Hi,
Does
it still work after you run a Java 3D code?
For me
reducing or increasing the HW acceleration solves the problem.
However, when
I run
HelloUniverse it comes back. It also causes "jerky" minimizing and
maximizing of
windows.
Alejandro
-Original Message-From:
You should really look at the Javadocs that are available at the Java3D download site.
Java3D lights that are available: the DirectionalLight is positioned at infinity with
light shining along a parameter vector. The PointLight has a parameter position but
radiates in all directions. The SpotLig
But for the so-called "direction", it's actually a point in the coordinate
system. And that is the source of the directional light, the d-light will
shine on the coordinate's original. But I don't want to shine on the
original, is it possible? If not, which light should I use? Thanks a lot.
S
Ok, I've tested Artur's suggestion. Artur is right. Stoney is wrong. Thanks Artur for
clearing that up. That's going to make several tasks easier for me!
-Stoney
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Hi,
I am trying to execute the exemple HelloUniverse in stereo, but I am not
getting.
I am using Win2000 with a graphic card ASUS V8420 Geforce4 Ti4200 128MB with
ASUS 3D glasses.
I am executing the code with the following command line:
java -Dj3d.stereo=PREFERRED HelloUniverse
The code this a
Hi Katja:
I know you didn't get into detail in your original
message, but would you explain why you need to
open/save/use a .class file?
It would seem that you should serialize your
branchgraph and then try to load it back through a
filechooser/open commmand, so I'm a bit confused as to
why you
Hi everyone,
I've searched the archive without much success, but maybe missed a post answering this
question.
I'm trying to match a Java3D virtual camera view with a real camera view. I've set the
field-of-view parameters and the aspect ratio but cannot figure out how to set the
focal length
Hi!
I am programming an application that is supposed to open any .class file
during runtime (with the JFileChooser). I then get out the branchgraphs of the
file and import them into my universe. I will then add an path interpolator
which will be attached to a "camera". The user is allowed to choo
Andy,
There is no "destination" of a directional light. It simply has
direction and shines on all objects (within bounds) from that direction.
- John Wright
Starfire Research
Andy wrote:
>
> The thing is I don't know how to set the destination of a directional light.
>
> Sincerely,
>
> Andy
>
I have not received a response to my last question for a few days so I
am reposting a similar one assuming that my previous question has fallen
to the side. Hopefully there is someone who can tell me the most
efficient way to render in Java3D for the situation I am presenting:
If I want to draw a
Stoney Jackson wrote:
>>C' = C0*C2 + C1*(1 - C2)
>>
>>C0 is incoming texture, C2 is blend color, C1 is previous stage.
> Example (for one pixel):
> Unit 0:
> C0 = red = 1,0,0,1
> C1 = transparent black = 0,0,0,0
> C2 = texture0 = 1
> then
> C' = C0 = red
[...]
>
> Now Unit 1 come
> What about combine interpolate ?
>
> C' = C0*C2 + C1*(1 - C2)
>
> C0 is incoming texture, C2 is blend color, C1 is previous stage.
>
> At each stage, if blend color is 1, given channel is set to C0 (incoming
> intensity texture) if blend color is 0, given channel is set to C1
> (previous stage -
Jack Gundrum wrote:
> Sorry, I forgot the URL to get the lastest releases.
http://www.xj3d.org/snapshots.html
If you're interested in having a look at an online installer, take a
look at http://www.xj3d.org/installer/. Note that it is still a bit
experimental currently, so it is not directly lin
Sorry, I forgot the URL to get the lastest releases.
At 10:49 AM 10/4/2002 -0700, you wrote:
>One more out.
>
>FWIW, I haven't tested the loader code with this release to see if we
>broke anything. Nothing in the mainline code should cause an issue
>AFAIK. Would appreciate feedback ASAP if this
In the README it states that the utils jar file is part of the
redistribution bundle.
This requirement, and our usage of utility classes in the core has been
there
since the first version of Java 3D.
Doug
Justin Couch wrote:
> Scott Rutledge wrote:
>
>> Based on the stack trace, I'd say it's th
What about combine interpolate ?
C' = C0*C2 + C1*(1 - C2)
C0 is incoming texture, C2 is blend color, C1 is previous stage.
At each stage, if blend color is 1, given channel is set to C0 (incoming
intensity texture) if blend color is 0, given channel is set to C1
(previous stage - just copied).
The thing is I don't know how to set the destination of a directional light.
Sincerely,
Andy
- Original Message -
From: "Brad Christiansen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 11, 2002 3:13 AM
Subject: Re: [JAVA3D] Directional Light
> Hi,
>
> Can you not s
Like the exception says you can only add a BranchGroup while the scene
is live.
Hence in you Button action construct a cube and a BranchGroup, add the
cube to the new BranchGroup and then add this new BranchGroup to your
root.
You will probably have to do a couple of setCapacity (SP :) on the roo
I think I should have asked my question in a
different way to prevent confusions:
Is it possible to load a scenegraph information at
a run time (please do not think about loading any files, like VRML, with
loaders)?
The attached HelloUniverse example is trying to do
this by clicking the
Great! works alright. Thanks a mil for the
tip.
Appreciate it.
---Jonathan
Leong[EMAIL PROTECTED]
- Original Message -
From:
Pasi Paasiala
To: [EMAIL PROTECTED]
Sent: Thursday, October 10, 2002 11:45
PM
Subject: Re: [JAVA3D] Swing components
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