left out the j3dutils JAR
>file (by design - we don't need it). While testing the code, I n
Extend Shape3D and set geometry with your specific box shape that is created
with TriangleStripArray
GeometryArray geoArray = new TriangleStripArray(24, // 4 poings
per face * 6 faces
TriangleStripArray.COORDINATES|
//
While building a minimal installer today, I left out the j3dutils JAR
file (by design - we don't need it). While testing the code, I now get
this crash:
ava.lang.NoClassDefFoundError: com/sun/j3d/internal/Distance
at javax.media.j3d.PickConeRay.intersect(PickConeRay.java:109)
at
Hi, I would like to know how to use TriangleStripArray to generate a box. I
know I can use primitive Box in Java3D API but when I set the Box into
wireframe, it doesn't show wireframe, instead it shows white faces, thus I
cannot look at it and learn the way it generate a box. May someone tell me
I'm
confused...how can you now load .wrl (VRML) files at run time?? I
mean, I can load a VRML file right away or have a JChooser window
pop
up and
I can load a replacement VRML file...grant it I initialize an empty instance of
a vrml object so I have one available to load into.
Maybe
I'm comp
> Sorry, I think I've made a mistake, the directional light is actually
point
> TO original from the location you specified. But how can I make it point
to
> another point?
> Andy
I don't think that's possible with DirectionalLight. I think you need to use
SpotLight. Of course, SpotLights can't
I am afriad you migh have to use xj3D API to laod
your .wrl file. I am using it write now. Try use DIYBrowerser with
DemoFrame. This is only way we can load .wrl file in run time.
Kevin Kim
NPS
- Original Message -
From:
A. Murat Tanyer
To: [EMAIL PROTECTED]
Sent
Sorry, I think I've made a mistake, the directional light is actually point
TO original from the location you specified. But how can I make it point to
another point?
Andy
- Original Message -
From: "Andy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 10, 2002 1:24
Put a TransformGroup above (in the scene graph) your light source that moves
it to your desired location? I'm just guessing.
-Stoney
- Original Message -
From: "Andy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 10, 2002 10:24 AM
Subject: [JAVA3D] Directional Light
Hello all, I tried to create Directional Light but I found that it's
different from 3D Studio Max's Directional Light. When I create the D
Light, it lets me setup the Vector for direction. However, I need to set
the source of the light and point to some direction. It just lets me create
a direc
Thanks, I'll try this. The card is a standard GeForce 3, which I think should be
pretty good for multi-texturing, but no harm in trying it.
-Original Message-
From: Stoney Jackson [mailto:[EMAIL PROTECTED]]
Sent: 10 October 2002 17:10
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Running g
Let's make sure your card can do 4 texture units (mine can't ); )
Query the Canvas3D for textureEnvCombineAvailable textureUnitStateMax; we want the
former to be true and the latter to be 4 or greater. Here's some code I use to query
the Canvas3D.
import java.applet.Applet;
import java.awt.Grap
Dear members,
I designed a user interface and from this I want to load my 'scenegraph data' during the run time. For
example, lets say that I want to load different VRML files during the run
time by a JFileChooser.
I attached the well known
HelloUniverse example. I want this example appea
Sniper,
Java3D can load several 3D file
formats.
Go to www.J3D.org and read articles about
it.
Direct link to your questions :
http://www.j3d.org/faq/fileformats.html
http://www.j3d.org/utilities/loaders.html
Alessandro
- Original Message -
From:
sniper_bat
To: [EMAIL
Didn't have a lot of time last night to play with this, but it didn't seem to work-
when I set the CombineRgbSource to COMBINE_PREVIOUS_TEXTURE_UNIT_STATE, which is what
I'm assuming you meant by ..._COLOR it just drew the whole thing the colour of the
object. I experimented with other settings
37 matches
Mail list logo